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- "Find Valid Tile" button in Load dialog: auto-scans manifest for the first available ADT tile of the selected map (checks center range 25-45 first for open world, then full 0-63 for dungeons) - Fixes "wrong coords" issue — dungeons use different tile coords than open world maps, now auto-detected - Map name lowercased for manifest lookup consistency - Tile check shows green "Tile found" or red "Tile not found" indicator
131 lines
4.9 KiB
C++
131 lines
4.9 KiB
C++
#include "asset_browser.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/asset_manifest.hpp"
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#include "core/logger.hpp"
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#include <algorithm>
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#include <set>
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namespace wowee {
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namespace editor {
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std::string AssetBrowser::extractFilename(const std::string& path) {
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auto pos = path.rfind('\\');
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return pos != std::string::npos ? path.substr(pos + 1) : path;
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}
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std::string AssetBrowser::extractDirectory(const std::string& path) {
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auto pos = path.rfind('\\');
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return pos != std::string::npos ? path.substr(0, pos) : "";
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}
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void AssetBrowser::initialize(pipeline::AssetManager* am) {
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if (initialized_ || !am) return;
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initialized_ = true;
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const auto& entries = am->getManifest().getEntries();
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std::set<std::string> texDirSet, m2DirSet, wmoDirSet;
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for (const auto& [path, entry] : entries) {
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// Tileset textures
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if (path.starts_with("tileset\\") && path.ends_with(".blp")) {
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// Skip specular/normal maps
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if (path.ends_with("_s.blp") || path.ends_with("_h.blp") ||
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path.ends_with("_n.blp")) continue;
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AssetEntry ae;
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ae.wowPath = path;
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ae.displayName = extractFilename(path);
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ae.directory = extractDirectory(path);
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textures_.push_back(ae);
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texDirSet.insert(ae.directory);
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}
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// M2 models (world doodads)
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if (path.ends_with(".m2")) {
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// Focus on world assets, skip character/creature/item models
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if (path.starts_with("world\\") || path.starts_with("dungeons\\")) {
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AssetEntry ae;
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ae.wowPath = path;
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ae.displayName = extractFilename(path);
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ae.directory = extractDirectory(path);
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m2Models_.push_back(ae);
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m2DirSet.insert(ae.directory);
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}
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}
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// WMOs
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if (path.ends_with(".wmo") && !path.ends_with("_lod.wmo")) {
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// Skip group files (_000.wmo, _001.wmo, etc.)
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bool isGroup = false;
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if (path.size() > 8) {
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auto base = path.substr(path.size() - 8);
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if (base[0] == '_' && std::isdigit(base[1]) && std::isdigit(base[2]) &&
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std::isdigit(base[3]))
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isGroup = true;
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}
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if (isGroup) continue;
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AssetEntry ae;
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ae.wowPath = path;
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ae.displayName = extractFilename(path);
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ae.directory = extractDirectory(path);
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wmos_.push_back(ae);
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wmoDirSet.insert(ae.directory);
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}
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}
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// Scan for available maps (WDT files)
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std::set<std::string> mapSet;
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for (const auto& [path, entry] : entries) {
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if (path.starts_with("world\\maps\\") && path.ends_with(".wdt")) {
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auto firstSlash = path.find('\\', 11); // after "world\\maps\\"
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if (firstSlash != std::string::npos) {
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std::string mapName = path.substr(11, firstSlash - 11);
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mapSet.insert(mapName);
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}
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}
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}
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mapNames_.assign(mapSet.begin(), mapSet.end());
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std::sort(mapNames_.begin(), mapNames_.end());
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LOG_INFO(" Maps found: ", mapNames_.size());
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std::sort(textures_.begin(), textures_.end(),
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[](const AssetEntry& a, const AssetEntry& b) { return a.wowPath < b.wowPath; });
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std::sort(m2Models_.begin(), m2Models_.end(),
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[](const AssetEntry& a, const AssetEntry& b) { return a.wowPath < b.wowPath; });
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std::sort(wmos_.begin(), wmos_.end(),
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[](const AssetEntry& a, const AssetEntry& b) { return a.wowPath < b.wowPath; });
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textureDirs_.assign(texDirSet.begin(), texDirSet.end());
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m2Dirs_.assign(m2DirSet.begin(), m2DirSet.end());
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wmoDirs_.assign(wmoDirSet.begin(), wmoDirSet.end());
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std::sort(textureDirs_.begin(), textureDirs_.end());
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std::sort(m2Dirs_.begin(), m2Dirs_.end());
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std::sort(wmoDirs_.begin(), wmoDirs_.end());
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LOG_INFO("Asset browser: ", textures_.size(), " textures, ",
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m2Models_.size(), " M2s, ", wmos_.size(), " WMOs indexed, ",
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mapNames_.size(), " maps");
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}
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std::vector<std::pair<int,int>> AssetBrowser::getMapTiles(const std::string& mapName) const {
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// Build tile list by checking manifest for each possible ADT
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// Only called when user selects a map, so 64x64 is fine
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std::vector<std::pair<int,int>> tiles;
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for (int x = 0; x < 64; x++) {
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for (int y = 0; y < 64; y++) {
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std::string path = "world\\maps\\" + mapName + "\\" + mapName + "_" +
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std::to_string(x) + "_" + std::to_string(y) + ".adt";
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// We stored entries as lowercase, so this should match
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// But we don't have direct access to entries here
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// Use a dummy check — the UI already does manifest lookups
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}
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}
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return tiles; // Empty for now — UI uses direct manifest check per tile
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}
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} // namespace editor
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} // namespace wowee
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