mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-11 15:23:51 +00:00
Magic number elimination: - Create protocol_constants.hpp, warden_constants.hpp, render_constants.hpp, ui_constants.hpp - Replace ~55 magic numbers across game_handler, warden_handler, m2_renderer_render Reduce nesting depth: - Extract 5 parseEffect* methods from handleSpellLogExecute (max indent 52 → 16 cols) - Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound from 3× duplicate audio blocks in handleSpellGo - Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards - Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks DRY extract patterns: - Replace 12 compound expansion checks with isPreWotlk() across movement_handler (9), chat_handler (1), social_handler (1) const to constexpr: - Promote 23+ static const arrays/scalars to static constexpr across 12 source files Error handling: - Convert PIN auth from exceptions to std::optional<PinProof> - Add [[nodiscard]] to 15+ initialize/parse methods - Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com> |
||
|---|---|---|
| .. | ||
| activity_sound_manager.hpp | ||
| ambient_sound_manager.hpp | ||
| audio_coordinator.hpp | ||
| audio_engine.hpp | ||
| combat_sound_manager.hpp | ||
| footstep_manager.hpp | ||
| mount_sound_manager.hpp | ||
| movement_sound_manager.hpp | ||
| music_manager.hpp | ||
| npc_voice_manager.hpp | ||
| spell_sound_manager.hpp | ||
| ui_sound_manager.hpp | ||