Kelsidavis-WoWee/src
Kelsi e98e0562b8 Fill water tile gaps at coastlines with neighbor checking
Fixes visible square gaps in ocean near coastlines by rendering masked tiles
if they have any water neighbors. Creates smoother, more natural coastlines.

Implementation:
- Check 8 neighboring tiles when a tile is masked out
- If any neighbor is water, render the edge tile anyway
- Creates 1-tile overlap at coastline boundaries
- Fills square gaps between water tiles

Before: Hard square edges with missing ocean tiles at coast
After: Continuous water coverage with smooth blended coastlines

The straight-line grid artifacts are reduced by ensuring adjacent water
tiles connect properly instead of leaving rectangular voids.
2026-02-08 22:27:11 -08:00
..
audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Keep M2 models permanently in VRAM to eliminate loading hitches 2026-02-08 22:08:42 -08:00
game Keep M2 models permanently in VRAM to eliminate loading hitches 2026-02-08 22:08:42 -08:00
network Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log 2026-02-06 13:47:03 -08:00
pipeline Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
rendering Fill water tile gaps at coastlines with neighbor checking 2026-02-08 22:27:11 -08:00
ui Fix trainer buy packet and grey out unmet prerequisites 2026-02-08 15:03:43 -08:00
main.cpp Fix mount stability, speed parsing, combat dismount, and self-targeting 2026-02-07 18:33:14 -08:00