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When a player releases spirit, the server sends SMSG_DEATH_RELEASE_LOC with the corpse map and position. Store this so the ghost can reclaim. New flow: - SMSG_DEATH_RELEASE_LOC now stores corpseMapId_/corpseX_/Y_/Z_ instead of logging and discarding - canReclaimCorpse(): true when ghost is on same map within 40 yards of stored corpse position - reclaimCorpse(): sends CMSG_RECLAIM_CORPSE (no payload) - renderReclaimCorpseButton(): shows "Resurrect from Corpse" button at bottom-center when canReclaimCorpse() is true |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||