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FactionGroupMask bits are 1=Player, 2=Alliance, 4=Horde, 8=Monster. The hostility check was using bit 4 (Horde) to detect monsters, causing all hostile mobs to appear friendly/green. |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| npc_manager.cpp | ||
| opcodes.cpp | ||
| player.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||