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- getMacroShowtooltipArg() parses the #showtooltip [SpellName] directive - Action bar macro buttons now display the named spell's icon when #showtooltip SpellName is present at the top of the macro body - For bare #showtooltip (no argument), derives the icon from the first /cast line in the macro (stripping conditionals and rank suffixes) - Falls back to "Macro" text label only when no spell can be resolved |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||