mirror of
https://github.com/thunderbrewhq/binana.git
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feat(profile): refactor lua, bc code
This commit is contained in:
parent
e79ee08905
commit
37db5336e4
40 changed files with 3424 additions and 0 deletions
180
profile/3.3.5a-windows-386/include/map/adt_chunks.h
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180
profile/3.3.5a-windows-386/include/map/adt_chunks.h
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#ifndef MAP_ADT_CHUNKS_H
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#define MAP_ADT_CHUNKS_H
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DECLARE_STRUCT(SMMapHeader);
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DECLARE_STRUCT(SMChunkInfo);
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DECLARE_STRUCT(SMDoodadDef);
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DECLARE_STRUCT(SMMapObjDef);
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DECLARE_STRUCT(SMChunk);
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DECLARE_STRUCT(SLVert);
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DECLARE_STRUCT(SMLayer);
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DECLARE_STRUCT(SLTiles);
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DECLARE_STRUCT(SWFlowv);
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DECLARE_STRUCT(SOVert);
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DECLARE_STRUCT(SMVert);
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DECLARE_STRUCT(SWVert);
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DECLARE_STRUCT(SMLiquidChunk);
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DECLARE_STRUCT(CWSoundEmitter);
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#include "tempest/box.h"
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#include "tempest/sphere.h"
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#include "tempest/vector.h"
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struct SMMapHeader {
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uint32_t flags;
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uint32_t mcin; // MCIN*, Cata+: obviously gone. probably all offsets gone, except mh2o(which
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// remains in root file).
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uint32_t mtex; // MTEX*
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uint32_t mmdx; // MMDX*
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uint32_t mmid; // MMID*
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uint32_t mwmo; // MWMO*
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uint32_t mwid; // MWID*
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uint32_t mddf; // MDDF*
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uint32_t modf; // MODF*
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uint32_t mfbo; // MFBO* this is only set if flags & mhdr_MFBO.
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uint32_t mh2o; // MH2O*
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uint32_t mtxf; // MTXF*
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uint8_t mamp_value; // Cata+, explicit MAMP chunk overrides data
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uint8_t padding[3];
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uint32_t unused[3];
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};
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struct SMChunkInfo {
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uint32_t offset; // absolute offset.
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uint32_t size; // the size of the MCNK chunk, this is refering to.
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uint32_t flags; // always 0. only set in the client., FLAG_LOADED = 1
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union {
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char pad[4];
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uint32_t asyncId; // not in the adt file. client use only
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};
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};
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struct SMDoodadDef {
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uint32_t nameId; // references an entry in the MMID chunk, specifying the model t // if flag
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// mddf_entry_is_filedata_id is set, a file data id instead, ignoring MMID.
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uint32_t uniqueId; // this ID should be unique for all ADTs currently loaded. Best, they are
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// unique for the whole map. Blizzar // these
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// unique for the whole game.
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C3Vector position; // This is relative to a corner of the map. Subtract 17066 from the non
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// vertical values and you should start t //
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// something that makes sense. You'll then likely have to negate one of the
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// non vertical values in wha // coordinate
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// system you're using to finally move it into place.
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C3Vector rotation; // degrees. This is not the same coordinate system orientation like the ADT
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// itself! (see history.)
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uint16_t scale; // 1024 is the default size equaling 1.0f.
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uint16_t flags; // values from enum MDDFFlags.
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};
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struct SMMapObjDef {
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uint32_t nameId; // references an entry in the MWID chunk, specifying the model to use.
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uint32_t uniqueId; // this ID should be unique for all ADTs currently loaded. Best, they are
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// unique for the whole map.
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C3Vector position;
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C3Vector rotation; // same as in MDDF.
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CAaBox extents; // position plus the transformed wmo bounding box. used for defining if they are
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// rendered as well as collision.
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uint16_t flags; // values from enum MODFFlags.
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uint16_t doodadSet; // which WMO doodad set is used. Traditionally references WMO#MODS_chunk, if
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// modf_use_sets_from_mwds is set, references #MWDR_.28Shadowlands.2B.29
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uint16_t nameSet; // which WMO name set is used. Used for renaming goldshire inn to northshire
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// inn while using the same model.
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uint16_t scale; // Legion+: scale, 1024 means 1 (same as MDDF). Padding in 0.5.3 alpha.
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};
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struct SMChunk {
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uint32_t flags;
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C2iVector index;
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uint32_t nLayers;
