Kelsidavis-WoWee/src
Kelsi 7a5d80e801 fix: flush GPU before first render frame after world load
Add vkDeviceWaitIdle after world loading completes to ensure all async
texture uploads and resource creation are fully flushed before the
first render frame. Mitigates intermittent NVIDIA driver crashes at
vkCmdBeginRenderPass during initial world entry.
2026-03-24 13:34:52 -07:00
..
addons feat: add GetNetStats (latency) and AcceptBattlefieldPort (BG queue) 2026-03-23 04:17:25 -07:00
audio fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: flush GPU before first render frame after world load 2026-03-24 13:34:52 -07:00
game feat: server-synced bag sort, fix world map continent bounds, update docs 2026-03-24 09:24:09 -07:00
network fix: increase world packet size limit from 16KB to 32KB 2026-03-20 17:49:49 -07:00
pipeline fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
rendering fix: track render pass subpass mode to prevent ImGui secondary violation 2026-03-24 13:05:27 -07:00
ui fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00