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* Fix gamma slider via pixel shader #178 * LCE-like gamma using postprocess shader
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8 changed files with 800 additions and 109 deletions
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@ -40,6 +40,7 @@
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#include "Resource.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Common/PostProcesser.h"
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#include "Network\WinsockNetLayer.h"
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#include "Xbox/resource.h"
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@ -874,6 +875,8 @@ HRESULT InitDevice()
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RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
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PostProcesser::GetInstance().Init();
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return S_OK;
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}
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