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uint32_t nDoodadRefs;
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uint32_t ofsHeight;
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uint32_t ofsNormal;
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uint32_t ofsLayer;
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uint32_t ofsRefs;
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uint32_t ofsAlpha;
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uint32_t sizeAlpha;
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uint32_t ofsShadow;
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uint32_t sizeShadow;
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uint32_t areaid;
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uint32_t nMapObjRefs;
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uint32_t holes;
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uint8_t low_quality_texture_map[0x10];
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uint32_t predTex;
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uint32_t nEffectDoodad;
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uint32_t ofsSndEmitters;
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uint32_t nSndEmitters;
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uint32_t ofsLiquid;
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uint32_t sizeLiquid;
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C3Vector position;
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uint32_t ofsMCCV;
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uint32_t unused1;
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uint32_t unused2;
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};
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struct SMLayer {
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uint32_t textureId;
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uint32_t flags;
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uint32_t offsetInMCAL;
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uint32_t offectId;
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};
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struct SWVert {
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char depth;
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char flow0Pct;
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char flow1Pct;
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char filler;
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float height;
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};
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struct SOVert {
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char depth;
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char foam;
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char wet;
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char filler;
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};
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struct SMVert {
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uint16_t s;
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uint16_t t;
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float height;
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};
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struct SLVert {
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union {
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SWVert waterVert;
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SOVert oceanVert;
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SMVert magmaVert;
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};
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};
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struct SLTiles {
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char tiles[8][8];
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};
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struct SWFlowv {
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CAaSphere sphere;
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C3Vector dir;
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float velocity;
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float amplitude;
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float frequency;
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};
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struct SMLiquidChunk {
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float minHeight;
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float maxHeight;
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SLVert verts[9 * 9];
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SLTiles tiles;
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uint32_t nFlowvs;
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SWFlowv flowvs[2];
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};
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struct CWSoundEmitter {
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uint32_t entry_id;
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C3Vector position;
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C3Vector size;
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};
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#endif
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29
profile/3.3.5a-windows-386/include/map/chunkgeomfactory.h
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29
profile/3.3.5a-windows-386/include/map/chunkgeomfactory.h
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#ifndef MAP_CHUNK_GEOM_FACTORY_H
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#define MAP_CHUNK_GEOM_FACTORY_H
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DECLARE_STRUCT(CChunkGeomFactory);
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#include "map/chunkliquid.h"
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#include "map/mapchunkbuf.h"
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#include "tempest/matrix.h"
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struct CChunkGeomFactory {
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void** vtable;
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uint32_t unk_04;
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uint32_t unk_08;
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uint32_t unk_0C;
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uint32_t unk_10;
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CChunkLiquid* liquidChunk;
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uint32_t unk_18;
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CMapChunkBuf* mapChunkBuf;
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uint32_t unk_20;
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uint32_t unk_24;
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uint32_t unk_28;
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uint16_t unk_flags_2C;
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uint16_t unk_flags_2E;
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uint32_t unk_30;
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C44Matrix matrix;
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};
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#endif
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40
profile/3.3.5a-windows-386/include/map/chunkliquid.h
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40
profile/3.3.5a-windows-386/include/map/chunkliquid.h
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#ifndef MAP_CHUNK_LIQUID_H
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#define MAP_CHUNK_LIQUID_H
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#include "storm/list.h"
