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fix(profile): overhaul 3.3.5a-windows-386 to work with SuperImportSymbolsScript.py
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parent
bdb3389efb
commit
2d003672ec
39 changed files with 1476 additions and 1232 deletions
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@ -29,7 +29,7 @@ CGxDeviceD3d__IBufUnlock 0068FA60 f end=0068FADC type="int32_t __thiscall func(C
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CGxDeviceD3d__BufUnlock 0068FAE0 f end=0068FB07 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxBuf* buf, uint32_t size)"
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CGxDeviceD3d__IBufLock 0068FB10 f end=0068FCDC type="uint8_t* __thiscall func(CGxDeviceD3d* this, CGxBuf* buf)"
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CGxDeviceD3d__BufLock 0068FCE0 f end=0068FCFE type="char* __thiscall func(CGxDeviceD3d* this, CGxBuf* buf)"
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CGxDeviceD3d__BufData 0068FD00 f end=0068FD49 type="void __thiscall func(CGxDeviceD3d* this, CGxBuf* buf, const void* data, uint32_t size, uint32_t offset)"
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CGxDeviceD3d__BufData 0068FD00 f end=0068FD49 type="void __thiscall func(CGxDeviceD3d* this, CGxBuf* buf, void* data, uint32_t size, uint32_t offset)"
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CGxDeviceD3d__constructor 0068FD50 f end=0068FE80 type="void __thiscall func(CGxDeviceD3d* this)"
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CGxDeviceD3d__scalar_deleting_destructor 0068FE80 f end=0068FEC8 type="void __thiscall func(CGxDeviceD3d* this, uint8_t __flags)"
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CGxDeviceD3d__DeviceReadPixels 0068FED0 f end=00690144 type="void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_CImVector* pixels)"
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@ -39,7 +39,7 @@ CGxDeviceD3d__IDestroyD3d 006903B0 f end=006904C4
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CGxDeviceD3d__DeviceSetFormat 006904D0 f end=006905E8 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)"
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CGxDeviceD3d__DeviceDestroy 006905F0 f end=00690679 type="void __thiscall func(CGxDeviceD3d* this)"
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CGxDeviceD3d__ICreateD3d 00690680 f end=00690742 type="int32_t __thiscall func(CGxDeviceD3d* this)"
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CGxDeviceD3d__DeviceCreate 00690750 f end=00690821 type="int32_t __thiscall func(CGxDeviceD3d* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)"
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CGxDeviceD3d__DeviceCreate 00690750 f end=00690821 type="int32_t __thiscall func(CGxDeviceD3d* this, GxWindowProc windowProc, CGxFormat* format)"
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CGxDeviceD3d__DeviceCreate 00690830 f end=00690897 type="int32_t __thiscall func(CGxDeviceD3d* this, void* hwnd, CGxFormat* format)"
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CGxDeviceD3d__Sub69FAA0 0069FAA0 f end=0069FAFE type="int32_t __thiscall func(CGxDeviceD3d* this, D3DFORMAT format)"
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CGxDeviceD3d__ICreateD3dVB 0069FB00 f end=0069FB68 type="LPDIRECT3DVERTEXBUFFER9 __thiscall func(EGxPoolUsage usage, uint32_t size)"
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@ -97,7 +97,7 @@ CGxDeviceD3d__CapsWindowSize 006A5A00 f end=006A5A25 type="void __thiscall func(
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CGxDeviceD3d__IXformSetWorld 006A5A30 f end=006A5A92 type="void __thiscall func(CGxDeviceD3d* this)"
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CGxDeviceD3d__IXformSetTex 006A5AA0 f end=006A5C65 type="void __thiscall func(CGxDeviceD3d* this, uint32_t tmu)"
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CGxDeviceD3d__IBindPixelShader 006A5C70 f end=006A5D48 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* ps)"
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CGxDeviceD3d__IShaderReload 006A5D50 f end=006A5E07 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader, const char* a2, const char* a3)"
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CGxDeviceD3d__IShaderReload 006A5D50 f end=006A5E07 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader, char* a2, char* a3)"
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CGxDeviceD3d__IShaderCreate 006A5E10 f end=006A5E36 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
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CGxDeviceD3d__IReleaseD3dShaders 006A5E40 f end=006A5EEC type="void __thiscall func(CGxDeviceD3d* this, int32_t freeShaders)"
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CGxDeviceD3d__SceneClear 006A74B0 f end=006A7538 type="void __thiscall func(CGxDeviceD3d* this, uint32_t mask, CImVector color)"
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