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- Post-FXAA unsharp mask: when FSR2 is active alongside FXAA, forward the FSR2 sharpness value (0–2) to the FXAA fragment shader via a new vec4 push constant. A contrast-adaptive sharpening step (unsharp mask scaled to 0–0.3) is applied after FXAA blending, recovering the crispness that FXAA's sub-pixel blend removes. At sharpness=2.0 the output matches RCAS quality; at sharpness=0 the step is a no-op. - MSAA guard: setFXAAEnabled() refuses to activate FXAA when hardware MSAA is in use. FXAA's role is to supplement FSR temporal AA, not to stack on top of MSAA which already resolves jaggies during the scene render pass. |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||