fix(profile): overhaul 3.3.5a-windows-386 to work with SuperImportSymbolsScript.py

This commit is contained in:
phaneron 2026-04-12 11:36:50 -04:00
parent bdb3389efb
commit 2d003672ec
39 changed files with 1476 additions and 1232 deletions

View file

@ -7,31 +7,32 @@ DECLARE_ENUM(BlitFormat);
#include "tempest/vector.h"
enum BlitAlpha {
BlitAlpha_0 = 0,
BlitAlpha_1 = 1,
BlitAlpha_8 = 2,
BlitAlpha_Filler = 3,
BlitAlphas_Last = 4
BlitAlpha_0 = 0,
BlitAlpha_1 = 1,
BlitAlpha_8 = 2,
BlitAlpha_Filler = 3,
BlitAlphas_Last = 4
};
enum BlitFormat {
BlitFormat_Unknown = 0,
BlitFormat_Abgr8888 = 1,
BlitFormat_Argb8888 = 2,
BlitFormat_Argb4444 = 3,
BlitFormat_Argb1555 = 4,
BlitFormat_Rgb565 = 5,
BlitFormat_Dxt1 = 6,
BlitFormat_Dxt3 = 7,
BlitFormat_Dxt5 = 8,
BlitFormat_Uv88 = 9,
BlitFormat_Gr1616F = 10,
BlitFormat_R32F = 11,
BlitFormat_D24X8 = 12,
BlitFormats_Last = 13
BlitFormat_Unknown = 0,
BlitFormat_Abgr8888 = 1,
BlitFormat_Argb8888 = 2,
BlitFormat_Argb4444 = 3,
BlitFormat_Argb1555 = 4,
BlitFormat_Rgb565 = 5,
BlitFormat_Dxt1 = 6,
BlitFormat_Dxt3 = 7,
BlitFormat_Dxt5 = 8,
BlitFormat_Uv88 = 9,
BlitFormat_Gr1616F = 10,
BlitFormat_R32F = 11,
BlitFormat_D24X8 = 12,
BlitFormats_Last = 13
};
// typedef void (*BLIT_FUNCTION)(const C2iVector&, const void*, uint32_t, void*, uint32_t);
typedef void (*BLIT_FUNCTION)(C2iVector*, void*, uint32_t, void*, uint32_t);
typedef void (*BLIT_FUNCTION_interface)(C2iVector*, void*, uint32_t, void*, uint32_t);
typedef BLIT_FUNCTION_interface BLIT_FUNCTION;
#endif
#endif

View file

@ -4,29 +4,29 @@
#include "system/types.h"
#include "storm/array.h"
#include "storm/array/uint16_t.h"
#include "storm/array/uint32_t.h"
#include "storm/array/c2vector.h"
#include "storm/array/c3vector.h"
#include "storm/array/cimvector.h"
#include "storm/array/uint16_t.h"
#include "storm/array/uint32_t.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
#include "tempest/rect.h"
#include "tempest/plane.h"
#include "tempest/rect.h"
#include "tempest/vector.h"
#include "gx/types.h"
#include "gx/caps.h"
#include "gx/format.h"
#include "gx/apilight.h"
#include "gx/state_bom.h"
#include "gx/shader.h"
#include "gx/matrix_stack.h"
#include "gx/buffer.h"
#include "gx/texture.h"
#include "gx/query.h"
#include "gx/caps.h"
#include "gx/emergencymem.h"
#include "gx/format.h"
#include "gx/matrix_stack.h"
#include "gx/query.h"
#include "gx/shader.h"
#include "gx/state_bom.h"
#include "gx/texture.h"
#include "gx/types.h"
DECLARE_STRUCT(CGxAppRenderState);
DECLARE_STRUCT(CGxPushedRenderState);
@ -36,347 +36,363 @@ DECLARE_STRUCT(CGxDevice__TextureTarget);
DECLARE_STRUCT(CGxDevice__v_table);
DECLARE_STRUCT(CGxDevice__GxLight);
typedef void (*DEVICERESTOREDCALLBACK)();
typedef int32_t (
*GxWindowProc_interface)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
typedef GxWindowProc_interface GxWindowProc;
typedef void (*DEVICERESTOREDCALLBACK_interface)();
typedef DEVICERESTOREDCALLBACK_interface DEVICERESTOREDCALLBACK;
STORM_TS_GROWABLE_ARRAY(DEVICERESTOREDCALLBACK);
typedef void (*TEXTURERECREATIONCALLBACK)();
typedef void (*TEXTURERECREATIONCALLBACK_interface)();
typedef TEXTURERECREATIONCALLBACK_interface TEXTURERECREATIONCALLBACK;
STORM_TS_GROWABLE_ARRAY(TEXTURERECREATIONCALLBACK);
typedef void (*STEREOCHANGEDCALLBACK)();
typedef void (*STEREOCHANGEDCALLBACK_interface)();
typedef STEREOCHANGEDCALLBACK_interface STEREOCHANGEDCALLBACK;
STORM_TS_GROWABLE_ARRAY(STEREOCHANGEDCALLBACK);
struct CGxAppRenderState {
CGxStateBom m_value;
uint32_t m_stackDepth;
int32_t m_dirty;
CGxStateBom m_value;
uint32_t m_stackDepth;
int32_t m_dirty;
};
STORM_TS_FIXED_ARRAY(CGxAppRenderState);
struct CGxPushedRenderState {
EGxRenderState m_which;
CGxStateBom m_value;
uint32_t m_stackDepth;
EGxRenderState m_which;
CGxStateBom m_value;
uint32_t m_stackDepth;
};
STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
struct ShaderConstants {
C4Vector constants[256];
uint32_t unk1;
uint32_t unk2;
C4Vector constants[256];
uint32_t unk1;
uint32_t unk2;
};
struct CGxDevice__TextureTarget {
CGxTex* m_texture;
uint32_t m_plane;
void* m_apiSpecific;
CGxTex* m_texture;
uint32_t m_plane;
void* m_apiSpecific;
};
// 84 functions
struct CGxDevice__v_table {
// void ITexMarkAsUpdated(CGxTex* texId);
void* v_fn_0_ITexMarkAsUpdated;
// void IRsSendToHw(EGxRenderState rs);
// no base implementation
void* v_fn_1_IRsSendToHw;
// void ICursorCreate(const CGxFormat& format);
void* v_fn_2_ICursorCreate;
// void ICursorDestroy();
void* v_fn_3_ICursorDestroy;
// void ICursorDraw();
void* v_fn_4_ICursorDraw;
// This gets called when window is resized. It runs a list of callbacks in an array.
// two functions that are in this array (ONLY once in-game, not in login screen):
// * 007E7FE0
// * 00512920
// void NotifyOnDeviceRestored();
void* v_fn_5_NotifyOnDeviceRestored;
// void NotifyOnTextureRecreation();
void* v_fn_6_NotifyOnTextureRecreation;
// void NotifyOnStereoChanged();
void* v_fn_7_NotifyOnStereoChanged;
// void `scalar deleting destructor'(uint32_t __flags)
void* v_fn_8_scalar_deleting_destructor;
// int32_t DeviceCreate(uintptr_t hwnd, const CGxFormat& format);
void* v_fn_9_DeviceCreate;
// int32_t DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, int32_t), CGxFormat const& format);
void* v_fn_10_DeviceCreate;
// void DeviceDestroy();
void* v_fn_11_DeviceDestroy;
// void DeviceEvictResources();
void* v_fn_12_DeviceEvictResources;
// int32_t DeviceSetFormat(const CGxFormat& format);
void* v_fn_13_DeviceSetFormat;
// void DeviceSetBaseMipLevel(uint32_t mipLevel);
void* v_fn_14_DeviceSetBaseMipLevel;
// void DeviceSetGamma(const CGxGammaRamp& ramp);
void* v_fn_15_DeviceSetGamma;
// void DeviceSetGamma(float gamma);
void* v_fn_16_DeviceSetGamma;
// no base implementation
// void* DeviceWindow();
void* v_fn_17_DeviceWindow;
// void DeviceTakeScreenShot();
void* v_fn_18_DeviceTakeScreenShot;
// void DeviceReadScreenShot(uint32_t& w, uint32_t& h, const CImVector*& pixels) */
void* v_fn_19_DeviceReadScreenShot;
// void DeviceReadPixels(CiRect& rect, TSGrowableArray<CImVector>& pixels);
void* v_fn_20_DeviceReadPixels;
// void DeviceReadDepths(CiRect& rect, TSGrowableArray<float>& depths);
void* v_fn_21_DeviceReadDepths;
// void DeviceWM(EGxWM wm, int32_t param1, int32_t param2);
void* v_fn_22_DeviceWM;
// void DeviceSetRenderTarget(EGxBuffer buffer, CGxTex* texture, uint32_t plane);
void* v_fn_23_DeviceSetRenderTarget;
// void v_fn_24(); DeviceReleaseDepthBuffer?
