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- Equipment-driven geoset selection: read GeosetGroup1 from ItemDisplayInfo for legs/feet/chest to pick covered mesh variants (1302+ pants, 402+ boots, 802+ sleeves) instead of always defaulting to bare geosets - Prevent per-instance skin override from replacing baked/composited armor textures on equipped NPCs - Set bald NPC hair texture slot to skin texture so scalp isn't white - Skip white fallback textures in per-instance hair overrides - Remove debug texture dump, reduce NPC logging to DEBUG level |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||