Kelsidavis-WoWee/include/ui
Kelsi eaceb58e77 Add normal mapping and parallax occlusion mapping for WMO surfaces
Generate normal+height maps from diffuse textures at load time using
luminance-to-height and Sobel 3x3 filtering. Compute per-vertex tangents
via Lengyel's method for TBN basis construction.

Fragment shader uses screen-space UV derivatives (dFdx/dFdy) for smooth
LOD crossfade and angle-adaptive POM sample counts. Flat textures
naturally produce low height variance, causing POM to self-select off.

Settings: Normal Mapping on by default, POM off by default with
Low/Medium/High quality presets. Persisted across sessions.
2026-02-23 01:10:58 -08:00
..
auth_screen.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_create_screen.hpp Fix character creation for expansion-filtered servers (Turtle WoW) 2026-02-14 00:57:33 -08:00
character_screen.hpp Handle SMSG_CHARACTER_LOGIN_FAILED (0x041) for AzerothCore/Playerbot compatibility 2026-02-17 13:59:29 -08:00
game_screen.hpp Add normal mapping and parallax occlusion mapping for WMO surfaces 2026-02-23 01:10:58 -08:00
inventory_screen.hpp Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00
quest_log_screen.hpp Stabilize quest log details loading and turn-in item sync 2026-02-19 00:56:24 -08:00
realm_screen.hpp Improve UI layout, spell casting, and realm selection screen 2026-02-17 03:50:36 -08:00
spellbook_screen.hpp Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00
talent_screen.hpp Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00
ui_manager.hpp Add character creation screen with race/class/appearance customization 2026-02-05 14:13:48 -08:00