// d3d:
// this->m_d3dDevice->GetDepthStencilSurface(&PTR_00C6033C);
// PTR_00C6033C->Release();
void* v_fn_24;
// void v_fn_25(); DeviceResetDepthBuffer?
// d3d:
// this->m_d3dDevice->SetDepthStencilSurface(PTR_00C6033C);
void* v_fn_25;
// void v_fn_26(CGxTex* texId); DeviceResolveDepthBuffer(CGxTex*) seems to be the most logical candidate for this
// d3d:
// if (this->m_context) {
// if (texId &&
// (texId->m_needsCreation ||
// (texId->m_apiSpecificData == nullptr &&
// texId->m_apiSpecificData2 == nullptr)) {
// this->ITexCreate(texId);
// }
// this->m_d3dDevice->SetDepthStencilSurface(texId->m_apiSpecificData);
// }
// void DeviceResolveDepthBuffer(CGxTex* texId);
void* v_fn_26_DeviceResolveDepthBuffer;
// void DeviceCopyTex(CGxTex* sourceTex, uint32_t sourcePlane, CGxTex* destTex, uint32_t destPlane);
void* v_fn_27_DeviceCopyTex;
// void DeviceOverride(EGxOverride override, uint32_t value);
void* v_fn_28_DeviceOverride;
// void AddDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
void* v_fn_29_AddDeviceRestoredCallback;
// int32_t RemoveDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
void* v_fn_30_RemoveDeviceRestoredCallback;
// void AddTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
void* v_fn_31_AddTextureRecreationCallback;
// int32_t RemoveTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
void* v_fn_32_RemoveTextureRecreationCallback;
// void AddStereoChangedCallback(STEREOCHANGEDCALLBACK callback);
void* v_fn_33_AddStereoChangedCallback;
// int32_t RemoveStereoChangeCallback(STEREOCHANGEDCALLBACK callback);
void* v_fn_34_RemoveStereoChangedCallback;
// void CapsWindowSize(CRect& dst);
void* v_fn_35_CapsWindowSize;
// void CapsWindowSizeInScreenCoords(CRect& dst);
void* v_fn_36_CapsWindowSizeInScreenCoords;
// void LogCrashInfo(char* buffer, uint32_t buffersize);
void* v_fn_37_LogCrashInfo;
// void ScenePresent();
void* v_fn_38_ScenePresent;
// void SceneClear(uint32_t mask, CImVector color);
void* v_fn_39_SceneClear;
// void XformSetProjection(const C44Matrix& matrix);
void* v_fn_40_XformSetProjection;
// void XformSetView(const C44Matrix& matrix);
void* v_fn_41_XformSetView;
// void Draw(CGxBatch* batch, int32_t indexed);
void* v_fn_42_Draw;
// void PrimBegin(EGxPrim primType);
void* v_fn_43_PrimBegin;
// void PrimDrawElements();
void* v_fn_44_PrimDrawElements;
// void PrimVertex(const C3Vector& v);
void* v_fn_45_PrimVertex;
// void PrimTexCoord(uint32_t tmu, const C2Vector& t);
void* v_fn_46_PrimTexCoord;
// void PrimNormal(const C3Vector& n);
void* v_fn_47_PrimNormal;
// void PrimColor(const CImVector& c);
void* v_fn_48_PrimColor;
// void PrimPointSize(float s);
void* v_fn_49_PrimPointSize;
// void PrimeLineWidth(float w);
void* v_fn_50_PrimLineWidth;
// void MasterEnableSet(EGxMasterEnables state, int32_t enable);
void* v_fn_51_MasterEnableSet;
// void PoolSizeSet(CGxPool* pool, uint32_t size);
void* v_fn_52_PoolSizeSet;
// void PoolDestroy(CGxPool* pool);
void* v_fn_53_PoolDestroy;
// char* BufLock(CGxBuf* buf);
void* v_fn_54_BufLock;
// int32_t BufUnlock(CGxBuf* buf, uint32_t size);
void* v_fn_55_BufUnlock;
// void BufData(CGxBuf* buf, const void* data, uint32_t size, uint32_t offset);
void* v_fn_56_BufData;
// int32_t TexCreate(EGxTexTarget target, uint32_t width, uint32_t height, uint32_t depth, EGxTexFormat format, EGxTexFormat dataFormat, CGxTexFlags flags, void* userArg, void (*userFunc)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void const*&), const char* name, CGxTex*& texId);
void* v_fn_57_TexCreate;
// void TexDestroy(CGxTex* texId);
void* v_fn_58_TexDestroy;
// int32_t TexCopy(CGxTex* destTex, CGxTex* sourceTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
void* v_fn_59_TexCopy;
// bool TexStretch(CGxTex* sourceTex, CGxTex* destTex, const CiRect* destRect, const CiRect* sourceRect, uint32_t level, uint32_t plane);
void* v_fn_60_TexStretch;
// void TexSetCacheSize(int32_t cacheSize);
void* v_fn_61_TexSetCacheSize;
// void QueryCreate(CGxQuery*& query, EGxQueryType type);
void* v_fn_62_QueryCreate;
// void QueryDestroy(CGxQuery*& query);
void* v_fn_63_QueryDestroy;
// bool QueryBegin(CGxQuery* query);
void* v_fn_64_QueryBegin;
// bool QueryEnd(CGxQuery* query);
void* v_fn_65_QueryEnd;
// bool QueryGetParam(CGxQuery* query, EGxQueryParam param, uint32_t* data);
void* v_fn_66_QueryGetParam;
// bool QueryGetData(CGxQuery* query, uint32_t* data);
void* v_fn_67_QueryGetData;
// void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a3, const char* a4, int32_t permutations);
void* v_fn_68_ShaderCreate;
// void ShaderDestroy(CGxShader*& shader);
void* v_fn_69_ShaderDestroy;
// void ShaderConstantsSet(EGxShTarget target, uint32_t index, const float* constraints, uint32_t count);
void* v_fn_70_ShaderConstantsSet;
// void IShaderReload(CGxShader* shader, const char* a2, const char* a3);
void* v_fn_71_IShaderReload;
// void IShaderCreate(CGxShader* shader);
void* v_fn_72_IShaderCreate;
// void CursorSetVisible(int32_t visible);
void* v_fn_73_CursorSetVisible;
// uint32_t* CursorLock();
void* v_fn_74_CursorLock;
// void CursorUnlock(uint32_t x, uint32_t y);
void* v_fn_75_CursorUnlock;
// void StereoSetConvergence(float c);
void* v_fn_76_StereoSetConvergence;
// float StereoGetConvergence();
void* v_fn_77_StereoGetConvergence;
// void StereoSetSeparation(float s);
void* v_fn_78_StereoSetSeparation;
// double StereoGetSeparation();
void* v_fn_79_StereoGetSeparation;
// bool StereoEnabled();
void* v_fn_80_StereoEnabled;
// void DebugGroupBegin(const char* a1, char* a2);
void* v_fn_81_DebugGroupBegin;
// void DebugGroupEnd();
void* v_fn_82_DebugGroupEnd;
// void DebugEvent(const char* a1, char* a2);
void* v_fn_83_DebugEvent;
// void ITexMarkAsUpdated(CGxTex* texId);
void* v_fn_0_ITexMarkAsUpdated;
// void IRsSendToHw(EGxRenderState rs);
// no base implementation
void* v_fn_1_IRsSendToHw;
// void ICursorCreate(const CGxFormat& format);
void* v_fn_2_ICursorCreate;
// void ICursorDestroy();
void* v_fn_3_ICursorDestroy;
// void ICursorDraw();
void* v_fn_4_ICursorDraw;
// This gets called when window is resized. It runs a list of callbacks in an array.
