mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-26 21:13:51 +00:00
- zone_manager: document tile-to-zone key encoding (tileX * 100 + tileY, safe because tileY < 64 < 100) and explain that ranges are empirically derived from the retail WoW map grid - audio_engine: expand sample rate comment — miniaudio defaults to device rate causing pitch distortion if not set explicitly; name kMaxCachedSounds constant with memory budget explanation - tcp_socket: add why-comment on 4 KB recv buffer sizing — covers typical 20-500 byte packets and worst-case ~2 KB UPDATE_OBJECT |
||
|---|---|---|
| .. | ||
| activity_sound_manager.cpp | ||
| ambient_sound_manager.cpp | ||
| audio_engine.cpp | ||
| combat_sound_manager.cpp | ||
| footstep_manager.cpp | ||
| mount_sound_manager.cpp | ||
| movement_sound_manager.cpp | ||
| music_manager.cpp | ||
| npc_voice_manager.cpp | ||
| spell_sound_manager.cpp | ||
| ui_sound_manager.cpp | ||