Kelsidavis-WoWee/include/pipeline
Kelsi ea745005ce feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree
Closes the loop on the asset_extract --emit-terrain pipeline. The
runtime terrain loader now probes for a .whm/.wot/.woc trio in the
same directory as the resolved ADT (e.g. <data>/world/maps/foo/
foo_30_30.{whm,wot,woc}) before falling back to ADTLoader.

Hits the open-format path when:
  custom_zones/<map>/<map>_X_Y.{whm,wot} exists  (zone author override)
  output/<map>/<map>_X_Y.{whm,wot} exists        (editor export)
  <data>/world/maps/<map>/<map>_X_Y.{whm,wot}    (asset extractor)
  -- otherwise falls through to ADTLoader::load(adtData)

Promotes AssetManager::resolveFile to public so callers (terrain
sidecar probe here, anything else later) can locate an extracted
file's directory without reading the bytes.

Servers/private servers continue to read .adt via manifest paths
unchanged. Runtime sidecar coverage now matches the extractor's
emit set across all five binary open formats.
2026-05-06 10:48:40 -07:00
..
adt_loader.hpp feat(adt): preserve MODF nameSet + scale fields across load/save round-trip 2026-05-06 03:37:13 -07:00
asset_manager.hpp feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree 2026-05-06 10:48:40 -07:00
asset_manifest.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp feat: custom zone discovery system for client auto-detection 2026-05-05 10:01:05 -07:00
dbc_layout.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wowee_building.hpp feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager 2026-05-06 04:10:12 -07:00
wowee_collision.hpp feat(woc): add WMO collision meshes to exported zone collision 2026-05-06 02:33:22 -07:00
wowee_model.hpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_terrain_loader.hpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00