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Bones with NaN pivots produce broken skeleton matrices that ripple into every child bone via the parent-chain multiplication. Out-of-range parentBone indices would cause a use-after-free during bone-matrix computation. Both now defensively clamped. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||