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46th open format — replaces AnimationData.dbc plus the hard-coded animation-id tables in M2 model loaders. Defines named animations (Stand, Walk, Run, Cast, Death, MountIdle, Fly, ...) with fallback chains, behavior tier (default / mounted / sitting / aerial / swimming), and weapon-flag bitmasks that select the correct animation variant when the model wields 1H / 2H / dual / bow / rifle / wand / etc. Cross-references with prior formats — fallbackId resolves within the same WANI catalog (graceful degradation when the requested animation is absent: Run falls back to Walk, Attack2H falls back to Attack1H). 10 weapon-flag constants + 6 behavior flags (Looped, BlendableCycle, Interruptable, MovementSync, OneShot, PreserveAtEnd). 5 behavior tiers. CLI: --gen-animations (5 essentials), --gen-animations-combat (8 weapon-typed attacks + parry + channel), --gen-animations-movement (6 locomotion anims with tier transitions). Validator catches id-uniqueness, fallback-self-loop, looped-without-duration, mutually-exclusive Looped+OneShot flags, weaponFlags=0 warning, and unresolved fallback warnings. Also extends --list-formats and --info-magic with WANI.
234 lines
6.1 KiB
C++
234 lines
6.1 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_trainers_catalog.hpp"
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#include "cli_gossip_catalog.hpp"
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#include "cli_taxi_catalog.hpp"
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#include "cli_talents_catalog.hpp"
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#include "cli_maps_catalog.hpp"
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#include "cli_chars_catalog.hpp"
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#include "cli_tokens_catalog.hpp"
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#include "cli_triggers_catalog.hpp"
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#include "cli_titles_catalog.hpp"
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#include "cli_events_catalog.hpp"
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#include "cli_mounts_catalog.hpp"
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#include "cli_battlegrounds_catalog.hpp"
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#include "cli_mail_catalog.hpp"
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#include "cli_gems_catalog.hpp"
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#include "cli_guilds_catalog.hpp"
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#include "cli_conditions_catalog.hpp"
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#include "cli_pets_catalog.hpp"
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#include "cli_auction_catalog.hpp"
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#include "cli_channels_catalog.hpp"
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#include "cli_cinematics_catalog.hpp"
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#include "cli_glyphs_catalog.hpp"
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#include "cli_vehicles_catalog.hpp"
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#include "cli_holidays_catalog.hpp"
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#include "cli_liquids_catalog.hpp"
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#include "cli_list_formats.hpp"
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#include "cli_info_magic.hpp"
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#include "cli_animations_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleTrainersCatalog,
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handleGossipCatalog,
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handleTaxiCatalog,
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handleTalentsCatalog,
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handleMapsCatalog,
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handleCharsCatalog,
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handleTokensCatalog,
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handleTriggersCatalog,
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handleTitlesCatalog,
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handleEventsCatalog,
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handleMountsCatalog,
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handleBattlegroundsCatalog,
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handleMailCatalog,
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handleGemsCatalog,
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handleGuildsCatalog,
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handleConditionsCatalog,
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handlePetsCatalog,
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handleAuctionCatalog,
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handleChannelsCatalog,
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handleCinematicsCatalog,
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handleGlyphsCatalog,
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handleVehiclesCatalog,
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handleHolidaysCatalog,
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handleLiquidsCatalog,
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handleListFormats,
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handleInfoMagic,
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handleAnimationsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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