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DECLARE_STRUCT(CChunkLiquid);
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STORM_TS_LIST(CChunkLiquid);
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#include "map/mapchunk.h"
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#include "tempest/vector.h"
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struct CChunkLiquid {
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int32_t objectIndex;
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int32_t unk_004;
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int32_t unk_008;
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C3Vector topLeftCoords;
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C3Vector center;
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float radius;
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C2Vector height;
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float resPurgeTimer;
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C2iVector tileBegin;
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C2iVector tileEnd;
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int32_t unk_044;
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int32_t unk_048;
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int32_t unk_04C;
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int32_t unk_050;
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uint8_t* tiles;
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uint8_t* liquidInstPtr;
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CMapChunk* owner;
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CChunkLiquid* prev;
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CChunkLiquid* next;
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int32_t unk_068;
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int32_t unk_06C;
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int32_t unk_070;
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int32_t unk_074;
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C3Vector verts[81];
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};
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#endif
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45
profile/3.3.5a-windows-386/include/map/detaildoodad.h
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45
profile/3.3.5a-windows-386/include/map/detaildoodad.h
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#ifndef MAP_DETAIL_DOODAD_H
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#define MAP_DETAIL_DOODAD_H
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DECLARE_STRUCT(CDetailDoodadGeomVertex);
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DECLARE_STRUCT(CDetailDoodadGeom);
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DECLARE_STRUCT(CDetailDoodadInst);
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#include "map/mapchunk.h"
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#include "storm/array.h"
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#include "system/types.h"
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#include "tempest/vector.h"
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#include "texture/texture.h"
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struct CDetailDoodadGeomVertex {
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uint16_t unk_00;
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uint16_t unk_02;
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uint32_t unk_04;
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C3Vector pos;
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float angle;
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float scale;
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C3Vector unkVec;
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uint32_t color;
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};
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STORM_TS_GROWABLE_ARRAY(CDetailDoodadGeomVertex);
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struct CDetailDoodadGeom {
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CTexture* texture;
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int32_t unkVertexCount;
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int32_t unkIndexCount;
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void* unkVertBufStream;
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void* unkIdxBufStream;
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TSGrowableArray_CDetailDoodadGeomVertex data;
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};
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struct CDetailDoodadInst {
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int32_t objectIndex;
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CDetailDoodadGeom geom[4];
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int32_t unkCounter;
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CMapChunk* mapChunkOwner;
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int32_t unk_09C;
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int32_t unk_0A0;
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};
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#endif
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13
profile/3.3.5a-windows-386/include/map/liquidparticle.h
Normal file
13
profile/3.3.5a-windows-386/include/map/liquidparticle.h
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#ifndef MAP_LIQUID_PARTICLE_H
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#define MAP_LIQUID_PARTICLE_H
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DECLARE_STRUCT(LiquidParticle);
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#include "tempest/vector.h"
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struct LiquidParticle {
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C3Vector position;
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float size;
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};
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#endif
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86
profile/3.3.5a-windows-386/include/map/maparea.h
Normal file
86
profile/3.3.5a-windows-386/include/map/maparea.h
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#ifndef MAP_MAP_AREA_H
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#define MAP_MAP_AREA_H
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DECLARE_STRUCT(CMapArea);
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DECLARE_STRUCT(CMapAreaTexture);
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DECLARE_STRUCT(CMapAreaLink);
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DECLARE_STRUCT(CMapAreaChunkLink);
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#include "map/adt_chunks.h"
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#include "map/mapchunk.h"
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#include "storm/array.h"
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#include "storm/list.h"
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#include "tempest/vector.h"
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#include "texture/texture.h"
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STORM_TS_GROWABLE_ARRAY(CMapAreaTexture);
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struct CMapAreaTexture {
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char* textureName;
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CTexture* texture;
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};
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STORM_TS_LIST(CMapAreaLink);
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struct CMapAreaLink {
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uint32_t objectIndex; // 0x00
