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- Parse SMSG_ACHIEVEMENT_EARNED (guid + achievementId + PackedTime date) and fire AchievementEarnedCallback for self, chat notify for others - Add renderAchievementToast() to GameScreen: slides in from right, gold-bordered panel with "Achievement Earned!" title + ID, 5s duration with 0.4s slide-in/out animation and fade at end - Add triggerAchievementToast(uint32_t) public method on GameScreen - Wire AchievementEarnedCallback in application.cpp - Add playAchievementAlert() to UiSoundManager, loads Sound\Interface\AchievementSound.wav with level-up fallback - SMSG_ALL_ACHIEVEMENT_DATA silently consumed (no tracker UI yet) |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||