Kelsidavis-WoWee/src
Kelsi ecc02595de fix: improve guild command result messages and suppress repeated guild name announcements
- Map GuildCommandError codes to human-readable strings instead of showing raw
  error numbers (e.g. \"error 4\" → \"No player named X is online.\")
- Handle errorCode==0 for QUIT command: show \"You have left the guild.\" and
  clear guild state (name, ranks, roster) — previously silent
- Handle errorCode==0 for CREATE and INVITE commands with appropriate messages
- Substitute %s-style error messages with the player name from data.name
- Suppress repeated \"Guild: <Name>\" chat message on every SMSG_GUILD_QUERY_RESPONSE;
  only announce once when the guild name is first learned at login
2026-03-13 06:43:11 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: clear gameObjectDisplayIdWmoCache_ on world transition, add stale-entry guard 2026-03-13 03:43:55 -07:00
game fix: improve guild command result messages and suppress repeated guild name announcements 2026-03-13 06:43:11 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
rendering fix: clear gameObjectDisplayIdWmoCache_ on world transition, add stale-entry guard 2026-03-13 03:43:55 -07:00
ui feat: color-code ENERGIZE combat text by power type 2026-03-13 06:08:21 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00