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CMapArea* owner; // 0x04
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void* ref; // 0x08
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TSLink_CMapAreaLink refLink; // 0x0C - 0x14
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TSLink_CMapAreaLink ownerLink; // 0x14 - 0x1C
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};
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STORM_TS_LIST(CMapAreaChunkLink);
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struct CMapAreaChunkLink {
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uint32_t objectIndex; // 0x00
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CMapChunk* owner; // 0x04
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CMapArea* ref; // 0x08
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TSLink_CMapAreaChunkLink refLink; // 0x0C - 0x14
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TSLink_CMapAreaChunkLink ownerLink; // 0x14 - 0x1C
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};
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struct CMapArea {
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void** vtable;
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uint32_t objectIndex;
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uint16_t type;
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uint16_t refCount;
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uint32_t unk_0C;
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CMapArea* prev;
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CMapArea* next;
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TSExplicitList_CMapAreaLink linkList;
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C3Vector bottomRight;
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C3Vector topLeft;
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C3Vector topLeft2;
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C2iVector index;
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C2iVector tileChunkIndex;
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TSGrowableArray_CMapAreaTexture textures;
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SMMapHeader* header;
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int32_t unk_6C;
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CAsyncObject* asyncObject;
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TSExplicitList_CMapAreaChunkLink chunkLinkList;
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void* filePtr;
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int32_t fileSize;
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SMChunkInfo* chunkInfo;
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int32_t unk_8C;
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SMDoodadDef* doodadDef;
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SMMapObjDef* mapObjDef;
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int32_t doodadDefCount;
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int32_t mapObjDefCount;
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char* m2FileNames;
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char* wmoFileNames;
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uint32_t* modelFilenamesOffsets;
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uint32_t* wmoFilenamesOffsets;
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int16_t* flyingBbox;
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int32_t* textureFlags;
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uint8_t* unk_B8; // MH20
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CMapChunk* mapChunks[256];
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};
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#endif
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33
profile/3.3.5a-windows-386/include/map/mapbaseobj.h
Normal file
33
profile/3.3.5a-windows-386/include/map/mapbaseobj.h
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#ifndef MAP_MAP_BASE_OBJ_H
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#define MAP_MAP_BASE_OBJ_H
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DECLARE_STRUCT(CMapBaseObj);
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DECLARE_STRUCT(CMapBaseObjLink);
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#include "storm/list.h"
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STORM_TS_LIST(CMapBaseObjLink);
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struct CMapBaseObjLink {
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uint32_t objectIndex; // 0x00
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CMapBaseObj* owner; // 0x04
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CMapBaseObj* ref; // 0x08
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TSLink_CMapBaseObjLink refLink; // 0x0C - 0x14
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TSLink_CMapBaseObjLink ownerLink; // 0x14 - 0x1C
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};
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struct CMapBaseObj {
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void** vtable; // 0x00
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int32_t objectIndex; // 0x04
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uint16_t type; // 0x08
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uint16_t refCount; // 0x0A
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int32_t unk_C; // 0x0C
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CMapBaseObj* prev; // 0x10
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CMapBaseObj* next; // 0x14
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TSExplicitList_CMapBaseObjLink list; // 0x18 - 0x24
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};
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#endif
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120
profile/3.3.5a-windows-386/include/map/mapchunk.h
Normal file
120
profile/3.3.5a-windows-386/include/map/mapchunk.h
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#ifndef MAP_MAP_CHUNK_H
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#define MAP_MAP_CHUNK_H
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DECLARE_STRUCT(CMapChunk);
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DECLARE_STRUCT(CMapChunkLink);
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DECLARE_STRUCT(CMapChunkDoodadDefLink);
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DECLARE_STRUCT(CMapChunkMapObjDefLink);
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#include "map/maparea.h"
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#include "map/mapdoodaddef.h"
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#include "map/mapobjdef.h"
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#include "storm/list.h"
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STORM_TS_LIST(CMapChunkLink);
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struct CMapChunkLink {
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uint32_t objectIndex; // 0x00
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CMapChunk* owner; // 0x04
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CMapArea* ref; // 0x08
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TSLink_CMapChunkLink refLink; // 0x0C - 0x14
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TSLink_CMapChunkLink ownerLink; // 0x14 - 0x1C
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};
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typedef struct CMapChunkDoodadDefLink CMapChunkDoodadDefLink;
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STORM_TS_LIST(CMapChunkDoodadDefLink);
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struct CMapChunkDoodadDefLink {