// two functions that are in this array (ONLY once in-game, not in login screen):
// * 007E7FE0
// * 00512920
// void NotifyOnDeviceRestored();
void* v_fn_5_NotifyOnDeviceRestored;
// void NotifyOnTextureRecreation();
void* v_fn_6_NotifyOnTextureRecreation;
// void NotifyOnStereoChanged();
void* v_fn_7_NotifyOnStereoChanged;
// void `scalar deleting destructor'(uint32_t __flags)
void* v_fn_8_scalar_deleting_destructor;
// int32_t DeviceCreate(uintptr_t hwnd, const CGxFormat& format);
void* v_fn_9_DeviceCreate;
// int32_t DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, int32_t), CGxFormat const&
// format);
void* v_fn_10_DeviceCreate;
// void DeviceDestroy();
void* v_fn_11_DeviceDestroy;
// void DeviceEvictResources();
void* v_fn_12_DeviceEvictResources;
// int32_t DeviceSetFormat(const CGxFormat& format);
void* v_fn_13_DeviceSetFormat;
// void DeviceSetBaseMipLevel(uint32_t mipLevel);
void* v_fn_14_DeviceSetBaseMipLevel;
// void DeviceSetGamma(const CGxGammaRamp& ramp);
void* v_fn_15_DeviceSetGamma;
// void DeviceSetGamma(float gamma);
void* v_fn_16_DeviceSetGamma;
// no base implementation
// void* DeviceWindow();
void* v_fn_17_DeviceWindow;
// void DeviceTakeScreenShot();
void* v_fn_18_DeviceTakeScreenShot;
// void DeviceReadScreenShot(uint32_t& w, uint32_t& h, const CImVector*& pixels) */
void* v_fn_19_DeviceReadScreenShot;
// void DeviceReadPixels(CiRect& rect, TSGrowableArray<CImVector>& pixels);
void* v_fn_20_DeviceReadPixels;
// void DeviceReadDepths(CiRect& rect, TSGrowableArray<float>& depths);
void* v_fn_21_DeviceReadDepths;
// void DeviceWM(EGxWM wm, int32_t param1, int32_t param2);
void* v_fn_22_DeviceWM;
// void DeviceSetRenderTarget(EGxBuffer buffer, CGxTex* texture, uint32_t plane);
void* v_fn_23_DeviceSetRenderTarget;
// void v_fn_24(); DeviceReleaseDepthBuffer?
// d3d:
// this->m_d3dDevice->GetDepthStencilSurface(&PTR_00C6033C);
// PTR_00C6033C->Release();
void* v_fn_24;
// void v_fn_25(); DeviceResetDepthBuffer?
// d3d:
// this->m_d3dDevice->SetDepthStencilSurface(PTR_00C6033C);
void* v_fn_25;
// void v_fn_26(CGxTex* texId); DeviceResolveDepthBuffer(CGxTex*) seems to be the most logical
// candidate for this d3d:
// if (this->m_context) {
// if (texId &&
// (texId->m_needsCreation ||
// (texId->m_apiSpecificData == nullptr &&
// texId->m_apiSpecificData2 == nullptr)) {
// this->ITexCreate(texId);
// }
// this->m_d3dDevice->SetDepthStencilSurface(texId->m_apiSpecificData);
// }
// void DeviceResolveDepthBuffer(CGxTex* texId);
void* v_fn_26_DeviceResolveDepthBuffer;
// void DeviceCopyTex(CGxTex* sourceTex, uint32_t sourcePlane, CGxTex* destTex, uint32_t
// destPlane);
void* v_fn_27_DeviceCopyTex;
// void DeviceOverride(EGxOverride override, uint32_t value);
void* v_fn_28_DeviceOverride;
// void AddDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
void* v_fn_29_AddDeviceRestoredCallback;
// int32_t RemoveDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
void* v_fn_30_RemoveDeviceRestoredCallback;
// void AddTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
void* v_fn_31_AddTextureRecreationCallback;
// int32_t RemoveTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
void* v_fn_32_RemoveTextureRecreationCallback;
// void AddStereoChangedCallback(STEREOCHANGEDCALLBACK callback);
void* v_fn_33_AddStereoChangedCallback;
// int32_t RemoveStereoChangeCallback(STEREOCHANGEDCALLBACK callback);
void* v_fn_34_RemoveStereoChangedCallback;
// void CapsWindowSize(CRect& dst);
void* v_fn_35_CapsWindowSize;
// void CapsWindowSizeInScreenCoords(CRect& dst);
void* v_fn_36_CapsWindowSizeInScreenCoords;
// void LogCrashInfo(char* buffer, uint32_t buffersize);
void* v_fn_37_LogCrashInfo;
// void ScenePresent();
void* v_fn_38_ScenePresent;
// void SceneClear(uint32_t mask, CImVector color);
void* v_fn_39_SceneClear;
// void XformSetProjection(const C44Matrix& matrix);
void* v_fn_40_XformSetProjection;
// void XformSetView(const C44Matrix& matrix);
void* v_fn_41_XformSetView;
// void Draw(CGxBatch* batch, int32_t indexed);
void* v_fn_42_Draw;
// void PrimBegin(EGxPrim primType);
void* v_fn_43_PrimBegin;
// void PrimDrawElements();
void* v_fn_44_PrimDrawElements;
// void PrimVertex(const C3Vector& v);
void* v_fn_45_PrimVertex;
// void PrimTexCoord(uint32_t tmu, const C2Vector& t);
void* v_fn_46_PrimTexCoord;
// void PrimNormal(const C3Vector& n);
void* v_fn_47_PrimNormal;
// void PrimColor(const CImVector& c);
void* v_fn_48_PrimColor;
// void PrimPointSize(float s);
void* v_fn_49_PrimPointSize;
// void PrimeLineWidth(float w);
void* v_fn_50_PrimLineWidth;
// void MasterEnableSet(EGxMasterEnables state, int32_t enable);
void* v_fn_51_MasterEnableSet;
// void PoolSizeSet(CGxPool* pool, uint32_t size);
void* v_fn_52_PoolSizeSet;
// void PoolDestroy(CGxPool* pool);
void* v_fn_53_PoolDestroy;
// char* BufLock(CGxBuf* buf);
void* v_fn_54_BufLock;
// int32_t BufUnlock(CGxBuf* buf, uint32_t size);
void* v_fn_55_BufUnlock;
// void BufData(CGxBuf* buf, const void* data, uint32_t size, uint32_t offset);
void* v_fn_56_BufData;
// int32_t TexCreate(EGxTexTarget target, uint32_t width, uint32_t height, uint32_t depth,
// EGxTexFormat format, EGxTexFormat dataFormat, CGxTexFlags flags, void* userArg, void
// (*userFunc)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void
// const*&), const char* name, CGxTex*& texId);
void* v_fn_57_TexCreate;
// void TexDestroy(CGxTex* texId);
void* v_fn_58_TexDestroy;
// int32_t TexCopy(CGxTex* destTex, CGxTex* sourceTex, const C2iVector& pos, const C2iVector&
// size, uint32_t level, uint32_t plane);
void* v_fn_59_TexCopy;
// bool TexStretch(CGxTex* sourceTex, CGxTex* destTex, const CiRect* destRect, const CiRect*
// sourceRect, uint32_t level, uint32_t plane);
void* v_fn_60_TexStretch;
// void TexSetCacheSize(int32_t cacheSize);
void* v_fn_61_TexSetCacheSize;
// void QueryCreate(CGxQuery*& query, EGxQueryType type);
void* v_fn_62_QueryCreate;
// void QueryDestroy(CGxQuery*& query);
void* v_fn_63_QueryDestroy;
// bool QueryBegin(CGxQuery* query);
void* v_fn_64_QueryBegin;
// bool QueryEnd(CGxQuery* query);
void* v_fn_65_QueryEnd;
// bool QueryGetParam(CGxQuery* query, EGxQueryParam param, uint32_t* data);
void* v_fn_66_QueryGetParam;
// bool QueryGetData(CGxQuery* query, uint32_t* data);
void* v_fn_67_QueryGetData;
