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- VkTexture::isValid() now checks both image AND sampler handles. Previously it only checked the image, so a texture with a valid image but NULL sampler would pass validation and get bound to a descriptor set. On MoltenVK (macOS) this renders as pink/magenta boxes; the fallback white texture is now correctly used instead. - Fix fs::path to std::string implicit conversion in asset extractor that broke the Windows (MSYS2/clang) CI build. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||