Kelsidavis-WoWee/include/pipeline/wowee_light.hpp
Kelsi dc29f7f135 feat(pipeline): add WOL validation + time-of-day sampling
Three additions to the Wowee Open Light format that landed
last commit:

  • WoweeLightLoader::sampleAtTime(light, timeMin) returns
    the linearly-interpolated keyframe at any time-of-day,
    correctly handling wrap-around between the last keyframe
    and the first (e.g. 21:00 blends from dusk toward
    midnight by going forward through 00:00).

  • --validate-wol <wol-base> [--json] walks every keyframe
    and reports structural problems: time bounds (must be
    [0, 1440)), strict-ascending sort order, fogEnd >
    fogStart, finite color components. Exit code 0 PASS /
    1 FAIL — CI-friendly.

  • --info-wol-at <wol-base> <HH:MM|minutes> samples the
    interpolated state at a specific time of day. Useful
    for previewing what the renderer would feed in at a
    given moment, debugging keyframe gaps, or previewing
    a sub-range of the cycle.

Smoke-tested: dawn-to-midnight blend at 03:00 yields a
plausible mid-fade ambient (0.18, 0.16, 0.15) and dusk-to-
midnight wrap at 21:00 yields the symmetric (0.19, 0.145,
0.14). The default 4-keyframe day/night cycle from
makeDefaultDayNight passes --validate-wol cleanly.
2026-05-09 13:54:57 -07:00

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#pragma once
#include <glm/glm.hpp>
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Light format (.wol) — novel replacement for WoW's
// Light.dbc / LightParams.dbc / LightIntBand.dbc / LightFloatBand.dbc
// stack. A WOL file holds a list of time-of-day keyframes for one
// zone, each capturing the ambient + directional + fog state at that
// moment. The renderer interpolates between adjacent keyframes by
// time-of-day.
//
// Binary layout (little-endian):
// magic[4] = "WOLA"
// version (uint32) = current 1
// nameLen (uint32)
// name bytes (nameLen)
// keyframeCount (uint32)
// keyframes (each):
// timeOfDayMin (uint32) -- 0..1439, minutes since midnight
// ambientColor.rgb (3 × float)
// directionalColor.rgb (3 × float)
// directionalDir.xyz (3 × float) -- unit vector pointing FROM
// the sun TO the surface
// fogColor.rgb (3 × float)
// fogStart (float) -- meters
// fogEnd (float) -- meters
struct WoweeLight {
struct Keyframe {
uint32_t timeOfDayMin = 0;
glm::vec3 ambientColor{0.20f, 0.20f, 0.25f};
glm::vec3 directionalColor{0.95f, 0.92f, 0.85f};
glm::vec3 directionalDir{0.0f, -1.0f, 0.0f};
glm::vec3 fogColor{0.65f, 0.70f, 0.78f};
float fogStart = 80.0f;
float fogEnd = 600.0f;
};
std::string name; // zone or scene name
std::vector<Keyframe> keyframes; // sorted by timeOfDayMin
bool isValid() const { return !keyframes.empty(); }
};
class WoweeLightLoader {
public:
static bool save(const WoweeLight& light, const std::string& basePath);
static WoweeLight load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Convenience: emit a 4-keyframe day/night cycle (dawn 6:00,
// noon 12:00, dusk 18:00, midnight 0:00) with reasonable
// outdoor defaults. Used by --gen-light to create a starter
// file users can edit.
static WoweeLight makeDefaultDayNight(const std::string& zoneName);
// Lookup the interpolated lighting state at any time-of-day
// (clamped to 0..1439 minutes). Linearly blends between the
// two adjacent keyframes; wraps around midnight if the query
// time falls between the last and first keyframe.
static WoweeLight::Keyframe sampleAtTime(const WoweeLight& light,
uint32_t timeMin);
};
} // namespace pipeline
} // namespace wowee