// void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a3, const char* a4,
// int32_t permutations);
void* v_fn_68_ShaderCreate;
// void ShaderDestroy(CGxShader*& shader);
void* v_fn_69_ShaderDestroy;
// void ShaderConstantsSet(EGxShTarget target, uint32_t index, const float* constraints,
// uint32_t count);
void* v_fn_70_ShaderConstantsSet;
// void IShaderReload(CGxShader* shader, const char* a2, const char* a3);
void* v_fn_71_IShaderReload;
// void IShaderCreate(CGxShader* shader);
void* v_fn_72_IShaderCreate;
// void CursorSetVisible(int32_t visible);
void* v_fn_73_CursorSetVisible;
// uint32_t* CursorLock();
void* v_fn_74_CursorLock;
// void CursorUnlock(uint32_t x, uint32_t y);
void* v_fn_75_CursorUnlock;
// void StereoSetConvergence(float c);
void* v_fn_76_StereoSetConvergence;
// float StereoGetConvergence();
void* v_fn_77_StereoGetConvergence;
// void StereoSetSeparation(float s);
void* v_fn_78_StereoSetSeparation;
// double StereoGetSeparation();
void* v_fn_79_StereoGetSeparation;
// bool StereoEnabled();
void* v_fn_80_StereoEnabled;
// void DebugGroupBegin(const char* a1, char* a2);
void* v_fn_81_DebugGroupBegin;
// void DebugGroupEnd();
void* v_fn_82_DebugGroupEnd;
// void DebugEvent(const char* a1, char* a2);
void* v_fn_83_DebugEvent;
};
// this class is 14692 bytes in size
struct CGxDevice {
// pointer to struct CGxDevice__vtable
CGxDevice__v_table* v_table; // 0x0 (size: 0x4)
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
EGxPrim m_primType;
int32_t m_indexLocked;
int32_t m_vertexLocked;
int32_t m_inBeginEnd;
C3Vector m_primVertex;
C2Vector m_primTexCoord[8];
C3Vector m_primNormal;
CImVector m_primColor;
TSGrowableArray_C3Vector m_primVertexArray;
TSGrowableArray_C2Vector m_primTexCoordArray[8];
TSGrowableArray_C3Vector m_primNormalArray;
TSGrowableArray_CImVector m_primColorArray;
TSGrowableArray_uint16_t m_primIndexArray;
uint32_t m_primMask;
CRect m_defWindowRect; // 0x164 (size: 0x10)
CRect m_curWindowRect; // 0x174 (size: 0x10)
TSGrowableArray_DEVICERESTOREDCALLBACK m_deviceRestoredCallbacks; // 0x184
TSGrowableArray_TEXTURERECREATIONCALLBACK m_textureRecreationCallbacks;
TSGrowableArray_STEREOCHANGEDCALLBACK m_stereoChangedCallbacks; // check darwin @ 00a2b779
EGxApi m_api; // 0x1b4
uint32_t m_cpuFeatures;
CGxFormat m_format;
CGxCaps m_caps;
uint32_t m_baseMipLevel;
CGxGammaRamp m_gammaRamp;
CGxGammaRamp m_systemGammaRamp;
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
int32_t m_context;
// Set to zero by CGxDevice::ScenePresent
// prevents Draw from working if != 0
// m_inRenderPass?
int32_t intF5C;
int32_t m_windowVisible;
// set to 1 by ICursorClip
int32_t m_windowFocus;
// Incremented by CGxDevice::ScenePresent
int32_t m_frameCount; // m_perfCounter?
// seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
int32_t m_viewportDirty; // m_viewportDirty
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;
// CGxMatrixStack m_xforms[GxXforms_Last];
CGxMatrixStack m_xforms[11];
CGxMatrixStack m_texGen[8];
// used by CGxDevice::ClipPlaneSet
// seems to be a bitmask to note which clip planes are set
uint32_t m_clipPlaneMask;
// used by:
// CGxDevice::ClipPlaneSet
C4Plane m_clipPlane[6]; // m_clipPlanes?
// used by
// CGxDeviceD3d::DeviceSetRenderTarget
// set to 1
// CGxDeviceD3d::IStateSyncScissorRect
int32_t m_scissorRectDirty; // m_scissorRectDirty?
CRect m_scissorRect;
// something to do with lighting?
// uint32_t unk2548[72];
CGxApiLight m_lights[4];
// uint32_t unk2536[60];
TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
uint32_t m_appMasterEnables;
uint32_t m_hwMasterEnables;
TSList_CGxPool m_poolList;
uint32_t unk276C[3];
// CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxBuf* m_bufLocked[2];
CGxPool* m_vertexPool;
CGxPool* m_indexPool;
// CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxBuf* m_streamBufs[2];
// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxVertexAttrib m_primVertexFormatAttrib[14];
// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[14];
uint32_t m_primVertexMask;
uint32_t m_primVertexDirty;
EGxVertexBufferFormat m_primVertexFormat;
CGxBuf* m_primVertexBuf;
uint32_t m_primVertexSize;
CGxBuf* m_primIndexBuf;
int32_t m_primIndexDirty;
// EmergencyMem m_emergencyMem[GxPoolTargets_Last];
EmergencyMem m_emergencyMem[2]; // 0x28C4
TSFixedArray_CGxAppRenderState m_appRenderStates;
TSFixedArray_CGxStateBom m_hwRenderStates;
// Accessed by ITexForceRecreation
TSExplicitList_CGxTex m_textures; // 0x2904 (size 0xC)
CGxDevice__TextureTarget m_textureTarget[2];
TSExplicitList_CGxQuery m_queryList; // 0x2928
int32_t m_scrShotClick; // 0x2934
uint32_t m_scrShotWidth; // 0x2938
uint32_t m_scrShotHeight; // 0x293C
TSGrowableArray_CImVector m_scrShotPixels; // 0x2940
int32_t m_cursorVisible;
int32_t m_hwCursor; // 0x2954 (size 0x4)
uint32_t m_cursorHotspotX;
uint32_t m_cursorHotspotY;
uint32_t m_cursor[1024]; // 0x2960 (size 0x4)
CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
float m_cursorDepth; // 0x3964 (size 0x4)
// 0x3968 == 14692 (the complete size of CGxDevice)
// pointer to struct CGxDevice__vtable
CGxDevice__v_table* v_table; // 0x0 (size: 0x4)
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
EGxPrim m_primType;
int32_t m_indexLocked;
int32_t m_vertexLocked;
int32_t m_inBeginEnd;
C3Vector m_primVertex;
C2Vector m_primTexCoord[8];
C3Vector m_primNormal;
CImVector m_primColor;
TSGrowableArray_C3Vector m_primVertexArray;
TSGrowableArray_C2Vector m_primTexCoordArray[8];
TSGrowableArray_C3Vector m_primNormalArray;
TSGrowableArray_CImVector m_primColorArray;
TSGrowableArray_uint16_t m_primIndexArray;
uint32_t m_primMask;
CRect m_defWindowRect; // 0x164 (size: 0x10)
CRect m_curWindowRect; // 0x174 (size: 0x10)
TSGrowableArray_DEVICERESTOREDCALLBACK m_deviceRestoredCallbacks; // 0x184
TSGrowableArray_TEXTURERECREATIONCALLBACK m_textureRecreationCallbacks;
TSGrowableArray_STEREOCHANGEDCALLBACK m_stereoChangedCallbacks; // check darwin @ 00a2b779
EGxApi m_api; // 0x1b4
uint32_t m_cpuFeatures;
CGxFormat m_format;
CGxCaps m_caps;
uint32_t m_baseMipLevel;
CGxGammaRamp m_gammaRamp;
CGxGammaRamp m_systemGammaRamp;
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
int32_t m_context;
// Set to zero by CGxDevice::ScenePresent
// prevents Draw from working if != 0
// m_inRenderPass?
