Kelsidavis-WoWee/src/rendering
Kelsi f8fc34ff2c Narrow glow-card replacement to preserve lamp/sconce textures
- restrict glow sprite substitution to elven-like light models only
- keep Stormwind lamps and generic torch sconces rendering authored glass/grate/flame cards
- remove over-broad flame heuristic that turned many light fixtures into plain glow orbs
2026-02-21 03:26:21 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage 2026-02-20 02:50:59 -08:00
celestial.cpp Align sun placement and shadow direction to active lighting 2026-02-21 03:21:08 -08:00
character_preview.cpp Fix NPC clothing geoset selection and cape visibility rules 2026-02-20 21:50:32 -08:00
character_renderer.cpp Skip additive FX batches on attached weapon models 2026-02-21 02:52:31 -08:00
charge_effect.cpp Add Warrior Charge ability with ribbon trail visual effect 2026-02-19 21:13:13 -08:00
clouds.cpp Soften and grain cloud silhouettes against skybox 2026-02-21 02:58:57 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Align lens flare with sky-locked sun rendering 2026-02-21 03:23:24 -08:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Narrow glow-card replacement to preserve lamp/sconce textures 2026-02-21 03:26:21 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
quest_marker_renderer.cpp Fix quest turn-in by populating quest log from gossip data 2026-02-09 23:53:17 -08:00
renderer.cpp Align sun placement and shadow direction to active lighting 2026-02-21 03:21:08 -08:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Align sun placement and shadow direction to active lighting 2026-02-21 03:21:08 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies 2026-02-10 14:36:17 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
terrain_renderer.cpp Improve player and foliage shadow quality and stability 2026-02-21 02:28:47 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Harden transport updates and fix waterfall particle tint 2026-02-12 00:45:24 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Improve player and foliage shadow quality and stability 2026-02-21 02:28:47 -08:00
world_map.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00