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- Add idle variation system: creatures randomly play Stand variations (stretch, flap, look around) every 4-10s, then return to idle loop - Deduplicate M2 instances at same position (was hidden before animation made duplicates visible with different random start times) - Adaptive M2 render distance: 350 units in open terrain, 180 in cities - Restore terrain sampler-to-unit uniform bindings lost during texture bind optimization (roads were invisible under grass) - Safety: clamp bone count to 128, validate sequence indices, sanitize scale |
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