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https://github.com/Kelsidavis/WoWee.git
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Per-tile batch runner. Pairs with --for-each-zone (project-level
tile iteration is too coarse for tile-level commands like
--build-woc, --validate-whm, --info-whm).
wowee_editor --for-each-tile custom_zones/MyZone -- \
wowee_editor --build-woc {}
[custom_zones/MyZone/MyZone_30_30 (30, 30)]
WOC built: custom_zones/MyZone/MyZone_30_30.woc (32768 triangles, ...)
[custom_zones/MyZone/MyZone_31_30 (31, 30)]
WOC built: custom_zones/MyZone/MyZone_31_30.woc (32768 triangles, ...)
for-each-tile: 2 tiles, 0 failed
The {} substitution receives the tile-base path (zoneDir/mapName_TX_TY)
which is the form most tile-level commands accept. Sorts tiles by
(tx, ty) so output ordering is deterministic.
Use cases:
- Build WOC for every tile in one shot after editing terrain
- Validate WHM headers across all tiles
- Export per-tile previews via --export-whm-obj
- Per-tile data dump via --info-whm
Same shell-escaping + cmd-substitution machinery as --for-each-zone
(safe against names with spaces and quotes). Returns failed-run
count as exit code (capped at 255).
Verified on a 2-tile zone running --build-woc per tile: both
tiles built correctly, exit 0.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||