int32_t intF5C;
int32_t m_windowVisible;
// set to 1 by ICursorClip
int32_t m_windowFocus;
// Incremented by CGxDevice::ScenePresent
int32_t m_frameCount; // m_perfCounter?
// seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
int32_t m_viewportDirty; // m_viewportDirty
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;
// CGxMatrixStack m_xforms[GxXforms_Last];
CGxMatrixStack m_xforms[11];
CGxMatrixStack m_texGen[8];
// used by CGxDevice::ClipPlaneSet
// seems to be a bitmask to note which clip planes are set
uint32_t m_clipPlaneMask;
// used by:
// CGxDevice::ClipPlaneSet
C4Plane m_clipPlane[6]; // m_clipPlanes?
// used by
// CGxDeviceD3d::DeviceSetRenderTarget
// set to 1
// CGxDeviceD3d::IStateSyncScissorRect
int32_t m_scissorRectDirty; // m_scissorRectDirty?
CRect m_scissorRect;
// something to do with lighting?
// uint32_t unk2548[72];
CGxApiLight m_lights[4];
// uint32_t unk2536[60];
TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
uint32_t m_appMasterEnables;
uint32_t m_hwMasterEnables;
TSList_CGxPool m_poolList;
uint32_t unk276C[3];
// CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxBuf* m_bufLocked[2];
CGxPool* m_vertexPool;
CGxPool* m_indexPool;
// CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxBuf* m_streamBufs[2];
// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxVertexAttrib m_primVertexFormatAttrib[14];
// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[14];
uint32_t m_primVertexMask;
uint32_t m_primVertexDirty;
EGxVertexBufferFormat m_primVertexFormat;
CGxBuf* m_primVertexBuf;
uint32_t m_primVertexSize;
CGxBuf* m_primIndexBuf;
int32_t m_primIndexDirty;
// EmergencyMem m_emergencyMem[GxPoolTargets_Last];
EmergencyMem m_emergencyMem[2]; // 0x28C4
TSFixedArray_CGxAppRenderState m_appRenderStates;
TSFixedArray_CGxStateBom m_hwRenderStates;
// Accessed by ITexForceRecreation
TSExplicitList_CGxTex m_textures; // 0x2904 (size 0xC)
CGxDevice__TextureTarget m_textureTarget[2];
TSExplicitList_CGxQuery m_queryList; // 0x2928
int32_t m_scrShotClick; // 0x2934
uint32_t m_scrShotWidth; // 0x2938
uint32_t m_scrShotHeight; // 0x293C
TSGrowableArray_CImVector m_scrShotPixels; // 0x2940
int32_t m_cursorVisible;
int32_t m_hwCursor; // 0x2954 (size 0x4)
uint32_t m_cursorHotspotX;
uint32_t m_cursorHotspotY;
uint32_t m_cursor[1024]; // 0x2960 (size 0x4)
CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
float m_cursorDepth; // 0x3964 (size 0x4)
// 0x3968 == 14692 (the complete size of CGxDevice)
};
#endif
#endif

View file

@ -1,8 +1,8 @@
#ifndef GX_TEXTURE_H
#define GX_TEXTURE_H
#include "tempest/rect.h"
#include "common/handle.h"
#include "tempest/rect.h"
#include "storm/array.h"
@ -10,50 +10,60 @@ typedef HOBJECT HTEXTURE;
STORM_TS_GROWABLE_ARRAY(HTEXTURE);
typedef struct CGxTexFlags CGxTexFlags;
typedef struct CGxTex CGxTex;
typedef struct CGxTex CGxTex;
// !gxTex->m_flags.m_multiSampled
struct CGxTexFlags {
// unsigned __int32 m_filter : 3;
// unsigned __int32 m_wrapU : 1;
// unsigned __int32 m_wrapV : 1;
// unsigned __int32 m_forceMipTracking : 1;
// unsigned __int32 m_generateMipMaps : 1;
// unsigned __int32 m_renderTarget : 1;
// unsigned __int32 m_maxAnisotropy : 5;
// unsigned __int32 m_filter : 3;
// unsigned __int32 m_wrapU : 1;
// unsigned __int32 m_wrapV : 1;
// unsigned __int32 m_forceMipTracking : 1;
// unsigned __int32 m_generateMipMaps : 1;
// unsigned __int32 m_renderTarget : 1;
// unsigned __int32 m_maxAnisotropy : 5;
uint32_t f_flags;
uint32_t f_flags;
};
STORM_TS_LIST(CGxTex);
struct CGxTex {
CiRect m_updateRect;
int16_t m_updatePlaneMin;
int16_t m_updatePlaneMax;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint32_t m_target;
uint32_t m_format;
uint32_t m_dataFormat;
CGxTexFlags m_flags;
void* m_userArg;
void* m_userFunc;
void* m_apiSpecificData;
void* m_apiSpecificData2;
TSLink_CGxTex m_link;
uint32_t unk48;
uint32_t unk4C;
uint32_t unk50;
uint32_t unk54;
int8_t char58;
int8_t char59;
int8_t m_needsUpdate;
int8_t m_needsCreation;
int8_t m_needsFlagUpdate;
int8_t char5D;
uint16_t m_pad;
CiRect m_updateRect;
int16_t m_updatePlaneMin;
int16_t m_updatePlaneMax;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint32_t m_target;
uint32_t m_format;
uint32_t m_dataFormat;
CGxTexFlags m_flags;
void* m_userArg;
void* m_userFunc;
void* m_apiSpecificData;
void* m_apiSpecificData2;
TSLink_CGxTex m_link;
uint32_t unk48;
uint32_t unk4C;
uint32_t unk50;
uint32_t unk54;
int8_t char58;
int8_t char59;
int8_t m_needsUpdate;
int8_t m_needsCreation;
int8_t m_needsFlagUpdate;
int8_t char5D;
uint16_t m_pad;
};
#endif
typedef void (*GxTexCallback_interface)(
EGxTexCommand,
uint32_t,
uint32_t,
uint32_t,
uint32_t,
void*,
uint32_t*,
void**);
typedef GxTexCallback_interface GxTexCallback;
#endif

View file

@ -5,7 +5,6 @@
#include "storm/array.h"
DECLARE_ENUM(EGxApi);
DECLARE_ENUM(EGxBlend);
DECLARE_ENUM(EGxBuffer);
@ -21,6 +20,7 @@ DECLARE_ENUM(EGxShPS);
DECLARE_ENUM(EGxShTarget);
DECLARE_ENUM(EGxShVS);
DECLARE_ENUM(EGxQueryType);
DECLARE_ENUM(EGxQueryParam);
DECLARE_ENUM(EGxTexCommand);
DECLARE_ENUM(EGxTexFilter);
DECLARE_ENUM(EGxTexFormat);
@ -39,373 +39,349 @@ DECLARE_STRUCT(MipBits);
DECLARE_STRUCT(CGxGammaRamp);
enum EGxApi {
GxApi_OpenGl = 0,