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uint32_t objectIndex; // 0x00
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CMapDoodadDef* owner; // 0x04
|
||||
CMapChunk* ref; // 0x08
|
||||
TSLink_CMapChunkDoodadDefLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapChunkDoodadDefLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
typedef struct CMapChunkMapObjDefLink CMapChunkMapObjDefLink;
|
||||
STORM_TS_LIST(CMapChunkMapObjDefLink);
|
||||
struct CMapChunkMapObjDefLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapObjDef* owner; // 0x04
|
||||
CMapChunk* ref; // 0x08
|
||||
TSLink_CMapChunkMapObjDefLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapChunkMapObjDefLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
struct CMapChunk {
|
||||
void** vtable;
|
||||
uint32_t objectIndex;
|
||||
uint16_t type;
|
||||
uint16_t refCount;
|
||||
uint32_t unk_0C;
|
||||
CMapChunk* prev;
|
||||
CMapChunk* next;
|
||||
|
||||
TSExplicitList_CMapChunkLink linkList;
|
||||
|
||||
C2iVector aIndex;
|
||||
C2iVector sOffset;
|
||||
C2iVector cOffset;
|
||||
|
||||
C3Vector center;
|
||||
float radius;
|
||||
CAaBox bbox;
|
||||
C3Vector bottomRight;
|
||||
C3Vector topLeft;
|
||||
C3Vector topLeftCoords;
|
||||
float distToCamera;
|
||||
CAaBox bbox2;
|
||||
|
||||
void* detailDoodadInst;
|
||||
void* renderChunk;
|
||||
|
||||
int32_t unk_AC;
|
||||
int32_t areaId;
|
||||
int32_t unk_B4;
|
||||
int32_t unk_B8;
|
||||
int32_t unk_BC;
|
||||
int32_t unk_C0;
|
||||
|
||||
TSExplicitList_CMapChunkDoodadDefLink doodadDefLinkList;
|
||||
TSExplicitList_CMapChunkMapObjDefLink mapObjDefLinkList;
|
||||
|
||||
int32_t TSExplicitList__m_linkoffset_DC;
|
||||
void* TSExplicitList__ptr_E0;
|
||||
void* TSExplicitList__ptr2_E4;
|
||||
|
||||
// Light
|
||||
int32_t TSExplicitList__m_linkoffset_E8;
|
||||
void* TSExplicitList__ptr_EC;
|
||||
void* TSExplicitList__ptr2_F0;
|
||||
|
||||
// CMapSoundEmitter
|
||||
int32_t TSExplicitList__m_linkoffset_F4;
|
||||
void* TSExplicitList__ptr_F8;
|
||||
void* TSExplicitList__ptr2_FC;
|
||||
|
||||
// CChunkLiquid
|
||||
TSExplicitList_CChunkLiquid liquidChunkLinkList;
|
||||
|
||||
uint8_t* chunkInfoBeginPtr;
|
||||
SMChunk* header;
|
||||
uint8_t* lowQualityTexMap;
|
||||
uint8_t* predTexture;
|
||||
float* vertices;
|
||||
uint32_t* vertexShading;
|
||||
int8_t* normals;
|
||||
uint8_t* shadowMap;
|
||||
SMLayer* layers;
|
||||
uint8_t* additionalShadowmap;
|
||||
uint8_t* MCRF_ptr;
|
||||
SMLiquidChunk* liquid;
|
||||
CWSoundEmitter* soundEmitters;
|
||||
|
||||
// liquid related fields
|
||||
int32_t unk_140;
|
||||
int32_t unk_144;
|
||||
int32_t unk_148;
|
||||
int32_t unk_14C;
|
||||
int32_t unk_150;
|
||||
int32_t unk_154;
|
||||
};
|
||||
|
||||
#endif
|
||||
23
profile/3.3.5a-windows-386/include/map/mapchunkbuf.h
Normal file
23
profile/3.3.5a-windows-386/include/map/mapchunkbuf.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef MAP_MAP_CHUNK_BUF_H
|
||||
#define MAP_MAP_CHUNK_BUF_H
|
||||
|
||||
DECLARE_STRUCT(CMapChunkBuf);
|
||||
|
||||
#include "gx/buffer.h"
|
||||
|
||||
struct CMapChunkBuf {
|
||||
uint32_t unk_00;
|
||||
float flushTimer;
|
||||
|
||||
uint32_t vertexDataSize;
|
||||
uint32_t indexDataSize;
|
||||
|
||||
CGxBuf* vertexBuf;
|
||||
CGxBuf* indexBuf;
|
||||
CGxPool* vertexPool;
|
||||
CGxPool* indexPool;
|
||||
uint32_t unk_20;
|
||||
uint32_t unk_24;
|
||||
};
|
||||
|
||||
#endif
|
||||
79
profile/3.3.5a-windows-386/include/map/mapdoodaddef.h
Normal file
79
profile/3.3.5a-windows-386/include/map/mapdoodaddef.h
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
#ifndef MAP_MAP_DOODAD_DEF_H
|
||||
#define MAP_MAP_DOODAD_DEF_H
|
||||
|
||||
DECLARE_STRUCT(CMapDoodadDef);
|
||||
DECLARE_STRUCT(CMapDoodadDefMapChunkLink);
|
||||
|
||||
#include "m2/model.h"
|
||||
#include "map/maparea.h"
|
||||
#include "map/mapbaseobj.h"
|
||||
#include "storm/list.h"
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/matrix.h"
|
||||
#include "tempest/sphere.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
STORM_TS_LIST(CMapDoodadDefMapChunkLink);
|
||||
struct CMapDoodadDefMapChunkLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapDoodadDef* owner; // 0x04
|
||||
CMapBaseObj* ref; // 0x08 //could be CMapChunk* or CMapObjDefGroup*
|
||||
TSLink_CMapDoodadDefMapChunkLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapDoodadDefMapChunkLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
struct CMapDoodadDef {
|
||||
void** vtable; // 0x00
|
||||
int32_t objectIndex; // 0x04
|
||||
uint16_t type; // 0x08
|
||||
uint16_t refCount; // 0x0A
|
||||
int32_t unk_C; // 0x0C
|
||||
CMapDoodadDef* prev; // 0x10
|
||||
CMapDoodadDef* next; // 0x14
|
||||
|
||||
TSExplicitList_CMapDoodadDefMapChunkLink linkList;
|
||||
|
||||
// CMapStaticEntity fields
|
||||
int32_t unk_024; // 0x24
|
||||
uint32_t unkFlags_28; // 0x28
|
||||
int32_t unkCounter; // 0x2C
|
||||
float unk_030; // 0x30
|
||||
CM2Model* model;
|
||||
CAaSphere sphere;
|
||||
CAaBox bboxStaticEntity;
|
||||
C3Vector vec2;
|
||||
C3Vector position;
|
||||
float scale; // 0x78
|
||||
int32_t unk_07C; // 0x7C
|
||||
int32_t unk_080; // 0x80
|
||||
CImVector m2AmbietColor; // 0x84
|
||||
CImVector m2DiffuseColor; // 0x88
|
||||
float unk_08C; // 0x8C
|
||||
// end
|
||||
|
||||
// CMapDoodadDef fields
|
||||
uint32_t unkFlags_090; // 0x90
|
||||
void* unk_094; // 0x94
|
||||
void* unk_098; // 0x98
|
||||
void* prevMapDoodadDef_09C; // 0x9C
|
||||
void* nextMapDoodadDef_0A0; // 0xA0
|
||||
int32_t unk_0A4; // 0xA4
|
||||
int32_t unk_0A8; // 0xA8
|
||||
int32_t unk_0AC; // 0xAC
|
||||
int32_t unk_0B0; // 0xB0
|
||||
int32_t unk_0B4; // 0xB4
|
||||
int32_t unk_0B8; // 0xB8
|
||||
int32_t unk_0BC; // 0xBC
|
||||
CAaBox bboxDoodadDef;
|
||||
C44Matrix mat;
|
||||
C44Matrix identity;
|
||||
int32_t unk_158; // 0x158 sound
|
||||
int32_t unk_15C; // 0x15C
|
||||
int32_t unk_160; // 0x160
|
||||
int32_t unk_164; // 0x164
|
||||
int32_t unk_168; // 0x168
|
||||
int32_t unk_16C; // 0x16C
|
||||
// end
|
||||
};
|
||||
|
||||
#endif
|
||||
70
profile/3.3.5a-windows-386/include/map/mapentity.h
Normal file
70
profile/3.3.5a-windows-386/include/map/mapentity.h
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
#ifndef MAP_MAP_ENTITY_H
|
||||
#define MAP_MAP_ENTITY_H
|
||||
|
||||
DECLARE_STRUCT(CMapEntityMapChunkLink);
|
||||
DECLARE_STRUCT(CMapEntity);
|
||||
|
||||
#include "m2/model.h"
|
||||
#include "storm/list.h"
|
||||
|
||||
STORM_TS_LIST(CMapEntityMapChunkLink);
|
||||
struct CMapEntityMapChunkLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapEntity* owner; // 0x04
|
||||
void* ref; // 0x08 //could be CMapChunk* or CMapObjDefGroup*
|
||||
TSLink_CMapEntityMapChunkLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapEntityMapChunkLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
struct CMapEntity {
|
||||
// CMapBaseObj fields
|
||||
void** vtable; // 0x00
|
||||
int32_t objectIndex; // 0x04
|
||||
uint16_t type; // 0x08
|
||||
uint16_t refCount; // 0x0A
|
||||
int32_t unk_C; // 0x0C
|
||||
CMapEntity* prev; // 0x10
|
||||
CMapEntity* next; // 0x14
|
||||
|
||||
TSExplicitList_CMapEntityMapChunkLink linkList;
|
||||
// end
|
||||
|
||||
// CMapStaticEntity fields
|
||||
int32_t unk_024; // 0x24
|
||||
uint32_t unkFlags_28; // 0x28
|
||||
int32_t unkCounter; // 0x2C
|
||||
float unk_030; // 0x30
|
||||
CM2Model* model;
|
||||
CAaSphere sphere;
|
||||
CAaBox bboxStaticEntity;
|
||||
C3Vector vec2;
|
||||
C3Vector position;
|
||||
float scale; // 0x78
|
||||
int32_t unk_07C; // 0x7C
|
||||
int32_t unk_080; // 0x80
|
||||
CImVector m2AmbietColor; // 0x84
|
||||
CImVector m2DiffuseColor; // 0x88
|
||||
float unk_08C; // 0x8C
|
||||
// end
|
||||
|
||||
// CMapEntity fields
|
||||
int32_t unk_090; // 0x90
|
||||
int32_t unk_094; // 0x94
|
||||
uint64_t guid; // 0x98
|
||||
int32_t unk_0A0; // 0xA0
