Kelsidavis-WoWee/src/audio
Kelsi 39bf8fb01e feat: play audio notification when a whisper is received
Adds UiSoundManager::playWhisperReceived() which uses the dedicated
Whisper_TellMale/Female.wav files (or falls back to iSelectTarget.wav
if absent). The sound is triggered once per new incoming CHAT_MSG_WHISPER
message by scanning new chat history entries in the raid warning overlay
update loop.
2026-03-12 06:12:37 -07:00
..
activity_sound_manager.cpp Fix water splash sounds bypassing mute via ffplay path 2026-02-26 02:34:36 -08:00
ambient_sound_manager.cpp Implement bird/cricket ambient sounds and remove stale renderer TODO 2026-03-09 19:00:42 -07:00
audio_engine.cpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
combat_sound_manager.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
npc_voice_manager.cpp Fix SoundEntries.dbc field indices for SMSG_PLAY_MUSIC and remove dead NpcVoiceManager code 2026-03-09 16:01:29 -07:00
spell_sound_manager.cpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
ui_sound_manager.cpp feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00