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animation
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feat(animation): decompose AnimationController into FSM-based architecture
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2026-04-05 12:27:35 +03:00 |
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amd_fsr3_runtime.hpp
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Add FSR3 Generic API path and harden runtime diagnostics
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2026-03-09 12:51:59 -07:00 |
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animation_controller.hpp
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feat(animation): decompose AnimationController into FSM-based architecture
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2026-04-05 12:27:35 +03:00 |
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camera.hpp
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feat(rendering): GPU architecture + visual quality fixes
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2026-04-04 13:43:16 +03:00 |
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camera_controller.hpp
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feat(animation): decompose AnimationController into FSM-based architecture
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2026-04-05 12:27:35 +03:00 |
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celestial.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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character_preview.hpp
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fix(rendering): per-image semaphores and depth-format shadow placeholder
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2026-04-03 17:52:48 -07:00 |
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character_renderer.hpp
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fix(rendering): use separate timer for global sequence bones
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2026-04-04 00:03:19 -07:00 |
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charge_effect.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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clouds.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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frustum.hpp
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Fix Windows frustum enum macro collision
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2026-03-09 04:41:04 -07:00 |
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lens_flare.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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levelup_effect.hpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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lightning.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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loading_screen.hpp
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feat: show zone name on loading screen during world transitions
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2026-03-20 18:12:23 -07:00 |
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m2_model_classifier.hpp
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refactor(rendering): extract M2 classification into pure functions
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2026-03-24 19:55:24 +03:00 |
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m2_renderer.hpp
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perf(rendering): reduce GPU cull buffer to 24k instances
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2026-04-05 03:39:10 -07:00 |
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material.hpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.hpp
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fix: evict oldest minimap tile textures when cache exceeds 128 entries
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2026-03-17 13:38:18 -07:00 |
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mount_dust.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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performance_hud.hpp
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
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2026-02-04 10:31:03 -08:00 |
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post_process_pipeline.hpp
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fix(rendering): defer model buffer destruction and per-frame FXAA descriptors
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2026-04-03 19:17:55 -07:00 |
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quest_marker_renderer.hpp
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feat: desaturate quest markers for trivial (gray) quests
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2026-03-10 22:26:56 -07:00 |
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render_graph.hpp
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feat(animation): 452 named constants, 30-phase character animation state machine
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2026-04-04 23:02:53 +03:00 |
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renderer.hpp
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feat(animation): 452 named constants, 30-phase character animation state machine
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2026-04-04 23:02:53 +03:00 |
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sky_system.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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skybox.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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spell_visual_system.hpp
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chore(renderer): refactor renderer and add post-process + spell visuals systems
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2026-04-02 00:21:21 +03:00 |
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starfield.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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swim_effects.hpp
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Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
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2026-02-23 07:18:44 -08:00 |
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terrain_manager.hpp
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feat(rendering): GPU architecture + visual quality fixes
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2026-04-04 13:43:16 +03:00 |
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terrain_renderer.hpp
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feat(animation): 452 named constants, 30-phase character animation state machine
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2026-04-04 23:02:53 +03:00 |
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vk_buffer.hpp
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fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
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2026-03-27 14:53:29 -07:00 |
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vk_context.hpp
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fix(vulkan): MSAA crash on AMD RADV due to vkCreateRenderPass2 null dispatch
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2026-04-03 20:58:32 -07:00 |
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vk_frame_data.hpp
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fix: data race on collision query profiling counters
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2026-03-29 21:26:11 -07:00 |
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vk_pipeline.hpp
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feat(rendering): GPU architecture + visual quality fixes
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2026-04-04 13:43:16 +03:00 |
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vk_render_target.hpp
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fix: add VkSampler cache to prevent sampler exhaustion crash
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2026-03-24 11:44:54 -07:00 |
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vk_shader.hpp
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refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings
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2026-03-27 15:17:19 -07:00 |
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vk_texture.hpp
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fix(rendering): check sampler validity in VkTexture::isValid(), fix Windows build
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2026-04-05 01:34:49 -07:00 |
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vk_utils.hpp
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refactor: consolidate duplicate environment variable utility functions
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2026-03-11 11:36:06 -07:00 |
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water_renderer.hpp
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Add water refraction toggle with per-frame scene history
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2026-03-06 19:15:34 -08:00 |
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weather.hpp
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feat: add distinct STORM weather type with wind-driven particles
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2026-03-20 15:56:58 -07:00 |
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wmo_renderer.hpp
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fix(rendering): defer descriptor set destruction during streaming unload
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2026-04-03 18:30:52 -07:00 |
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world_map.hpp
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feat: show quest POI markers on the world map overlay
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2026-03-20 15:00:29 -07:00 |