|
||||
int32_t unk_0A4; // 0xA4
|
||||
|
||||
int32_t unk_0A8; // 0xA8
|
||||
int32_t unk_0AC; // 0xAC
|
||||
int32_t unk_0B0; // 0xB0
|
||||
int32_t unk_0B4; // 0xB4
|
||||
int32_t unk_0B8; // 0xB8
|
||||
int32_t unk_0BC; // 0xBC
|
||||
CImVector ambientTarget;
|
||||
float dirLightScaleTarget;
|
||||
int32_t unk_0C8; // 0xC8
|
||||
int32_t unk_0CC; // 0xCC
|
||||
// end
|
||||
};
|
||||
|
||||
#endif
|
||||
177
profile/3.3.5a-windows-386/include/map/mapobj.h
Normal file
177
profile/3.3.5a-windows-386/include/map/mapobj.h
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
#ifndef MAP_MAP_OBJ_H
|
||||
#define MAP_MAP_OBJ_H
|
||||
|
||||
DECLARE_STRUCT(CMapObjGroup);
|
||||
DECLARE_STRUCT(CMapObj);
|
||||
|
||||
#include "async/object.h"
|
||||
#include "map/vbb_list.h"
|
||||
#include "map/wmo_chunks.h"
|
||||
#include "storm/list.h"
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
STORM_TS_LIST(CMapObjGroup);
|
||||
struct CMapObjGroup {
|
||||
int32_t objectIndex;
|
||||
VBBList_Block* vertsBlock;
|
||||
VBBList_Block* transparencyVertsBlock;
|
||||
VBBList_Block* indicesBlock;
|
||||
VBBList_Block* liquidVertsBlock;
|
||||
VBBList_Block* liquidIndicesBlock;
|
||||
float timer;
|
||||
void* unk_1C;
|
||||
int32_t unk_20;
|
||||
int32_t unk_24;
|
||||
int32_t unk_28;
|
||||
int16_t unk_2C[2];
|
||||
int32_t flags;
|
||||
CAaBox bbox;
|
||||
float distToCamera;
|
||||
int32_t portalStart;
|
||||
int32_t portalCount;
|
||||
int32_t fogs;
|
||||
uint16_t transparencyBatchesCount;
|
||||
uint16_t intBatchCount;
|
||||
int32_t extBatchCount;
|
||||
void* CAaBspNodePtr1;
|
||||
void* CAaBspNodePtr2;
|
||||
uint16_t* nodeFaceIndices;
|
||||
int32_t bspNodesCount;
|
||||
int32_t nodeFaceIndicesCount;
|
||||
int32_t unk_7C;
|
||||
int32_t unk_80;
|
||||
int32_t unk_84;
|
||||
int32_t unk_88;
|
||||
int32_t unk_8C;
|
||||
int32_t unk_90;
|
||||
int32_t unk_94;
|
||||
int32_t unk_98;
|
||||
int32_t unk_9C;
|
||||
int32_t unk_A0;
|
||||
int32_t unk_A4;
|
||||
int32_t unk_A8;
|
||||
int32_t unk_AC;
|
||||
int32_t unk_B0;
|
||||
CAaBox bbox2;
|
||||
int32_t unk_CC;
|
||||
int32_t unkFlags;
|
||||
int32_t unk_D4;
|
||||
int32_t minimapTag;
|
||||
char* groupName;
|
||||
SMOPoly* polyList;
|
||||
uint16_t* indices;
|
||||
int32_t unk_E8;
|
||||
C3Vector* vertexList;
|
||||
C3Vector* normalList;
|
||||
C2Vector* textureVertexList;
|
||||
int32_t unk_F8;
|
||||
SMOBatch* batchList;
|
||||
int32_t unk_100;
|
||||
int32_t unk_104;
|
||||
uint16_t* doodadRefList;
|
||||
CImVector* colorVertexList;
|
||||
CImVector* colorVertexListExtra;
|
||||
int32_t unk_114;
|
||||
C2iVector liquidVerts;
|
||||
C2iVector liquidTiles;
|
||||
C3Vector liquidCorner;
|
||||
int32_t luquidMaterialId;
|
||||
SMOLiquidVert* liquidVertexList;
|
||||
SMOLTile* liquidTileList;
|
||||
float liquidHeight;
|
||||
int32_t unk_144;
|
||||
int32_t unk_148;
|
||||
int32_t unkFlag;
|
||||
int32_t unk_150;
|
||||
int32_t polyListSize;
|
||||
int32_t indicesCount;
|
||||
int32_t unk_15C;
|
||||
int32_t vertexListCount;
|
||||
int32_t normalListCount;
|
||||
int32_t textureVertexListCount;
|
||||
int32_t unk_16C;
|
||||
int32_t batchListCount;
|
||||
int32_t unk_174;
|
||||
int32_t doodadRefListCount;
|
||||
int32_t colorVertexListSize;
|
||||
int32_t colorVertexListExtraSize;
|
||||
|
||||
int32_t wmoGroupId;
|
||||
void* filePtr;
|
||||
int32_t fileSize;
|
||||
CMapObj* parent;
|
||||
int32_t unk_194;
|
||||
CAsyncObject* asyncObjPtr;
|
||||
int32_t unkLoadedFlag;
|
||||
int32_t unkIndexMin1;
|
||||
int32_t unkIndexMax1;
|
||||
uint16_t unkIndexMin2;
|
||||
uint16_t unkIndexMax2;
|
||||
int32_t TSExplicitList__m_linkoffset;
|
||||
void* TSExplicitList__ptr;
|
||||
void* TSExplicitList__ptr2;
|
||||
CMapObjGroup* perv;
|
||||
CMapObjGroup* next;
|
||||
};
|
||||
|
||||
struct CMapObj {
|
||||
int32_t objectIndex;
|
||||
int32_t unk_04;
|
||||
int32_t unk_08;
|
||||
CMapObj* mapObjPtr1;
|
||||
int32_t unk_10;
|
||||
CMapObj* mapObjPtr2;
|
||||
int32_t unk_18;
|
||||
char m_wmoName[260];
|
||||
SMOHeader* header;
|
||||
char* textureNameList;
|
||||
char* groupNameList;
|
||||
char* skybox;
|
||||
SMOGroupInfo* groupInfo;
|
||||
C3Vector* portalVertexList;
|
||||
SMOPortal* portalList;
|
||||
SMOPortalRef* portalRefList;
|
||||
C3Vector* visBlockVertList;
|
||||
SMOVisibleBlock* visBlockList;
|
||||
SMOLight* lightList;
|
||||
SMODoodadSet* doodadSetList;
|
||||
char* doodadNameList;
|
||||
SMODoodadDef* doodadDefList;
|
||||
SMOFog* fogList;
|
||||
C4Plane* convexVolumePlanes;
|
||||
SMOMaterial* materialList;
|
||||
int32_t texturesSize;
|
||||
int32_t groupNameSize;
|
||||
int32_t groupInfoCount;
|
||||
int32_t planeVertCount;
|
||||
int32_t portalsCount;
|
||||
int32_t portalRefCount;
|
||||
int32_t visBlockVertCount;
|
||||
int32_t visBlockCount;
|
||||
int32_t ligtsCount;
|
||||
int32_t doodadSetCount;
|
||||
int32_t doodadNameSize;
|
||||
int32_t doodadDefCount;
|
||||
int32_t fogsCount;
|
||||
int32_t convexVolumePlaneCount;
|
||||
int32_t materialsCount;
|
||||
uint32_t argb_color;
|
||||
int32_t unk_1A4;
|
||||
CAaBox bbox;
|
||||
float distToCamera;
|
||||
int32_t unk_1C4;
|
||||
int32_t unk_1C8;
|
||||
void* pWmoData;
|
||||
int32_t wmoFileSize;
|
||||
int32_t refCount;
|
||||
float flushTimer;
|
||||
CAsyncObject* asyncObject;
|
||||
int32_t isGroupLoaded;
|
||||
int32_t unk_1E4;
|
||||
TSExplicitList_CMapObjGroup mapObjGroupList;
|
||||
int32_t mapObjGroupCount;
|
||||
CMapObjGroup* mapObjGroupArray[512];
|
||||
};
|
||||
|
||||
#endif
|
||||
169
profile/3.3.5a-windows-386/include/map/mapobjdef.h
Normal file
169
profile/3.3.5a-windows-386/include/map/mapobjdef.h
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
#ifndef MAP_MAP_OBJ_DEF_H
|
||||
#define MAP_MAP_OBJ_DEF_H
|
||||
|
||||
DECLARE_STRUCT(CMapObjDef);
|
||||
DECLARE_STRUCT(CMapObjDefGroup);
|
||||
DECLARE_STRUCT(CMapObjDefGroupMapObjDefLink);
|
||||
DECLARE_STRUCT(CMapObjDefMapChunkLink);
|
||||
DECLARE_STRUCT(CMapObjDefGroupDoodadDefLink);
|
||||
DECLARE_STRUCT(CMapObjDefGroupMapEntityLink);
|
||||
DECLARE_STRUCT(CMapObjDefMapObjDefGroupLink);
|
||||
|
||||
#include "map/maparea.h"
|
||||
#include "map/mapdoodaddef.h"
|
||||
#include "map/mapentity.h"
|
||||
#include "map/mapobj.h"
|
||||
#include "storm/array.h"
|
||||
#include "storm/list.h"
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/matrix.h"
|
||||
#include "tempest/sphere.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
STORM_TS_LIST(CMapObjDefMapObjDefGroupLink);
|
||||
struct CMapObjDefMapObjDefGroupLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapObjDefGroup* owner; // 0x04
|
||||
CMapObjDef* ref; // 0x08
|
||||
TSLink_CMapObjDefMapObjDefGroupLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapObjDefMapObjDefGroupLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
STORM_TS_LIST(CMapObjDefGroupMapObjDefLink);
|
||||
struct CMapObjDefGroupMapObjDefLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapObjDefGroup* owner; // 0x04
|
||||
CMapObjDef* ref; // 0x08
|
||||
TSLink_CMapObjDefGroupMapObjDefLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapObjDefGroupMapObjDefLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
STORM_TS_LIST(CMapObjDefGroupDoodadDefLink);
|
||||
struct CMapObjDefGroupDoodadDefLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapDoodadDef* owner; // 0x04
|
||||
CMapObjDef* ref; // 0x08
|
||||
TSLink_CMapObjDefGroupDoodadDefLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapObjDefGroupDoodadDefLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
STORM_TS_LIST(CMapObjDefGroupMapEntityLink);
|
||||
struct CMapObjDefGroupMapEntityLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapEntity* owner; // 0x04
|
||||
CMapObjDef* ref; // 0x08
|
||||
TSLink_CMapObjDefGroupMapEntityLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapObjDefGroupMapEntityLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
