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- Use interpolated moveInstanceTo() for normal server NPC position deltas so walk/run animations play instead of visual sliding - Keep hard snaps only for dead units and large corrections/teleports - Add per-creature render position cache to drive interpolation safely across frames and clear it on spawn/despawn/reset - Keep minimap controls visible regardless of quest-status availability - Correct minimap NPC/quest marker projection mapping to match minimap shader transform - Add optional nearby NPC minimap dots setting (default OFF), exposed in Gameplay > Interface and persisted in settings |
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