phaneron phaneron · he/him
  • Joined on 2025-06-07
phaneron synced new reference refs/tags/v0.3.7-preview to phaneron/Kelsidavis-WoWee from mirror 2026-03-08 09:30:14 +00:00
phaneron synced commits to refs/tags/v0.3.8-preview at phaneron/Kelsidavis-WoWee from mirror 2026-03-08 09:30:14 +00:00
phaneron synced new reference refs/tags/v0.3.8-preview to phaneron/Kelsidavis-WoWee from mirror 2026-03-08 09:30:14 +00:00
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-08 09:30:13 +00:00
e94eb7f2d1 FSR2 temporal upscaling fixes: unjittered reprojection, sharpen Y-flip, MSAA guard, descriptor double-buffering
52317d1edd Implement FSR 2.2 temporal upscaling
0ffeabd4ed Revert "Further reduce tile streaming aggressiveness"
f681a8b361 Further reduce tile streaming aggressiveness
7f573fc06b Reduce tile finalization aggressiveness to prevent spawn hitching
Compare 13 commits »
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-08 01:20:14 +00:00
24f2ec75ec Defer normal map generation to reduce GPU model upload stalls by ~50%
faca22ac5f Async humanoid NPC texture pipeline to eliminate 30-150ms main-thread stalls
7ac990cff4 Background BLP texture pre-decoding + deferred WMO normal maps (12x streaming perf)
0313bd8692 Performance: ring buffer UBOs, batched load screen uploads, background world preloader
71e8ed5b7d Reduce initial load to radius 1 (~5 tiles) for fast game entry
Compare 9 commits »
phaneron synced and deleted reference refs/tags/v0.1.0 at phaneron/Kelsidavis-WoWee from mirror 2026-03-07 09:02:31 +00:00
phaneron synced commits to refs/tags/v0.3.6-preview at phaneron/Kelsidavis-WoWee from mirror 2026-03-07 09:02:31 +00:00
phaneron synced new reference refs/tags/v0.3.6-preview to phaneron/Kelsidavis-WoWee from mirror 2026-03-07 09:02:31 +00:00
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-07 09:02:31 +00:00
f374e19239 Comprehensive README/status update covering 60+ commits since Feb 2026
88dc1f94a6 Update README and status docs for v0.3.6-preview
41218a3b04 Remove diagnostic logging for lava/steam/MLIQ
a24fe4cc45 Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects
2c5b7cd368 WMO glass transparency for instances, disable interior shadows
Compare 16 commits »
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-07 00:52:30 +00:00
d6de60e413 Merge pull request #10 from VPeruS/ranges
8e01c3da3e Merge pull request #9 from VPeruS/docker-build-update
4cbceced67 Fix invisible walls from WMO doodad M2 collision and MOPY filtering
ee4e6a31ce Filter WMO decorative geometry from collision, fix tram portal trigger IDs
7971e71d1b Replace heap allocation with view
Compare 6 commits »
phaneron synced commits to refs/tags/v0.1.0 at phaneron/Kelsidavis-WoWee from mirror 2026-03-06 08:32:31 +00:00
phaneron synced new reference refs/tags/v0.1.0 to phaneron/Kelsidavis-WoWee from mirror 2026-03-06 08:32:31 +00:00
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-06 08:32:31 +00:00
cefb05c027 Extend Deeprun Tram portal trigger range to bypass WMO collision walls
d763d71bf3 Fix NPC clothing geosets, preserve armor textures, bald scalp color
Compare 2 commits »
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-06 00:22:30 +00:00
08d40583c9 Fix MLIQ water parsing, skip interior water, clear movement on teleport
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-05 08:02:31 +00:00
16daa2baf7 Reduce instance portal area trigger range to prevent premature teleports
16d44c5bb3 Fix interior WMO floor gaps, water exit stair clipping, NPC equipment, portal animation
Compare 2 commits »
phaneron pushed to master at thunderbrewhq/samples 2026-03-05 05:36:25 +00:00
4ec58c805d wow: add Ghidra XML conversion of PDB
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-04 23:52:31 +00:00
bec7a678aa Fix missing floors in dungeon instances by restricting LOD detection
84b04446c1 Per-instance NPC hair/skin textures, fix binary search float comparison
e6acb4ac9a Optimize animation hotpaths: binary keyframe search, eliminate sqrt calls
2e432fc123 Eliminate per-instance hash lookups in M2 render/shadow culling loops
30fa9836d9 Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones
Compare 5 commits »
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-03-02 22:52:31 +00:00
3482dacea8 Optimize M2 update loop: skip static doodads, incremental spatial index
7535084652 Disable captureSceneHistory to fix VK_ERROR_DEVICE_LOST crash
f5f4467565 Fix terrain streaming performance: revert copy back to move, remove broken cache
335b1b1c3a Fix terrain loss after map transition and GPU crash on WMO-only maps
5519c73f5c Validate WMO GPU resources before render to prevent device lost
Compare 11 commits »
phaneron synced commits to master at phaneron/Kelsidavis-WoWee from mirror 2026-02-28 22:12:31 +00:00
19652ae521 Add purgeExtractedAssets() to clear all extracted asset data from disk
543535a892 Add clean.sh reset utility, exclude CSVs from repo, prefer binary DBCs
Compare 2 commits »
phaneron synced commits to refs/tags/v0.3.5-preview at phaneron/Kelsidavis-WoWee from mirror 2026-02-27 13:32:31 +00:00