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Companion to --gen-zone-texture-pack. Drops a 5-mesh starter pack (3 rock variants + tree + fence) into <zoneDir>/meshes/ by fanning out to the procedural --gen-mesh-* family. Each rock variant uses a distinct seed so they read as different boulders. Together with the texture-pack orchestrator a fresh zone can now be bootstrapped to first-render-ready state with zero proprietary M2/BLP imports — entirely from open WOM/PNG output. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||