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camera.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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camera_controller.cpp
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Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
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2026-02-20 02:50:59 -08:00 |
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celestial.cpp
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Align sun placement and shadow direction to active lighting
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2026-02-21 03:21:08 -08:00 |
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character_preview.cpp
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Fix NPC clothing geoset selection and cape visibility rules
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2026-02-20 21:50:32 -08:00 |
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character_renderer.cpp
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Skip additive FX batches on attached weapon models
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2026-02-21 02:52:31 -08:00 |
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charge_effect.cpp
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Add Warrior Charge ability with ribbon trail visual effect
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2026-02-19 21:13:13 -08:00 |
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clouds.cpp
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Soften and grain cloud silhouettes against skybox
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2026-02-21 02:58:57 -08:00 |
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frustum.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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lens_flare.cpp
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Align lens flare with sky-locked sun rendering
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2026-02-21 03:23:24 -08:00 |
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levelup_effect.cpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.cpp
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Add multi-expansion support with data-driven protocol layer
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2026-02-12 22:56:36 -08:00 |
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lightning.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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loading_screen.cpp
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Add loading screen to online mode, fix ImGui frame conflict, truncate log on start
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2026-02-06 14:49:53 -08:00 |
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m2_renderer.cpp
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Narrow glow-card replacement to preserve lamp/sconce textures
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2026-02-21 03:26:21 -08:00 |
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material.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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mesh.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.cpp
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Replace MPQ runtime with loose file asset system
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2026-02-12 20:32:14 -08:00 |
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mount_dust.cpp
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Fix mount dust visibility: spawn above ground with stronger upward velocity
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2026-02-09 01:32:40 -08:00 |
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performance_hud.cpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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quest_marker_renderer.cpp
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Fix quest turn-in by populating quest log from gossip data
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2026-02-09 23:53:17 -08:00 |
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renderer.cpp
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Align sun placement and shadow direction to active lighting
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2026-02-21 03:21:08 -08:00 |
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scene.cpp
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Optimize release builds: LTO, -O3, visibility, micro-perf fixes
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2026-02-18 20:10:47 -08:00 |
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shader.cpp
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Performance optimizations and collision improvements
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2026-02-02 23:03:45 -08:00 |
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sky_system.cpp
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Align sun placement and shadow direction to active lighting
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2026-02-21 03:21:08 -08:00 |
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skybox.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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starfield.cpp
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Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies
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2026-02-10 14:36:17 -08:00 |
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swim_effects.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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terrain_manager.cpp
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Improve runtime stutter handling and ground clutter performance
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2026-02-21 01:26:16 -08:00 |
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terrain_renderer.cpp
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Improve player and foliage shadow quality and stability
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2026-02-21 02:28:47 -08:00 |
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texture.cpp
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Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers
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2026-02-04 15:05:46 -08:00 |
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video_player.cpp
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Play looping MP4 behind auth screen
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2026-02-05 15:34:29 -08:00 |
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water_renderer.cpp
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Harden transport updates and fix waterfall particle tint
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2026-02-12 00:45:24 -08:00 |
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weather.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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wmo_renderer.cpp
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Improve player and foliage shadow quality and stability
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2026-02-21 02:28:47 -08:00 |
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world_map.cpp
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Add multi-expansion support with data-driven protocol layer
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2026-02-12 22:56:36 -08:00 |