Kelsidavis-WoWee/include
Kelsi ebaeea43cb Fix NPC movement animation sync and minimap marker behavior
- Use interpolated moveInstanceTo() for normal server NPC position deltas so walk/run animations play instead of visual sliding
- Keep hard snaps only for dead units and large corrections/teleports
- Add per-creature render position cache to drive interpolation safely across frames and clear it on spawn/despawn/reset
- Keep minimap controls visible regardless of quest-status availability
- Correct minimap NPC/quest marker projection mapping to match minimap shader transform
- Add optional nearby NPC minimap dots setting (default OFF), exposed in Gameplay > Interface and persisted in settings
2026-02-20 16:40:22 -08:00
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audio Add combat sounds, melee ability animations, and player vocalizations 2026-02-19 21:31:37 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix NPC movement animation sync and minimap marker behavior 2026-02-20 16:40:22 -08:00
game Fix classic combat desync and separate attack intent from confirmed combat 2026-02-20 03:38:12 -08:00
network Fix two more Windows/MinGW compile errors 2026-02-18 17:59:11 -08:00
pipeline Prefer canonical case-resolved files for Warden MPQ hash checks 2026-02-20 01:49:43 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Fix combat interaction, creature skin fallback, clipping, and minimap marker anchoring 2026-02-20 16:27:21 -08:00
ui Fix NPC movement animation sync and minimap marker behavior 2026-02-20 16:40:22 -08:00