Kelsidavis-WoWee/src/audio
Kelsi d2a7d79f60 refactor: add why-comments to zone tiles, audio cache, socket buffer
- zone_manager: document tile-to-zone key encoding (tileX * 100 + tileY,
  safe because tileY < 64 < 100) and explain that ranges are empirically
  derived from the retail WoW map grid
- audio_engine: expand sample rate comment — miniaudio defaults to
  device rate causing pitch distortion if not set explicitly; name
  kMaxCachedSounds constant with memory budget explanation
- tcp_socket: add why-comment on 4 KB recv buffer sizing — covers
  typical 20-500 byte packets and worst-case ~2 KB UPDATE_OBJECT
2026-03-30 14:52:51 -07:00
..
activity_sound_manager.cpp refactor: promote static const arrays to constexpr across audio/core/rendering 2026-03-27 15:31:21 -07:00
ambient_sound_manager.cpp refactor: promote static const arrays to constexpr across audio/core/rendering 2026-03-27 15:31:21 -07:00
audio_engine.cpp refactor: add why-comments to zone tiles, audio cache, socket buffer 2026-03-30 14:52:51 -07:00
combat_sound_manager.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp fix: ::toupper/::tolower UB on signed char at 5 remaining call sites 2026-03-29 19:58:36 -07:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
npc_voice_manager.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
spell_sound_manager.cpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
ui_sound_manager.cpp feat: play minimap ping sound when party members ping the map 2026-03-20 18:21:34 -07:00