MinecraftConsoles/Minecraft.World/UUID.h
2026-04-04 01:14:32 -04:00

27 lines
1,000 B
C++

#pragma once
#include <cstdint>
#include <string>
struct GameUUID {
uint64_t msb = 0;
uint64_t lsb = 0;
constexpr bool isNil() const { return msb == 0 && lsb == 0; }
constexpr bool operator==(const GameUUID& o) const { return msb == o.msb && lsb == o.lsb; }
constexpr bool operator!=(const GameUUID& o) const { return !(*this == o); }
constexpr bool operator<(const GameUUID& o) const { return msb < o.msb || (msb == o.msb && lsb < o.lsb); }
void toBytes(uint8_t out[16]) const;
std::string toString() const;
std::wstring toWString() const;
static GameUUID fromBytes(const uint8_t b[16]);
static GameUUID fromString(const std::string& s);
static GameUUID fromWString(const std::wstring& s);
static GameUUID v4(uint64_t high, uint64_t low);
static GameUUID v5(const GameUUID& ns, const std::string& name);
static GameUUID fromXuid(uint64_t xuid);
static GameUUID random();
};
inline constexpr GameUUID MCCONSOLES_NAMESPACE_UUID = { 0x4d696e6563726166ULL, 0x74436f6e736f6c65ULL };