Kelsidavis-WoWee/src/pipeline
Kelsi d7aabc0caa Add M2 collision mesh parsing and mesh-based wall/floor collision
Parse bounding vertices, triangles, and normals from M2 files and use
them for proper triangle-level collision instead of AABB heuristics.
Spatial grid bucketing for efficient queries, closest-point wall push
with soft clamping, and ray-triangle floor detection alongside existing
AABB fallback.
2026-02-08 19:56:17 -08:00
..
adt_loader.cpp Fix heightmap loading detection and widen wall collision radius 2026-02-05 18:01:16 -08:00
asset_manager.cpp Fix M2 texture loading, /unstuckgy, and WMO floor detection 2026-02-08 14:17:04 -08:00
blp_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
dbc_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
m2_loader.cpp Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
mpq_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_mesh.cpp Reduce terrain texture seams 2026-02-07 20:28:50 -08:00
wmo_loader.cpp Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00