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- Parse SMSG_TRADE_STATUS for all 20+ status codes: incoming request, open/cancel/complete/accept notifications, error conditions (too far, wrong faction, stunned, dead, trial account, etc.) - SMSG_TRADE_STATUS_EXTENDED consumed via shared handler (no full item window yet; state tracking sufficient for accept/decline flow) - Add acceptTradeRequest() (CMSG_BEGIN_TRADE), declineTradeRequest(), acceptTrade() (CMSG_ACCEPT_TRADE), cancelTrade() (CMSG_CANCEL_TRADE) - Add BeginTradePacket, CancelTradePacket, AcceptTradePacket builders - Add renderTradeRequestPopup(): shows "X wants to trade" with Accept/Decline buttons when tradeStatus_ == PendingIncoming - TradeStatus enum tracks None/PendingIncoming/Open/Accepted/Complete |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||