..
animation
fix(logging): downgrade remaining emote registry diagnostics to DEBUG
2026-04-05 20:58:11 -07:00
amd_fsr3_framegen_probe.cpp
Make FSR3 SDK integration Kits-only and align CI/docs
2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp
fix: prevent hang on FSR3 upscale context creation failure
2026-03-24 10:06:57 -07:00
animation_controller.cpp
refactor: remove debug diagnostics from combat and animation code
2026-04-05 19:10:42 -07:00
camera.cpp
refactor: name memory/taxi constants, add camera jitter why-comment
2026-03-30 15:07:55 -07:00
camera_controller.cpp
feat(animation): decompose AnimationController into FSM-based architecture
2026-04-05 12:27:35 +03:00
celestial.cpp
feat(animation): 452 named constants, 30-phase character animation state machine
2026-04-04 23:02:53 +03:00
character_preview.cpp
feat(animation): decompose AnimationController into FSM-based architecture
2026-04-05 12:27:35 +03:00
character_renderer.cpp
fix(render): code quality cleanup
2026-04-06 22:43:13 +03:00
charge_effect.cpp
docs: add why-comments to rendering, packets, and UI code
2026-03-30 17:23:07 -07:00
clouds.cpp
perf: add Vulkan pipeline cache persistence for faster startup
2026-03-24 09:47:03 -07:00
frustum.cpp
refactor: extract color write mask, name frustum epsilon, add comments
2026-03-30 15:02:47 -07:00
hiz_system.cpp
feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
2026-04-06 16:40:59 +03:00
lens_flare.cpp
fixin critical bugs, non critical bugs, sendmail implementation
2026-03-28 11:35:10 +03:00
levelup_effect.cpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
lighting_manager.cpp
refactor: name lighting time constant, replace PI literal with glm
2026-03-30 15:23:58 -07:00
lightning.cpp
fixin critical bugs, non critical bugs, sendmail implementation
2026-03-28 11:35:10 +03:00
loading_screen.cpp
fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
m2_renderer.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
m2_renderer_instance.cpp
fix(rendering): clear M2 texture cache on character switch
2026-04-06 18:06:03 -07:00
m2_renderer_internal.h
ARM64 fix
2026-04-05 20:41:33 +03:00
m2_renderer_particles.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
m2_renderer_render.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
material.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
minimap.cpp
feat: render equipment on other players (helmets, weapons, belts, wrists)
2026-03-27 17:30:35 -07:00
mount_dust.cpp
fixin critical bugs, non critical bugs, sendmail implementation
2026-03-28 11:35:10 +03:00
overlay_system.cpp
chore(refactor): god-object decomposition and mega-file splits
2026-04-05 19:30:44 +03:00
performance_hud.cpp
chore(refactor): god-object decomposition and mega-file splits
2026-04-05 19:30:44 +03:00
post_process_pipeline.cpp
fix(rendering): FSR1/FXAA paths not signaling inline mode to endFrame
2026-04-03 21:13:35 -07:00
quest_marker_renderer.cpp
fixin critical bugs, non critical bugs, sendmail implementation
2026-03-28 11:35:10 +03:00
render_graph.cpp
feat(rendering): GPU architecture + visual quality fixes
2026-04-04 13:43:16 +03:00
renderer.cpp
fix(rendering): crash on window resize due to stale swapchain
2026-04-10 19:51:13 +03:00
sky_system.cpp
perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading
2026-03-27 16:33:16 -07:00
skybox.cpp
fix: remove duplicate zone weather, consolidate RNG, name star constants
2026-03-30 14:38:30 -07:00
spell_visual_system.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
starfield.cpp
fix: remove duplicate zone weather, consolidate RNG, name star constants
2026-03-30 14:38:30 -07:00
swim_effects.cpp
docs: add why-comments to rendering, packets, and UI code
2026-03-30 17:23:07 -07:00
terrain_manager.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
terrain_renderer.cpp
feat(animation): 452 named constants, 30-phase character animation state machine
2026-04-04 23:02:53 +03:00
vk_buffer.cpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_context.cpp
feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
2026-04-06 16:40:59 +03:00
vk_pipeline.cpp
feat(rendering): GPU architecture + visual quality fixes
2026-04-04 13:43:16 +03:00
vk_render_target.cpp
fix: add VkSampler cache to prevent sampler exhaustion crash
2026-03-24 11:44:54 -07:00
vk_shader.cpp
fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
2026-03-30 14:24:41 -07:00
vk_texture.cpp
fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
2026-03-30 14:24:41 -07:00
vk_utils.cpp
Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
2026-03-07 12:19:59 -08:00
water_renderer.cpp
fix(rendering): wait all frame fences before freeing shared descriptor sets
2026-04-03 19:48:43 -07:00
weather.cpp
fix: remove duplicate zone weather, consolidate RNG, name star constants
2026-03-30 14:38:30 -07:00
wmo_renderer.cpp
fix(rendering): emote animations, WMO portal culling, transport teleport
2026-04-05 17:25:25 -07:00
world_map.cpp
refactor: extract class/race restriction helpers, add DBC fallback comment
2026-03-30 15:45:48 -07:00