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Fixes visible square gaps in ocean near coastlines by rendering masked tiles if they have any water neighbors. Creates smoother, more natural coastlines. Implementation: - Check 8 neighboring tiles when a tile is masked out - If any neighbor is water, render the edge tile anyway - Creates 1-tile overlap at coastline boundaries - Fills square gaps between water tiles Before: Hard square edges with missing ocean tiles at coast After: Continuous water coverage with smooth blended coastlines The straight-line grid artifacts are reduced by ensuring adjacent water tiles connect properly instead of leaving rectangular voids. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||