Kelsidavis-WoWee/include
Kelsi eca570140a fix: eliminate 8-second teleport freeze on same-map teleport
Replace processAllReadyTiles() with bounded processReadyTiles() in the
same-map teleport and reconnect paths. processAllReadyTiles finalizes
every pending tile synchronously with a GPU sync wait, which caused
8+ second main-thread stalls when many tiles were queued. The bounded
version processes 1-4 tiles per call with async GPU upload — remaining
tiles finalize incrementally over subsequent frames.
2026-03-18 07:54:05 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
game fix: use CMSG_OPEN_ITEM for locked containers (lockboxes) 2026-03-18 06:06:29 -07:00
network fix: stabilize classic/turtle world session handling 2026-03-15 06:13:36 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix: eliminate 8-second teleport freeze on same-map teleport 2026-03-18 07:54:05 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui feat: enable water refraction by default 2026-03-18 05:44:59 -07:00