Kelsidavis-WoWee/include/game
Kelsi d138269a35
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fix(movement): reject server teleports to corrupted near-origin positions
The server can persist a corrupted near-origin position on map 0 (from a
faulty area-trigger destination) across sessions. On re-login it sends the
bad position via LOGIN_VERIFY_WORLD; if the player walks into the offending
trigger again the server re-teleports there, and our heartbeats reinforce
the bad save — creating a permanent teleport loop.

Defenses added:
- handleTeleportAck rejects MSG_MOVE_TELEPORT to near-origin on map 0
  (no position update, no ACK, no world reload)
- applyPlayerTransportState rejects player UPDATE_OBJECT MOVEMENT blocks
  pushing the same bad position
- sendMovement blocks heartbeats originating from near-origin so the
  server cannot persist the bad save
- 10-second area-trigger cooldown after teleport / world entry / login
  (replaces the one-shot suppress flag that re-fired on jitter)
- Immediate STOP+HEARTBEAT after teleport ACK / WORLDPORT ACK / login
  to sync the real position with the server promptly
- CMSG_AREATRIGGER firing now logged at WARNING level for diagnosis
2026-04-24 17:48:49 -07:00
..
character.hpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
chat_handler.hpp fix(chat): prevent AFK/DND auto-reply whisper spam loop 2026-04-05 04:50:40 -07:00
combat_handler.hpp fix: env damage alias overwrote handler that preserved damage type 2026-03-29 18:20:51 -07:00
entity.hpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
entity_controller.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
expansion_profile.hpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
game_handler.hpp fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
game_interfaces.hpp feat(game): introduce GameHandler domain interfaces and eliminate friend declarations 2026-04-05 20:25:02 +03:00
game_services.hpp chore(renderer): extract AnimationController and remove audio pass-throughs 2026-04-02 13:06:31 +03:00
game_utils.hpp refactor: consolidate buildItemLink into game_utils.hpp 2026-03-29 17:57:05 -07:00
group_defines.hpp Handle SMSG_PARTY_MEMBER_STATS to show group health out of visual range 2026-02-26 10:25:55 -08:00
handler_types.hpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
inventory.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
inventory_handler.hpp fix(mail): route GO mailbox open through InventoryHandler 2026-04-05 04:22:48 -07:00
movement_handler.hpp feat(game): introduce GameHandler domain interfaces and eliminate friend declarations 2026-04-05 20:25:02 +03:00
opcode_aliases_generated.inc refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcode_enum_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_names_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_table.hpp refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcodes.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
packet_parsers.hpp fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
player.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
protocol_constants.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
quest_handler.hpp fix: gossip banker sent CMSG_BANKER_ACTIVATE twice; deduplicate quest icons 2026-03-29 18:53:30 -07:00
social_handler.hpp fix: delegate all 113 stale GameHandler getters to domain handlers 2026-03-28 12:18:14 -07:00
spell_defines.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
spell_handler.hpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
spline_packet.hpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
transport_animator.hpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
transport_clock_sync.hpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
transport_manager.hpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
transport_path_repository.hpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
update_field_table.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
warden_constants.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
warden_crypto.hpp Fix Warden module loading pipeline and HASH_REQUEST response 2026-02-14 19:20:32 -08:00
warden_emulator.hpp feat: implement Warden API binding / IAT patching for module imports 2026-03-30 22:38:05 -07:00
warden_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
warden_memory.hpp fix: correct sync Warden MODULE check returning 0x01 instead of 0x00 2026-03-17 07:19:37 -07:00
warden_module.hpp fix: replace placeholder Warden RSA modulus with real Blizzard key 2026-03-30 22:50:47 -07:00
world.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
world_packets.hpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
zone_manager.hpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00