Kelsidavis-WoWee/include
Kelsi f7cd871895 Add M2 idle animation variations, dedup instances, fix terrain textures
- Add idle variation system: creatures randomly play Stand variations
  (stretch, flap, look around) every 4-10s, then return to idle loop
- Deduplicate M2 instances at same position (was hidden before animation
  made duplicates visible with different random start times)
- Adaptive M2 render distance: 350 units in open terrain, 180 in cities
- Restore terrain sampler-to-unit uniform bindings lost during texture
  bind optimization (roads were invisible under grass)
- Safety: clamp bone count to 128, validate sequence indices, sanitize scale
2026-02-04 11:50:18 -08:00
..
audio Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
auth Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
core Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
game Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00
network Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
pipeline Add loading screen with random WOWEE splash images 2026-02-03 13:33:31 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Add M2 idle animation variations, dedup instances, fix terrain textures 2026-02-04 11:50:18 -08:00
ui Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00