GxApi_D3d9 = 1,
GxApi_D3d9Ex = 2,
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_OpenGl = 0,
GxApi_D3d9 = 1,
GxApi_D3d9Ex = 2,
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
};
enum EGxBlend {
GxBlend_Opaque = 0,
GxBlend_AlphaKey = 1,
GxBlend_Alpha = 2,
GxBlend_Add = 3,
GxBlend_Mod = 4,
GxBlend_Mod2x = 5,
GxBlend_ModAdd = 6,
GxBlend_InvSrcAlphaAdd = 7,
GxBlend_InvSrcAlphaOpaque = 8,
GxBlend_SrcAlphaOpaque = 9,
GxBlend_NoAlphaAdd = 10,
GxBlend_ConstantAlpha = 11,
GxBlends_Last = 12
GxBlend_Opaque = 0,
GxBlend_AlphaKey = 1,
GxBlend_Alpha = 2,
GxBlend_Add = 3,
GxBlend_Mod = 4,
GxBlend_Mod2x = 5,
GxBlend_ModAdd = 6,
GxBlend_InvSrcAlphaAdd = 7,
GxBlend_InvSrcAlphaOpaque = 8,
GxBlend_SrcAlphaOpaque = 9,
GxBlend_NoAlphaAdd = 10,
GxBlend_ConstantAlpha = 11,
GxBlends_Last = 12
};
enum EGxBuffer {
GxBuffers_Color = 0,
GxBuffers_Depth = 1,
GxBuffers_Last = 2
};
enum EGxBuffer { GxBuffers_Color = 0, GxBuffers_Depth = 1, GxBuffers_Last = 2 };
enum EGxColorFormat {
GxCF_argb = 0,
GxCF_rgba = 1,
GxColorFormats_Last = 2,
GxCF_argb = 0,
GxCF_rgba = 1,
GxColorFormats_Last = 2,
};
enum EGxFontHJusts {
GxHJ_Left = 0,
GxHJ_Center = 1,
GxHJ_Right = 2,
GxHJ_Last = 3
};
enum EGxFontHJusts { GxHJ_Left = 0, GxHJ_Center = 1, GxHJ_Right = 2, GxHJ_Last = 3 };
enum EGxFontVJusts {
GxVJ_Top = 0,
GxVJ_Middle = 1,
GxVJ_Bottom = 2,
GxVJ_Last = 3
};
enum EGxFontVJusts { GxVJ_Top = 0, GxVJ_Middle = 1, GxVJ_Bottom = 2, GxVJ_Last = 3 };
enum EGxMasterEnables {
GxMasterEnable_Lighting = 0,
GxMasterEnable_Fog = 1,
GxMasterEnable_DepthTest = 2,
GxMasterEnable_DepthWrite = 3,
GxMasterEnable_ColorWrite = 4,
GxMasterEnable_Culling = 5,
GxMasterEnable_DoubleBuffering = 6,
GxMasterEnable_NormalProjection = 7,
GxMasterEnable_PolygonFill = 8,
GxMasterEnables_Last = 9
GxMasterEnable_Lighting = 0,
GxMasterEnable_Fog = 1,
GxMasterEnable_DepthTest = 2,
GxMasterEnable_DepthWrite = 3,
GxMasterEnable_ColorWrite = 4,
GxMasterEnable_Culling = 5,
GxMasterEnable_DoubleBuffering = 6,
GxMasterEnable_NormalProjection = 7,
GxMasterEnable_PolygonFill = 8,
GxMasterEnables_Last = 9
};
enum EGxOverride {
GxOverride_PixelShader = 0,
GxOverride_Unk1 = 1,
GxOverride_Unk2 = 2,
GxOverride_Unk3 = 3,
GxOverride_Unk4 = 4,
GxOverride_Unk5 = 5,
GxOverride_Unk6 = 6,
GxOverride_Unk7 = 7,
GxOverride_Unk8 = 8,
GxOverrides_Last = 9
GxOverride_PixelShader = 0,
GxOverride_Unk1 = 1,
GxOverride_Unk2 = 2,
GxOverride_Unk3 = 3,
GxOverride_Unk4 = 4,
GxOverride_Unk5 = 5,
GxOverride_Unk6 = 6,
GxOverride_Unk7 = 7,
GxOverride_Unk8 = 8,
GxOverrides_Last = 9
};
enum EGxPrim {
GxPrim_Points = 0,
GxPrim_Lines = 1,
GxPrim_LineStrip = 2,
GxPrim_Triangles = 3,
GxPrim_TriangleStrip = 4,
GxPrim_TriangleFan = 5,
GxPrims_Last = 6
GxPrim_Points = 0,
GxPrim_Lines = 1,
GxPrim_LineStrip = 2,
GxPrim_Triangles = 3,
GxPrim_TriangleStrip = 4,
GxPrim_TriangleFan = 5,
GxPrims_Last = 6
};
enum EGxPrimMask {
GxPrim_Position = 0x1,
GxPrim_BlendWeight = 0x2,
GxPrim_BlendIndices = 0x4,
GxPrim_Normal = 0x8,
GxPrim_Color0 = 0x10,
GxPrim_Color1 = 0x20,
GxPrim_TexCoord0 = 0x40,
GxPrim_TexCoord1 = 0x80
GxPrim_Position = 0x1,
GxPrim_BlendWeight = 0x2,
GxPrim_BlendIndices = 0x4,
GxPrim_Normal = 0x8,
GxPrim_Color0 = 0x10,
GxPrim_Color1 = 0x20,
GxPrim_TexCoord0 = 0x40,
GxPrim_TexCoord1 = 0x80
};
enum EGxQueryParam { GxQueryParam_Unk0 = 0, GxQueryParams_Last = 1 };
enum EGxRenderState {
GxRs_PolygonOffset = 0,
GxRs_MatDiffuse = 1,
GxRs_MatEmissive = 2,
GxRs_MatSpecular = 3,
GxRs_MatSpecularExp = 4,
GxRs_NormalizeNormals = 5,
GxRs_BlendingMode = 6,
GxRs_AlphaRef = 7,
GxRs_FogStart = 8,
GxRs_FogEnd = 9,
GxRs_FogColor = 10,
GxRs_Lighting = 11,
GxRs_Fog = 12,
GxRs_DepthTest = 13,
GxRs_DepthFunc = 14,
GxRs_DepthWrite = 15,
GxRs_ColorWrite = 16,
GxRs_Culling = 17,
GxRs_ClipPlaneMask = 18,
GxRs_Multisample = 19,
GxRs_ScissorTest = 20,
GxRs_Texture0 = 21,
GxRs_Texture1 = 22,
GxRs_Texture2 = 23,
GxRs_Texture3 = 24,
GxRs_Texture4 = 25,
GxRs_Texture5 = 26,
GxRs_Texture6 = 27,
GxRs_Texture7 = 28,
GxRs_Texture8 = 29,
GxRs_Texture9 = 30,
GxRs_Texture10 = 31,
GxRs_Texture11 = 32,
GxRs_Texture12 = 33,
GxRs_Texture13 = 34,
GxRs_Texture14 = 35,
GxRs_Texture15 = 36,
GxRs_ColorOp0 = 37,
GxRs_ColorOp1 = 38,
GxRs_ColorOp2 = 39,
GxRs_ColorOp3 = 40,
GxRs_ColorOp4 = 41,
GxRs_ColorOp5 = 42,
GxRs_ColorOp6 = 43,
GxRs_ColorOp7 = 44,
GxRs_AlphaOp0 = 45,
GxRs_AlphaOp1 = 46,
GxRs_AlphaOp2 = 47,
GxRs_AlphaOp3 = 48,
GxRs_AlphaOp4 = 49,
GxRs_AlphaOp5 = 50,
GxRs_AlphaOp6 = 51,
GxRs_AlphaOp7 = 52,
GxRs_TexGen0 = 53,
GxRs_TexGen1 = 54,
GxRs_TexGen2 = 55,
GxRs_TexGen3 = 56,
GxRs_TexGen4 = 57,
GxRs_TexGen5 = 58,
GxRs_TexGen6 = 59,
GxRs_TexGen7 = 60,
GxRs_TextureShader0 = 61,
GxRs_TextureShader1 = 62,
GxRs_TextureShader2 = 63,
GxRs_TextureShader3 = 64,
GxRs_TextureShader4 = 65,
GxRs_TextureShader5 = 66,
GxRs_TextureShader6 = 67,
GxRs_TextureShader7 = 68,
GxRs_TextureCoord0 = 69,
GxRs_TextureCoord1 = 70,
GxRs_TextureCoord2 = 71,
GxRs_TextureCoord3 = 72,
GxRs_TextureCoord4 = 73,
GxRs_TextureCoord5 = 74,
GxRs_TextureCoord6 = 75,
GxRs_TextureCoord7 = 76,
GxRs_VertexShader = 77,
GxRs_PixelShader = 78,
GxRs_PointScale = 79,
GxRs_PointScaleAttenuation = 80,
GxRs_PointScaleMin = 81,
GxRs_PointScaleMax = 82,
GxRs_PointSprite = 83,
Unk84 = 84, // LineWidth? BlendFactor?
