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Novel open replacement for Blizzard's WDT (top-level world
definition table). The 9th open format added to the editor.
A WOMX file holds the manifest of which terrain tiles exist
within a world plus a tiny bit of map-level metadata. The
runtime consults it before attempting to load any individual
tile (so missing tiles produce a clean "no data" result
instead of a file-not-found error).
Format:
• magic "WMPX", version 1, little-endian
• mapName + worldType (continent/instance/battleground/arena)
• gridSize 1..128 (typically 64 for continents)
• defaultLightId / defaultWeatherId (atmosphere preset
refs, 0 if none — wires into the WOL/WOW pair)
• packed bitmap, 1 bit per tile, row-major
• A 64x64 manifest is exactly 512 bytes of bitmap
API: WoweeWorldMapLoader::save / load / exists; presets
makeContinent (64x64 full), makeInstance (4x4 full),
makeArena (1x1 full).
CLI added (5 flags, 456 total now):
--gen-world-map <base> [name] (continent)
--gen-world-map-instance <base> [name] (4x4)
--gen-world-map-arena <base> [name] (1x1)
--info-womx <base> [--json]
--validate-womx <base> [--json]
Round-trip verified: continent + instance + arena presets
all save / load / re-validate to byte-identical state with
correct tile counts.
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|---|---|---|
| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| custom_zone_discovery.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| terrain_mesh.hpp | ||
| wdt_loader.hpp | ||
| wmo_loader.hpp | ||
| wowee_building.hpp | ||
| wowee_collision.hpp | ||
| wowee_light.hpp | ||
| wowee_model.hpp | ||
| wowee_terrain_loader.hpp | ||
| wowee_weather.hpp | ||
| wowee_world_map.hpp | ||