STORM_TS_GROWABLE_ARRAY(CMapObjDefGroup);
|
||||
struct CMapObjDefGroup {
|
||||
void* vtable; // 0x00
|
||||
int32_t objectIndex; // 0x04
|
||||
uint16_t type; // 0x08
|
||||
uint16_t refCount; // 0x0A
|
||||
int32_t unk_C; // 0x0C
|
||||
CMapObjDefGroup* prev; // 0x10
|
||||
CMapObjDefGroup* next; // 0x14
|
||||
|
||||
TSExplicitList_CMapObjDefGroupMapObjDefLink linkList;
|
||||
|
||||
CAaBox bbox;
|
||||
CAaSphere sphere;
|
||||
|
||||
float unk_4C; // 0x4C
|
||||
|
||||
uint32_t groupNum; // 0x50
|
||||
uint32_t unkFlags; // 0x54
|
||||
int32_t unk_58; // 0x58
|
||||
uint32_t ambientColor; // 0x5C
|
||||
int32_t unk_60; // 0x60
|
||||
int32_t unk_64; // 0x64
|
||||
int32_t unk_68; // 0x68
|
||||
|
||||
// CWFrustum
|
||||
int32_t TSExplicitList__m_linkoffset_unk_6C; // 0x6C
|
||||
void* TSExplicitList__m_ptr1_unk_70; // 0x70
|
||||
void* TSExplicitList__m_ptr2_unk_74; // 0x74
|
||||
|
||||
TSExplicitList_CMapObjDefGroupDoodadDefLink doodadDefLinkList;
|
||||
TSExplicitList_CMapObjDefGroupMapEntityLink mapEntityLinkList;
|
||||
|
||||
int32_t TSExplicitList__m_linkoffset_unk_90; // 0x90
|
||||
void* TSExplicitList__m_ptr1_unk_94; // 0x94
|
||||
void* TSExplicitList__m_ptr2_unk_98; // 0x98
|
||||
|
||||
int32_t TSExplicitList__m_linkoffset_unk_9C; // 0x9C
|
||||
void* TSExplicitList__m_ptr1_unk_A0; // 0xA0
|
||||
void* TSExplicitList__m_ptr2_unk_A4; // 0xA4
|
||||
|
||||
int32_t unk_A8; // 0xA8
|
||||
int32_t unk_AC; // 0xAC
|
||||
int32_t unk_B0; // 0xB0
|
||||
int32_t unk_B4; // 0xB4
|
||||
int32_t unk_B8; // 0xB8
|
||||
int32_t unk_BC; // 0xBC
|
||||
};
|
||||
|
||||
STORM_TS_LIST(CMapObjDefMapChunkLink);
|
||||
struct CMapObjDefMapChunkLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapObjDef* owner; // 0x04
|
||||
CMapChunk* ref; // 0x08
|
||||
TSLink_CMapObjDefMapChunkLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapObjDefMapChunkLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
struct CMapObjDef {
|
||||
void** vtable; // 0x00
|
||||
int32_t objectIndex; // 0x04
|
||||
uint16_t type; // 0x08
|
||||
uint16_t refCount; // 0x0A
|
||||
int32_t unk_C; // 0x0C
|
||||
CMapObjDef* prev; // 0x10
|
||||
CMapObjDef* next; // 0x14
|
||||
|
||||
TSExplicitList_CMapObjDefMapChunkLink linkList;
|
||||
|
||||
void* unk_24; // 0x24
|
||||
void* unk_28; // 0x28
|
||||
void* unk_2C; // 0x2C
|
||||
void* unk_30; // 0x30
|
||||
void* unk_34; // 0x34
|
||||
int32_t unk_38; // 0x38
|
||||
|
||||
C3Vector position;
|
||||
CAaBox bbox;
|
||||
CAaSphere sphere;
|
||||
C44Matrix mat;
|
||||
C44Matrix invMat;
|
||||
|
||||
int32_t unk_F0; // 0xF0
|
||||
CMapObj* owner; // 0xF4
|
||||
int32_t unk_F8; // 0xF8
|
||||
uint32_t unkFlags; // 0xFC
|
||||
int32_t unk_100; // 0x100
|
||||
int32_t unk_104; // 0x104
|
||||
int32_t unk_108; // 0x108
|
||||
int32_t unk_10C; // 0x10C
|
||||
int32_t unk_110; // 0x110
|
||||
|
||||
TSExplicitList_CMapObjDefMapObjDefGroupLink mapObjDefGroupLinkList;
|
||||
|
||||
TSGrowableArray_CMapObjDefGroup defGroups;
|
||||
|
||||
void* unk_130; // 0x130
|
||||
|
||||
int32_t TSGrowableArray__m_alloc; // 0x134
|
||||
int32_t TSGrowableArray__m_count; // 0x138
|
||||
void* TSGrowableArray__m_data; // 0x13C
|
||||
int32_t TSGrowableArray__m_chunk; // 0x140
|
||||
|
||||
uint32_t argbColor; // 0x144
|
||||
int32_t unk_148; // 0x148
|
||||
int32_t unk_14C; // 0x14C
|
||||
int32_t unk_150; // 0x150
|
||||
void* unk_154; // 0x154
|
||||
};
|
||||
|
||||
#endif
|
||||
53
profile/3.3.5a-windows-386/include/map/maprenderchunk.h
Normal file
53
profile/3.3.5a-windows-386/include/map/maprenderchunk.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
#ifndef MAP_MAP_RENDER_CHUNK_H
|
||||
#define MAP_MAP_RENDER_CHUNK_H
|
||||
|
||||
DECLARE_STRUCT(CMapRenderChunkLayer);
|
||||
DECLARE_STRUCT(CMapRenderChunk);
|
||||
|
||||
#include "gx/buffer.h"
|
||||
#include "map/mapchunk.h"
|
||||
#include "system/types.h"
|
||||
#include "tempest/vector.h"
|
||||
#include "texture/texture.h"
|
||||
|
||||
struct CMapRenderChunkLayer {
|
||||
int16_t flags;
|
||||
int16_t layerIndex;
|
||||
CTexture* texture;
|
||||
int32_t unkIndex;
|
||||
int32_t unkValue;
|
||||
CMapRenderChunk* owner;
|
||||
};
|
||||
|
||||
struct CMapRenderChunk {
|
||||
CMapRenderChunk* renderChunkPtr1;
|
||||
CMapRenderChunk* renderChunkPtr2;
|
||||
uint8_t unkFlags;
|
||||
uint8_t layersCount;
|
||||
int16_t unk_0A;
|
||||
int32_t unk_0C;
|
||||
|
||||
CMapChunk* mapChunkPtr1;
|
||||
CMapChunk* mapChunkPtr2;
|
||||
|
||||
C3Vector vec1;
|
||||
C3Vector vec2;
|
||||
float radius;
|
||||
|
||||
CMapRenderChunkLayer layers[4];
|
||||
|
||||
CTexture* terrainBlendTexture;
|
||||
CTexture* shadowTexture;
|
||||
|
||||
CGxBuf* vertexBuf;
|
||||
CGxBuf* indicesBuf;
|
||||
|
||||
int32_t unk_94;
|
||||
int32_t unk_98;
|
||||
int16_t unk_9C;
|
||||
int16_t unk_9E;
|
||||
int32_t unk_A0;
|
||||
int32_t unk_A4;
|
||||
};
|
||||
|
||||
#endif
|
||||
52
profile/3.3.5a-windows-386/include/map/mapstaticentity.h
Normal file
52
profile/3.3.5a-windows-386/include/map/mapstaticentity.h
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
#ifndef MAP_MAP_STATIC_ENTITY_H
|
||||
#define MAP_MAP_STATIC_ENTITY_H
|
||||
|
||||
DECLARE_STRUCT(CMapStaticEntityMapChunkLink);
|
||||
DECLARE_STRUCT(CMapStaticEntity);
|
||||
|
||||
#include "m2/model.h"
|
||||
#include "map/mapbaseobj.h"
|
||||
#include "storm/list.h"
|
||||
#include "system/types.h"
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/sphere.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
STORM_TS_LIST(CMapStaticEntityMapChunkLink);
|
||||
struct CMapStaticEntityMapChunkLink {
|
||||
uint32_t objectIndex; // 0x00
|
||||
CMapStaticEntity* owner; // 0x04
|
||||
void* ref; // 0x08 //could be CMapChunk* or CMapObjDefGroup*
|
||||
TSLink_CMapStaticEntityMapChunkLink refLink; // 0x0C - 0x14
|
||||
TSLink_CMapStaticEntityMapChunkLink ownerLink; // 0x14 - 0x1C
|
||||
};
|
||||
|
||||
struct CMapStaticEntity {
|
||||
void** vtable; // 0x00
|
||||
int32_t objectIndex; // 0x04
|
||||
uint16_t type; // 0x08
|
||||
uint16_t refCount; // 0x0A
|
||||
int32_t unk_C; // 0x0C
|
||||
CMapStaticEntity* prev; // 0x10
|
||||
CMapStaticEntity* next; // 0x14
|
||||
|
||||
TSExplicitList_CMapStaticEntityMapChunkLink linkList;
|
||||
|
||||
int32_t unk_024; // 0x24
|
||||
uint32_t unkFlags_28; // 0x28
|
||||
int32_t unkCounter; // 0x2C
|
||||
float unk_030; // 0x30
|
||||
CM2Model* model;
|
||||
CAaSphere sphere;
|
||||
CAaBox bbox;
|
||||
C3Vector vec2;
|
||||
C3Vector position;
|
||||
float scale; // 0x78
|
||||
int32_t unk_07C; // 0x7C
|
||||
int32_t unk_080; // 0x80
|
||||
CImVector m2AmbietColor; // 0x84
|
||||
CImVector m2DiffuseColor; // 0x88
|
||||
float unk_08C; // 0x8C
|
||||
};
|
||||
|
||||
#endif
|
||||
26
profile/3.3.5a-windows-386/include/map/particulate.h
Normal file
26
profile/3.3.5a-windows-386/include/map/particulate.h
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef MAP_PARTICULATE_H
|
||||
#define MAP_PARTICULATE_H
|
||||
|
||||
DECLARE_STRUCT(Particulate);
|
||||
|
||||
#include "map/liquidparticle.h"
|
||||
#include "texture/texture.h"
|
||||
|
||||
struct Particulate {
|
||||
LiquidParticle particles[4000];
|
||||
uint32_t maxParticles;
|
||||
C3Vector prevCameraPos;
|
||||
CTexture* texture;
|
||||
uint8_t unk_byte;
|
||||
uint8_t padding[3];
|
||||
float particleSize;
|
||||
float spawnAreaSize;
|
||||
float unk_float1;
|
||||
uint32_t unkValue; // liquid type of particle type
|
||||
C3Vector direction;
|
||||
float speed;
|
||||
float timer;
|
||||
float rotationSpeed;
|
||||
};
|
||||
|
||||
#endif
|
||||
41
profile/3.3.5a-windows-386/include/map/vbb_list.h
Normal file
41
profile/3.3.5a-windows-386/include/map/vbb_list.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef MAP_VBB_LIST_H
|
||||
#define MAP_VBB_LIST_H
|
||||
|
||||
DECLARE_STRUCT(VBBList);
|
||||
DECLARE_STRUCT(VBBList_Block);