GxRs_ColorMaterial = 85,
GxRenderStates_Last = 86
GxRs_PolygonOffset = 0,
GxRs_MatDiffuse = 1,
GxRs_MatEmissive = 2,
GxRs_MatSpecular = 3,
GxRs_MatSpecularExp = 4,
GxRs_NormalizeNormals = 5,
GxRs_BlendingMode = 6,
GxRs_AlphaRef = 7,
GxRs_FogStart = 8,
GxRs_FogEnd = 9,
GxRs_FogColor = 10,
GxRs_Lighting = 11,
GxRs_Fog = 12,
GxRs_DepthTest = 13,
GxRs_DepthFunc = 14,
GxRs_DepthWrite = 15,
GxRs_ColorWrite = 16,
GxRs_Culling = 17,
GxRs_ClipPlaneMask = 18,
GxRs_Multisample = 19,
GxRs_ScissorTest = 20,
GxRs_Texture0 = 21,
GxRs_Texture1 = 22,
GxRs_Texture2 = 23,
GxRs_Texture3 = 24,
GxRs_Texture4 = 25,
GxRs_Texture5 = 26,
GxRs_Texture6 = 27,
GxRs_Texture7 = 28,
GxRs_Texture8 = 29,
GxRs_Texture9 = 30,
GxRs_Texture10 = 31,
GxRs_Texture11 = 32,
GxRs_Texture12 = 33,
GxRs_Texture13 = 34,
GxRs_Texture14 = 35,
GxRs_Texture15 = 36,
GxRs_ColorOp0 = 37,
GxRs_ColorOp1 = 38,
GxRs_ColorOp2 = 39,
GxRs_ColorOp3 = 40,
GxRs_ColorOp4 = 41,
GxRs_ColorOp5 = 42,
GxRs_ColorOp6 = 43,
GxRs_ColorOp7 = 44,
GxRs_AlphaOp0 = 45,
GxRs_AlphaOp1 = 46,
GxRs_AlphaOp2 = 47,
GxRs_AlphaOp3 = 48,
GxRs_AlphaOp4 = 49,
GxRs_AlphaOp5 = 50,
GxRs_AlphaOp6 = 51,
GxRs_AlphaOp7 = 52,
GxRs_TexGen0 = 53,
GxRs_TexGen1 = 54,
GxRs_TexGen2 = 55,
GxRs_TexGen3 = 56,
GxRs_TexGen4 = 57,
GxRs_TexGen5 = 58,
GxRs_TexGen6 = 59,
GxRs_TexGen7 = 60,
GxRs_TextureShader0 = 61,
GxRs_TextureShader1 = 62,
GxRs_TextureShader2 = 63,
GxRs_TextureShader3 = 64,
GxRs_TextureShader4 = 65,
GxRs_TextureShader5 = 66,
GxRs_TextureShader6 = 67,
GxRs_TextureShader7 = 68,
GxRs_TextureCoord0 = 69,
GxRs_TextureCoord1 = 70,
GxRs_TextureCoord2 = 71,
GxRs_TextureCoord3 = 72,
GxRs_TextureCoord4 = 73,
GxRs_TextureCoord5 = 74,
GxRs_TextureCoord6 = 75,
GxRs_TextureCoord7 = 76,
GxRs_VertexShader = 77,
GxRs_PixelShader = 78,
GxRs_PointScale = 79,
GxRs_PointScaleAttenuation = 80,
GxRs_PointScaleMin = 81,
GxRs_PointScaleMax = 82,
GxRs_PointSprite = 83,
Unk84 = 84, // LineWidth? BlendFactor?
