Kelsidavis-WoWee/include/audio/footstep_manager.hpp
Kelsi 6bf3fa4ed4 Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.

- Add include/network/net_platform.hpp: Winsock2/POSIX socket
  abstraction (socket types, non-blocking, error handling,
  WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
  abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
  portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
  activity_sound_manager) to use portable process helpers
  instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt
2026-02-03 22:25:41 -08:00

67 lines
1.5 KiB
C++

#pragma once
#include "platform/process.hpp"
#include <cstdint>
#include <random>
#include <string>
#include <vector>
#include <chrono>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace audio {
enum class FootstepSurface : uint8_t {
STONE = 0,
DIRT,
GRASS,
WOOD,
METAL,
WATER,
SNOW
};
class FootstepManager {
public:
FootstepManager();
~FootstepManager();
bool initialize(pipeline::AssetManager* assets);
void shutdown();
void update(float deltaTime);
void playFootstep(FootstepSurface surface, bool sprinting);
bool isInitialized() const { return assetManager != nullptr; }
bool hasAnySamples() const { return sampleCount > 0; }
private:
struct Sample {
std::string path;
std::vector<uint8_t> data;
};
struct SurfaceSamples {
std::vector<Sample> clips;
};
void preloadSurface(FootstepSurface surface, const std::vector<std::string>& candidates);
void stopCurrentProcess();
void reapFinishedProcess();
bool playRandomStep(FootstepSurface surface, bool sprinting);
static const char* surfaceName(FootstepSurface surface);
pipeline::AssetManager* assetManager = nullptr;
SurfaceSamples surfaces[7];
size_t sampleCount = 0;
std::string tempFilePath = platform::getTempFilePath("wowee_footstep.wav");
ProcessHandle playerPid = INVALID_PROCESS;
std::chrono::steady_clock::time_point lastPlayTime = std::chrono::steady_clock::time_point{};
std::mt19937 rng;
};
} // namespace audio
} // namespace wowee