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A WMO with a NaN doodad quaternion would produce NaN euler angles through glm::eulerAngles() and persist them into the WoB. Identity quaternion fallback for a non-finite source, plus NaN scrub on position/rotation/scale separately so the converted WOB is always load-safe. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||