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CURRENT_SPELL_CAST_CHANGED fires when the player starts a new cast via handleSpellStart. Some addons register for this as a catch-all signal that the current spell state changed, complementing the more specific UNIT_SPELLCAST_START/STOP/FAILED events. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||