Kelsidavis-WoWee/include/core
Kelsi ebaeea43cb Fix NPC movement animation sync and minimap marker behavior
- Use interpolated moveInstanceTo() for normal server NPC position deltas so walk/run animations play instead of visual sliding
- Keep hard snaps only for dead units and large corrections/teleports
- Add per-creature render position cache to drive interpolation safely across frames and clear it on spawn/despawn/reset
- Keep minimap controls visible regardless of quest-status availability
- Correct minimap NPC/quest marker projection mapping to match minimap shader transform
- Add optional nearby NPC minimap dots setting (default OFF), exposed in Gameplay > Interface and persisted in settings
2026-02-20 16:40:22 -08:00
..
application.hpp Fix NPC movement animation sync and minimap marker behavior 2026-02-20 16:40:22 -08:00
coordinates.hpp Fix yaw conversions for online movement/entities 2026-02-12 15:08:21 -08:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp Fix two packaging bugs 2026-02-18 18:29:34 -08:00
memory_monitor.hpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
window.hpp Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00