Kelsidavis-WoWee/assets/shaders
Paul e58f9b4b40 feat(animation): 452 named constants, 30-phase character animation state machine
Add animation_ids.hpp/cpp with all 452 WoW animation ID constants (anim::STAND,
anim::RUN, anim::FIRE_BOW, ... anim::FLY_BACKWARDS, etc.), nameFromId() O(1)
lookup, and flyVariant() compact 218-element ground→FLY_* resolver.

Expand AnimationController into a full state machine with 20+ named states:
spell cast (directed→omni→cast fallback chain, instant one-shot release),
hit reactions (WOUND/CRIT/DODGE/BLOCK/SHIELD_BLOCK), stun, wounded idle,
stealth animation substitution, loot, fishing channel, sit/sleep/kneel
down→loop→up transitions, sheathe/unsheathe combat enter/exit, ranged weapons
(BOW/GUN/CROSSBOW/THROWN with reload states), game object OPEN/CLOSE/DESTROY,
vehicle enter/exit, mount flight directionals (FLY_LEFT/RIGHT/UP/DOWN/BACKWARDS),
emote state variants, off-hand/pierce/dual-wield alternation, NPC
birth/spawn/drown/rise, sprint aura override, totem idle, NPC greeting/farewell.

Add spell_defines.hpp with SpellEffect (~45 constants) and SpellMissInfo
(12 constants) namespaces; replace all magic numbers in spell_handler.cpp.

Add GAMEOBJECT_BYTES_1 to update field table (all 4 expansion JSONs) and wire
GameObjectStateCallback. Add DBC cross-validation on world entry.

Expand tools/_ANIM_NAMES from ~35 to 452 entries in m2_viewer.py and
asset_pipeline_gui.py. Add tests/test_animation_ids.cpp.

Bug fixes included:
- Stand state 1 was animating READY_2H(27) — fixed to SITTING(97)
- Spell casts ended freeze-frame — add one-shot release animation
- NPC 2H swing probe chain missing ATTACK_2H_LOOSE (polearm/staff)
- Chair sits (states 2/4/5/6) incorrectly played floor-sit transition
- STOP(3) used for all spell casts — replaced with model-aware chain
2026-04-04 23:02:53 +03:00
..
basic.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
celestial.frag.glsl Fix sun quad square artifact with hard radial discard cutoff 2026-02-23 08:43:50 -08:00
celestial.frag.spv Fix sun quad square artifact with hard radial discard cutoff 2026-02-23 08:43:50 -08:00
celestial.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
celestial.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character.frag.glsl feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
character.frag.spv fix(rendering): alpha-to-coverage for hair, skip eye glow geosets, add missing include 2026-04-04 00:21:15 -07:00
character.vert.glsl Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
character.vert.spv Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
character_shadow.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
clouds.frag.glsl Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
clouds.frag.spv Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
clouds.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
clouds.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
fsr2_accumulate.comp.glsl Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_accumulate.comp.spv Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_motion.comp.glsl Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_motion.comp.spv FSR2: selective clamp, tonemapped accumulation, terrain load radius 3 2026-03-08 15:15:44 -07:00
fsr2_sharpen.frag.glsl fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr2_sharpen.frag.spv fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_easu.frag.glsl fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_easu.frag.spv fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_rcas.frag.glsl Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
fsr_rcas.frag.spv Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
fxaa.frag.glsl feat: add ghost mode grayscale screen effect 2026-03-13 00:59:36 -07:00
fxaa.frag.spv feat: add ghost mode grayscale screen effect 2026-03-13 00:59:36 -07:00
lens_flare.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2.frag.glsl Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2.frag.spv Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2.vert.glsl feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
m2.vert.spv feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
m2_cull.comp.glsl feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
m2_cull.comp.spv feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
m2_particle.frag.glsl fix(render): premultiply glow sprite color by alpha 2026-03-14 06:10:20 -07:00
m2_particle.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_particle.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_particle.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_ribbon.frag.glsl feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
m2_ribbon.frag.spv feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
m2_ribbon.vert.glsl feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
m2_ribbon.vert.spv feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
m2_smoke.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_display.frag.glsl fix: correct minimap orientation and arrow direction, compact key ring UI 2026-03-17 08:18:46 -07:00
minimap_display.frag.spv fix: correct minimap orientation and arrow direction, compact key ring UI 2026-03-17 08:18:46 -07:00
minimap_display.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_display.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
overlay.frag.glsl Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
overlay.frag.spv Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
postprocess.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
postprocess.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
postprocess.vert.glsl fix: remove incorrect Y-flip in postprocess vertex shader 2026-03-12 21:52:00 -07:00
postprocess.vert.spv fix: remove incorrect Y-flip in postprocess vertex shader 2026-03-12 21:52:00 -07:00
quest_marker.frag.glsl feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
quest_marker.frag.spv feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
quest_marker.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
quest_marker.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
shadow.frag.glsl Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.frag.spv Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.vert.glsl Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.vert.spv Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
skybox.frag.glsl Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.frag.spv Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.vert.glsl Fix sky and clouds orientation for Z-up world coordinates 2026-02-21 22:04:17 -08:00
skybox.vert.spv Fix sky and clouds orientation for Z-up world coordinates 2026-02-21 22:04:17 -08:00
starfield.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_insect.frag.glsl Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
swim_insect.frag.spv Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
swim_ripple.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
terrain.frag.glsl feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
terrain.frag.spv Distance-cull terrain derivative normal mapping 2026-02-23 10:54:56 -08:00
terrain.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
terrain.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water.frag.glsl chore: remove dead code, document water shader wave parameters 2026-03-30 18:50:14 -07:00
water.frag.spv Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects 2026-03-07 00:48:04 -08:00
water.vert.glsl Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
water.vert.spv Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
weather.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo.frag.glsl feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
wmo.frag.spv wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wmo.vert.glsl Add normal mapping and parallax occlusion mapping for WMO surfaces 2026-02-23 01:10:58 -08:00
wmo.vert.spv Add normal mapping and parallax occlusion mapping for WMO surfaces 2026-02-23 01:10:58 -08:00
wmo_occlusion.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00