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For Section 0 (body skin) and Section 4 (underwear), the skin color is stored in colorIndex with variation=0, not the other way around. This fixes the preview showing no texture for skin colors other than 0. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||