Kelsidavis-WoWee/assets/shaders
Kelsi d52c49c9fa fix: FXAA sharpening and MSAA exclusion
- Post-FXAA unsharp mask: when FSR2 is active alongside FXAA, forward
  the FSR2 sharpness value (0–2) to the FXAA fragment shader via a new
  vec4 push constant. A contrast-adaptive sharpening step (unsharp mask
  scaled to 0–0.3) is applied after FXAA blending, recovering the
  crispness that FXAA's sub-pixel blend removes.  At sharpness=2.0 the
  output matches RCAS quality; at sharpness=0 the step is a no-op.

- MSAA guard: setFXAAEnabled() refuses to activate FXAA when hardware
  MSAA is in use. FXAA's role is to supplement FSR temporal AA, not to
  stack on top of MSAA which already resolves jaggies during the scene
  render pass.
2026-03-12 22:38:37 -07:00
..
basic.frag Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
basic.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.vert Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
basic.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
basic.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
celestial.frag.glsl Fix sun quad square artifact with hard radial discard cutoff 2026-02-23 08:43:50 -08:00
celestial.frag.spv Fix sun quad square artifact with hard radial discard cutoff 2026-02-23 08:43:50 -08:00
celestial.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
celestial.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character.frag.glsl Add 9-tap PCF soft shadows and normal-offset bias to all fragment shaders 2026-02-23 04:14:27 -08:00
character.frag.spv Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
character.vert.glsl Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
character.vert.spv Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
character_shadow.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_shadow.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_dust.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
charge_ribbon.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
clouds.frag.glsl Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
clouds.frag.spv Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
clouds.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
clouds.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
fsr2_accumulate.comp.glsl Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_accumulate.comp.spv Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_motion.comp.glsl Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
fsr2_motion.comp.spv FSR2: selective clamp, tonemapped accumulation, terrain load radius 3 2026-03-08 15:15:44 -07:00
fsr2_sharpen.frag.glsl fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr2_sharpen.frag.spv fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_easu.frag.glsl fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_easu.frag.spv fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
fsr_rcas.frag.glsl Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
fsr_rcas.frag.spv Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
fxaa.frag.glsl fix: FXAA sharpening and MSAA exclusion 2026-03-12 22:38:37 -07:00
fxaa.frag.spv fix: FXAA sharpening and MSAA exclusion 2026-03-12 22:38:37 -07:00
lens_flare.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lens_flare.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_bolt.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
lightning_flash.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2.frag.glsl Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2.frag.spv Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2.vert.glsl Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2.vert.spv Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones 2026-03-04 08:17:32 -08:00
m2_particle.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_particle.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_particle.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_particle.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_smoke.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_display.frag.glsl Fix minimap horizontal inversion by flipping composite sampling 2026-03-06 18:38:38 -08:00
minimap_display.frag.spv Fix minimap horizontal inversion by flipping composite sampling 2026-03-06 18:38:38 -08:00
minimap_display.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_display.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
minimap_tile.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
overlay.frag.glsl Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
overlay.frag.spv Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
postprocess.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
postprocess.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
postprocess.vert.glsl fix: remove incorrect Y-flip in postprocess vertex shader 2026-03-12 21:52:00 -07:00
postprocess.vert.spv fix: remove incorrect Y-flip in postprocess vertex shader 2026-03-12 21:52:00 -07:00
quest_marker.frag.glsl feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
quest_marker.frag.spv feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
quest_marker.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
quest_marker.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
selection_circle.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
shadow.frag.glsl Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.frag.spv Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.vert.glsl Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
shadow.vert.spv Add shader-driven tree beautification: wind sway, SSS, color variation, AO 2026-02-23 03:53:50 -08:00
skybox.frag.glsl Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.frag.spv Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.vert.glsl Fix sky and clouds orientation for Z-up world coordinates 2026-02-21 22:04:17 -08:00
skybox.vert.spv Fix sky and clouds orientation for Z-up world coordinates 2026-02-21 22:04:17 -08:00
starfield.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_bubble.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_insect.frag.glsl Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
swim_insect.frag.spv Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
swim_ripple.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_ripple.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
terrain.frag Improve player and foliage shadow quality and stability 2026-02-21 02:28:47 -08:00
terrain.frag.glsl Distance-cull terrain derivative normal mapping 2026-02-23 10:54:56 -08:00
terrain.frag.spv Distance-cull terrain derivative normal mapping 2026-02-23 10:54:56 -08:00
terrain.vert Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
terrain.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
terrain.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water.frag.glsl Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects 2026-03-07 00:48:04 -08:00
water.frag.spv Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects 2026-03-07 00:48:04 -08:00
water.vert.glsl Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
water.vert.spv Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
weather.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo.frag.glsl wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wmo.frag.spv wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wmo.vert.glsl Add normal mapping and parallax occlusion mapping for WMO surfaces 2026-02-23 01:10:58 -08:00
wmo.vert.spv Add normal mapping and parallax occlusion mapping for WMO surfaces 2026-02-23 01:10:58 -08:00
wmo_occlusion.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.frag.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.frag.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.vert.glsl Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.vert.spv Vulcan Nightmare 2026-02-21 22:04:17 -08:00