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fix(profile): overhaul 3.3.5a-windows-386 to work with SuperImportSymbolsScript.py
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bdb3389efb
commit
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39 changed files with 1476 additions and 1232 deletions
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@ -6,12 +6,12 @@
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#include "common/instance.h"
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#include "storm/queue/timer_priority_uint32_t.h"
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#include "event/message.h"
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#include "event/handler.h"
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#include "event/keydown.h"
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#include "event/types.h"
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#include "event/timer.h"
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#include "event/id_table.h"
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#include "event/keydown.h"
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#include "event/message.h"
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#include "event/timer.h"
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#include "event/types.h"
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DECLARE_ENUM(SCHEDSTATE);
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DECLARE_STRUCT(EvtContext);
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@ -22,50 +22,51 @@ DECLARE_HANDLE(HEVENTCONTEXT);
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// EvtContext::SCHEDSTATE
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enum SCHEDSTATE {
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SCHEDSTATE_ACTIVE = 0x0,
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SCHEDSTATE_CLOSED = 0x1,
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SCHEDSTATE_DESTROYED = 0x2,
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_UNIQUE_SYMBOL_SCHEDSTATE_96 = 0xFFFFFFFF
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SCHEDSTATE_ACTIVE = 0x0,
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SCHEDSTATE_CLOSED = 0x1,
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SCHEDSTATE_DESTROYED = 0x2,
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_UNIQUE_SYMBOL_SCHEDSTATE_96 = 0xFFFFFFFF
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};
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COMMON_INSTANCE_ID(EvtContext);
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// class EvtContext : public TSingletonInstanceId<EvtContext, offsetof(TInstanceId<EvtContext>, m_id)>
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// class EvtContext : public TSingletonInstanceId<EvtContext, offsetof(TInstanceId<EvtContext>,
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// m_id)>
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struct EvtContext {
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TSingletonInstanceId_EvtContext b_base;
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// Member variables
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SCritSect m_critsect;
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uint32_t m_currTime;
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SCHEDSTATE m_schedState;
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TSTimerPriority_uint32_t m_schedNextWakeTime;
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uint32_t m_schedLastIdle;
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uint32_t m_schedFlags;
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uint32_t m_schedIdleTime;
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uint32_t m_schedInitialIdleTime;
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uint32_t m_schedWeight;
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uint32_t m_schedSmoothWeight;
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int32_t m_schedRebalance;
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// TSExplicitList<EvtHandler, offsetof(EvtHandler, link)> m_queueHandlerList[EVENTIDS];
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TSExplicitList_EvtHandler m_queueHandlerList[36];
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// TSExplicitList<EvtMessage, offsetof(EvtMessage, link)> m_queueMessageList;
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TSExplicitList_EvtMessage m_queueMessageList;
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uint32_t m_queueSyncButtonState;
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// TSExplicitList<EvtKeyDown, offsetof(EvtKeyDown, link)> m_queueSyncKeyDownList;
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TSExplicitList_EvtKeyDown m_queueSyncKeyDownList;
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EvtIdTable_pointer_to_EvtTimer m_timerIdTable;
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EvtTimerQueue m_timerQueue;
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HPROPCONTEXT m_propContext;
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int32_t unk264;
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int32_t unk268;
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int32_t unk26C;
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void* m_callContext;
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uint32_t m_startWatchdog;
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TSingletonInstanceId_EvtContext b_base;
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// Member variables
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SCritSect m_critsect;
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uint32_t m_currTime;
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SCHEDSTATE m_schedState;
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TSTimerPriority_uint32_t m_schedNextWakeTime;
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uint32_t m_schedLastIdle;
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uint32_t m_schedFlags;
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uint32_t m_schedIdleTime;
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uint32_t m_schedInitialIdleTime;
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uint32_t m_schedWeight;
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uint32_t m_schedSmoothWeight;
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int32_t m_schedRebalance;
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// TSExplicitList<EvtHandler, offsetof(EvtHandler, link)> m_queueHandlerList[EVENTIDS];
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TSExplicitList_EvtHandler m_queueHandlerList[36];
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// TSExplicitList<EvtMessage, offsetof(EvtMessage, link)> m_queueMessageList;
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TSExplicitList_EvtMessage m_queueMessageList;
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uint32_t m_queueSyncButtonState;
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// TSExplicitList<EvtKeyDown, offsetof(EvtKeyDown, link)> m_queueSyncKeyDownList;
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TSExplicitList_EvtKeyDown m_queueSyncKeyDownList;
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EvtIdTable_pointer_to_EvtTimer m_timerIdTable;
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EvtTimerQueue m_timerQueue;
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HPROPCONTEXT m_propContext;
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int32_t unk264;
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int32_t unk268;
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int32_t unk26C;
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void* m_callContext;
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uint32_t m_startWatchdog;
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};
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STORM_TS_PRIORITY_QUEUE(EvtContext);
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COMMON_INSTANCE_ID_TABLE(EvtContext);
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// class EvtContextQueue : public TSPriorityQueue<EvtContext>
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struct EvtContextQueue {
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TSPriorityQueue_EvtContext b_base;
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TSPriorityQueue_EvtContext b_base;
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};
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#endif
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#endif
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