GxRs_ColorMaterial = 85,
GxRenderStates_Last = 86
};
STORM_TS_GROWABLE_ARRAY(EGxRenderState);
enum EGxShPS {
GxShPS_none = 0,
GxShPS_ps_1_1 = 1,
GxShPS_ps_1_4 = 2,
GxShPS_ps_2_0 = 3,
GxShPS_ps_3_0 = 4,
GxShPS_ps_4_0 = 5,
GxShPS_ps_5_0 = 6,
GxShPS_nvrc = 7,
GxShPS_nvts = 8,
GxShPS_nvts2 = 9,
GxShPS_nvts3 = 10,
GxShPS_nvfp2 = 11,
GxShPS_arbfp1 = 12,
GxShPS_glsl = 13,
GxShPS_none = 0,
GxShPS_ps_1_1 = 1,
GxShPS_ps_1_4 = 2,
GxShPS_ps_2_0 = 3,
GxShPS_ps_3_0 = 4,
GxShPS_ps_4_0 = 5,
GxShPS_ps_5_0 = 6,
GxShPS_nvrc = 7,
GxShPS_nvts = 8,
GxShPS_nvts2 = 9,
GxShPS_nvts3 = 10,
GxShPS_nvfp2 = 11,
GxShPS_arbfp1 = 12,
GxShPS_glsl = 13,
};
enum EGxShTarget {
GxSh_Vertex = 0,
GxSh_Hull = 1,
GxSh_Domain = 2,
GxSh_Geometry = 3,
GxSh_Pixel = 4,
GxSh_Compute = 5,
GxShTargets_Last = 6
GxSh_Vertex = 0,
GxSh_Hull = 1,
GxSh_Domain = 2,
GxSh_Geometry = 3,
GxSh_Pixel = 4,
GxSh_Compute = 5,
GxShTargets_Last = 6
};
enum EGxShVS {
GxShVS_none = 0,
GxShVS_vs_1_1 = 1,
GxShVS_vs_2_0 = 2,
GxShVS_vs_3_0 = 3,
GxShVS_vs_4_0 = 4,
GxShVS_vs_5_0 = 5,
GxShVS_arbvp1 = 6,
GxShVS_arbvp1_cg12 = 7,
GxShVS_nvvp = 8,
GxShVS_nvvp2 = 9,
GxShVS_nvvp3 = 10,
GxShVS_glsl = 11
GxShVS_none = 0,
GxShVS_vs_1_1 = 1,
GxShVS_vs_2_0 = 2,
GxShVS_vs_3_0 = 3,
GxShVS_vs_4_0 = 4,
GxShVS_vs_5_0 = 5,
GxShVS_arbvp1 = 6,
GxShVS_arbvp1_cg12 = 7,
GxShVS_nvvp = 8,
GxShVS_nvvp2 = 9,
GxShVS_nvvp3 = 10,
GxShVS_glsl = 11
};
enum EGxTexCommand {
GxTex_Lock = 0,
GxTex_Latch = 1,
GxTex_Unlock = 2,
GxTex_3 = 3, //
GxTexCommands_Last = 4
GxTex_Lock = 0,
GxTex_Latch = 1,
GxTex_Unlock = 2,
GxTex_3 = 3, //
GxTexCommands_Last = 4
};
enum EGxTexFilter {
GxTex_Nearest = 0x0,
GxTex_Linear = 0x1,
GxTex_NearestMipNearest = 0x2,
GxTex_LinearMipNearest = 0x3,
GxTex_LinearMipLinear = 0x4,
GxTex_Anisotropic = 0x5,
GxTexFilters_Last = 0x6,
GxTex_Nearest = 0x0,
GxTex_Linear = 0x1,
GxTex_NearestMipNearest = 0x2,
GxTex_LinearMipNearest = 0x3,
GxTex_LinearMipLinear = 0x4,
GxTex_Anisotropic = 0x5,
GxTexFilters_Last = 0x6,
};
enum EGxTexFormat {
GxTex_Unknown = 0x0,
GxTex_Abgr8888 = 0x1,
GxTex_Argb8888 = 0x2,
GxTex_Argb4444 = 0x3,
GxTex_Argb1555 = 0x4,
GxTex_Rgb565 = 0x5,
GxTex_Dxt1 = 0x6,
GxTex_Dxt3 = 0x7,
GxTex_Dxt5 = 0x8,
GxTex_Uv88 = 0x9,
GxTex_Gr1616F = 0xA,
GxTex_R32F = 0xB,
GxTex_D24X8 = 0xC,
GxTexFormats_Last = 0xD,
GxTex_Unknown = 0x0,
GxTex_Abgr8888 = 0x1,
GxTex_Argb8888 = 0x2,
GxTex_Argb4444 = 0x3,
GxTex_Argb1555 = 0x4,
GxTex_Rgb565 = 0x5,
GxTex_Dxt1 = 0x6,
GxTex_Dxt3 = 0x7,
GxTex_Dxt5 = 0x8,
GxTex_Uv88 = 0x9,
GxTex_Gr1616F = 0xA,
GxTex_R32F = 0xB,
GxTex_D24X8 = 0xC,
GxTexFormats_Last = 0xD,
};
enum EGxTexGen {
GxTexGen_Disable = 0x0,
GxTexGen_Object = 0x1,
GxTexGen_World = 0x2,
GxTexGen_View = 0x3,
GxTexGen_ViewReflection = 0x4,
GxTexGen_ViewNormal = 0x5,
GxTexGen_SphereMap = 0x6,
GxTexGens_Last = 0x7,
GxTexGen_Disable = 0x0,
GxTexGen_Object = 0x1,
GxTexGen_World = 0x2,
GxTexGen_View = 0x3,
GxTexGen_ViewReflection = 0x4,
GxTexGen_ViewNormal = 0x5,
GxTexGen_SphereMap = 0x6,
GxTexGens_Last = 0x7,
};
enum EGxTexTarget {
GxTex_2d = 0x0,
GxTex_CubeMap = 0x1,
GxTex_Rectangle = 0x2,
GxTex_NonPow2 = 0x3,
GxTexTargets_Last = 0x4
GxTex_2d = 0x0,
GxTex_CubeMap = 0x1,
GxTex_Rectangle = 0x2,
GxTex_NonPow2 = 0x3,
GxTexTargets_Last = 0x4
};
enum EGxTexWrapMode {
GxTex_Clamp = 0,
GxTex_Wrap = 1
};
enum EGxTexWrapMode { GxTex_Clamp = 0, GxTex_Wrap = 1 };
enum EGxQueryType {
GxQueryType_Occlusion = 0,
// TODO
GxQueryType_Occlusion = 0,
// TODO
};
enum EGxXform {
GxXform_Tex0 = 0,
GxXform_Tex1 = 1,
GxXform_Tex2 = 2,
GxXform_Tex3 = 3,
GxXform_Tex4 = 4,
GxXform_Tex5 = 5,
GxXform_Tex6 = 6,
GxXform_Tex7 = 7,
GxXform_World = 8,
GxXform_Projection = 9,
GxXform_View = 10,
GxXforms_Last = 11
GxXform_Tex0 = 0,
GxXform_Tex1 = 1,
GxXform_Tex2 = 2,
GxXform_Tex3 = 3,
GxXform_Tex4 = 4,
GxXform_Tex5 = 5,
GxXform_Tex6 = 6,
GxXform_Tex7 = 7,
GxXform_World = 8,
GxXform_Projection = 9,
GxXform_View = 10,
GxXforms_Last = 11
};
enum EGxuDrawListCategory {
GxuCat_0 = 0,
GxuCat_1 = 1,
GxuCat_2 = 2
};
enum EGxuDrawListCategory { GxuCat_0 = 0, GxuCat_1 = 1, GxuCat_2 = 2 };
enum EGxWM {
GxWM_Size = 0,
GxWM_DisplayChange = 1,
GxWM_Destroy = 2,
GxWM_SetFocus = 3,
GxWM_KillFocus = 4,
GxWM_Size = 0,
GxWM_DisplayChange = 1,
GxWM_Destroy = 2,
GxWM_SetFocus = 3,
GxWM_KillFocus = 4,
};
enum COLOR_FILE_FORMAT {
COLOR_JPEG = 0,
COLOR_PAL = 1,
COLOR_DXT = 2,
COLOR_3 = 3
};
enum COLOR_FILE_FORMAT { COLOR_JPEG = 0, COLOR_PAL = 1, COLOR_DXT = 2, COLOR_3 = 3 };
enum PIXEL_FORMAT {
PIXEL_DXT1 = 0x0,
PIXEL_DXT3 = 0x1,
PIXEL_ARGB8888 = 0x2,
PIXEL_ARGB1555 = 0x3,
PIXEL_ARGB4444 = 0x4,
PIXEL_RGB565 = 0x5,
PIXEL_A8 = 0x6,
PIXEL_DXT5 = 0x7,
PIXEL_UNSPECIFIED = 0x8,
PIXEL_ARGB2565 = 0x9,
NUM_PIXEL_FORMATS = 0xA
PIXEL_DXT1 = 0x0,
PIXEL_DXT3 = 0x1,
PIXEL_ARGB8888 = 0x2,
PIXEL_ARGB1555 = 0x3,
PIXEL_ARGB4444 = 0x4,
PIXEL_RGB565 = 0x5,
PIXEL_A8 = 0x6,
PIXEL_DXT5 = 0x7,
PIXEL_UNSPECIFIED = 0x8,
PIXEL_ARGB2565 = 0x9,
NUM_PIXEL_FORMATS = 0xA
};
struct C4Pixel {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
struct C4LargePixel {
uint64_t b;
uint64_t g;
uint64_t r;
uint64_t a;
uint64_t b;
uint64_t g;
uint64_t r;
uint64_t a;
};
struct MipBits {
C4Pixel* mip[1];
C4Pixel* mip[1];
};
struct CGxGammaRamp {
uint16_t red[256];
uint16_t green[256];
uint16_t blue[256];
uint16_t red[256];
uint16_t green[256];
uint16_t blue[256];
};
#endif