|
||||
|
||||
#include "gx/buffer.h"
|
||||
#include "system/types.h"
|
||||
|
||||
struct VBBList_Block {
|
||||
VBBList_Block* next;
|
||||
VBBList_Block* prev;
|
||||
EGxPoolUsage poolUsage;
|
||||
uint32_t offset;
|
||||
uint32_t capacity;
|
||||
CGxPool* pool;
|
||||
CGxBuf* buffer;
|
||||
VBBList_Block** listHead;
|
||||
};
|
||||
|
||||
struct VBBList {
|
||||
int32_t singlePool;
|
||||
EGxPoolTarget target;
|
||||
EGxPoolUsage usage;
|
||||
|
||||
CGxPool* pool;
|
||||
|
||||
uint32_t unk_10;
|
||||
|
||||
// singlePool == true
|
||||
VBBList_Block* listHeadA;
|
||||
VBBList_Block* freeCandidate;
|
||||
|
||||
uint32_t unk_1C;
|
||||
|
||||
// singlePool == false
|
||||
VBBList_Block* listHeadB;
|
||||
VBBList_Block* allBlocks;
|
||||
};
|
||||
|
||||
#endif
|
||||
332
profile/3.3.5a-windows-386/include/map/weather.h
Normal file
332
profile/3.3.5a-windows-386/include/map/weather.h
Normal file
|
|
@ -0,0 +1,332 @@
|
|||
#ifndef MAP_WEATHER_H
|
||||
#define MAP_WEATHER_H
|
||||
|
||||
DECLARE_STRUCT(Weather);
|
||||
DECLARE_STRUCT(Mists);
|
||||
DECLARE_STRUCT(Rain);
|
||||
DECLARE_STRUCT(Snow);
|
||||
DECLARE_STRUCT(Sand);
|
||||
|
||||
DECLARE_STRUCT(PacketList_Packet_RainDrop);
|
||||
DECLARE_STRUCT(Packet_RainDrop);
|
||||
DECLARE_STRUCT(RainDropParticle);
|
||||
DECLARE_STRUCT(RainParticleBuffer);
|
||||
|
||||
DECLARE_STRUCT(PacketList_Packet_RainPatter);
|
||||
DECLARE_STRUCT(Packet_RainPatter);
|
||||
DECLARE_STRUCT(RainPatterParticle);
|
||||
DECLARE_STRUCT(RainPatterParticleBuffer);
|
||||
|
||||
DECLARE_STRUCT(PacketList_Packet_SnowFlake);
|
||||
DECLARE_STRUCT(Packet_SnowFlake);
|
||||
DECLARE_STRUCT(SnowFlakeParticle);
|
||||
DECLARE_STRUCT(SnowFlakeParticleBuffer);
|
||||
|
||||
DECLARE_STRUCT(PacketList_Packet_SandGrain);
|
||||
DECLARE_STRUCT(Packet_SandGrain);
|
||||
DECLARE_STRUCT(SandGrainParticle);
|
||||
DECLARE_STRUCT(SandGrainParticleBuffer);
|
||||
|
||||
#include "gx/buffer.h"
|
||||
#include "gx/shader.h"
|
||||
#include "system/types.h"
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/vector.h"
|
||||
#include "texture/texture.h"
|
||||
|
||||
struct Mists {
|
||||
void** vtable;
|
||||
C3Vector position;
|
||||
uint32_t unk_10;
|
||||
uint32_t unk_14;
|
||||
uint32_t unk_18;
|
||||
float scale;
|
||||
uint32_t unk_20;
|
||||
float rotationSpeed;
|
||||
float fadeSpeed;
|
||||
uint32_t unk_2C;
|
||||
float opacity;
|
||||
float lifeTime;
|
||||
float spawnRate;
|
||||
uint8_t unk_3C;
|
||||
uint8_t padding[3];
|
||||
CTexture* mistTexture;
|
||||
uint32_t particleCount;
|
||||
uint32_t unk_48;
|
||||
uint32_t unk_4C;
|
||||
uint32_t unk_50;
|
||||
};
|
||||
|
||||
struct SandGrainParticle {
|
||||
C3Vector position;
|
||||
C3Vector velocity;
|
||||
float lifetime;
|
||||
float size;
|
||||
};
|
||||
|
||||
struct SandGrainParticleBuffer {
|
||||
uint32_t particleCount;
|
||||
SandGrainParticle particles[6144];
|
||||
};
|
||||
|
||||
struct Packet_SandGrain {
|
||||
Packet_SandGrain* prev;
|
||||
Packet_SandGrain* next;
|
||||
|
||||
SandGrainParticleBuffer particlesBuffer;
|
||||
|
||||
uint32_t currParticle;
|
||||
uint32_t packetStartTick;
|
||||
uint32_t packetEndTick;
|
||||
float packetBuildTime;
|
||||
|
||||
uint32_t field_C007;
|
||||
uint32_t field_C008;
|
||||
uint32_t field_C009;
|
||||
|
||||
CGxPool* gxPool;
|
||||
CGxBuf* vertexBufHandle;
|
||||
};
|
||||
|
||||
struct PacketList_Packet_SandGrain {
|
||||
int32_t unk_00;
|
||||
Packet_SandGrain* prev;
|
||||
Packet_SandGrain* next;
|
||||
int32_t activePacketsCount;
|
||||
int32_t freePacketsCount;
|
||||
int32_t unk_14;
|
||||
Packet_SandGrain* unk_18;
|
||||
Packet_SandGrain* unk_1C;
|
||||
};
|
||||
|
||||
struct Sand {
|
||||
int32_t useWeatherShaders;
|
||||
CAaBox bbox;
|
||||
Mists mists;
|
||||
|
||||
PacketList_Packet_SandGrain sandGrainPacketList;
|
||||
|
||||
Packet_SandGrain* sandGrainPacketPtr;
|
||||
float unk_94;
|
||||
CGxShader* shader;
|
||||
float unk_9C;
|
||||
};
|
||||
|
||||
struct SnowFlakeParticle {
|
||||
C3Vector position;
|
||||
C3Vector velocity;
|
||||
float lifetime;
|
||||
float size;
|
||||
};
|
||||
|
||||
struct SnowFlakeParticleBuffer {
|
||||
uint32_t particleCount;
|
||||
SnowFlakeParticle particles[6144];
|
||||
};
|
||||
|
||||
struct Packet_SnowFlake {
|
||||
Packet_SnowFlake* prev;
|
||||
Packet_SnowFlake* next;
|
||||
|
||||
SnowFlakeParticleBuffer particlesBuffer;
|
||||
|
||||
uint32_t currParticle;
|
||||
uint32_t packetStartTick;
|
||||
uint32_t packetEndTick;
|
||||
float packetBuildTime;
|
||||
|
||||
uint32_t field_C007;
|
||||
uint32_t field_C008;
|
||||
uint32_t field_C009;
|
||||
|
||||
CGxPool* gxPool;
|
||||
CGxBuf* vertexBufHandle;
|
||||
};
|
||||
|
||||
struct PacketList_Packet_SnowFlake {
|
||||
int32_t unk_00;
|
||||
Packet_SnowFlake* prev;
|
||||
Packet_SnowFlake* next;
|
||||
int32_t activePacketsCount;
|
||||
int32_t freePacketsCount;
|
||||
int32_t unk_14;
|
||||
Packet_SnowFlake* unk_18;
|
||||
Packet_SnowFlake* unk_1C;
|
||||
};
|
||||
|
||||
struct Snow {
|
||||
int32_t useWeatherShaders;
|
||||
CAaBox bbox;
|
||||
Mists mists;
|
||||
|
||||
// PacketList_Packet_SnowFlake snowFlakePacketList;
|
||||
int32_t unk_70;
|
||||
void* unk_74;
|
||||
void* unk_78;
|
||||
int32_t activePacketsCount;
|
||||
int32_t freePacketsCount;
|
||||
int32_t unk_84;
|
||||
void* unk_88;
|
||||
void* unk_8C;
|
||||
// end
|
||||
|
||||
Packet_SnowFlake* snowFlakePacketPtr;
|
||||
float unk_94;
|
||||
CTexture* snowFlakeTex;
|
||||
CGxShader* shaderPtr;
|
||||
int32_t unk_A0;
|
||||
int32_t unk_A4;
|
||||
};
|
||||
|
||||
struct RainPatterParticle {
|
||||
C3Vector position;
|
||||
float lifetime;
|
||||
float size;
|
||||
float unk;
|
||||
};
|
||||
|
||||
struct RainPatterParticleBuffer {
|
||||
uint32_t particleCount;
|
||||
RainPatterParticle particles[6144];
|
||||
};
|
||||
|
||||
struct Packet_RainPatter {
|
||||
Packet_RainPatter* prev;
|
||||
Packet_RainPatter* next;
|
||||
|
||||
RainPatterParticleBuffer particlesBuffer;
|
||||
|
||||
uint32_t currParticle;
|
||||
uint32_t packetStartTick;
|
||||
uint32_t packetEndTick;
|
||||
float packetBuildTime;
|
||||
|
||||
uint32_t field_9007;
|
||||
uint32_t field_9008;
|
||||
uint32_t field_9009;
|
||||
|
||||
CGxPool* gxPool;
|
||||
CGxBuf* vertexBufHandle;
|
||||
};
|
||||
|
||||
struct PacketList_Packet_RainPatter {
|
||||
int32_t unk_00;
|
||||
Packet_RainPatter* prev;
|
||||
Packet_RainPatter* next;
|
||||
int32_t activePacketsCount;
|
||||
int32_t freePacketsCount;
|
||||
int32_t unk_14;
|
||||
Packet_RainPatter* unk_18;
|
||||
Packet_RainPatter* unk_1C;
|
||||
};
|
||||
|
||||
struct RainDropParticle {
|
||||
C3Vector position;
|
||||
C3Vector velocity;
|
||||
CImVector color;
|
||||
float size;
|
||||
float unk;
|
||||
};
|
||||
|
||||
struct RainParticleBuffer {
|
||||
uint32_t particleCount;
|
||||
RainDropParticle particles[6144];
|
||||
};
|
||||
|
||||
struct Packet_RainDrop {
|
||||
Packet_RainDrop* prev;
|
||||
Packet_RainDrop* next;
|
||||
|
||||
RainParticleBuffer particlesBuffer;
|
||||
|
||||
uint32_t currParticle;
|
||||
uint32_t packetStartTick;
|
||||
uint32_t packetEndTick;
|
||||
float packetBuildTime;
|
||||
|
||||
uint32_t field_D807;
|
||||
uint32_t field_D808;
|
||||
uint32_t field_D809;
|
||||
|
||||
CGxPool* gxPool;
|
||||
CGxBuf* vertexBufHandle;
|
||||
};
|
||||
|
||||
struct PacketList_Packet_RainDrop {
|
||||
int32_t unk_00;
|
||||
Packet_RainDrop* prev;
|
||||
Packet_RainDrop* next;
|
||||
int32_t activePacketsCount;
|
||||
int32_t freePacketsCount;
|
||||
int32_t unk_14;
|
||||
Packet_RainDrop* unk_18;
|
||||
Packet_RainDrop* unk_1C;
|
||||
};
|
||||
|
||||
struct Rain {
|
||||
int32_t useWeatherShaders;
|
||||
CAaBox bbox;
|
||||
Mists mists;
|
||||
|
||||
PacketList_Packet_RainDrop rainDropPacketList;
|
||||
PacketList_Packet_RainPatter rainPatterPacketList;
|
||||
|
||||
Packet_RainDrop* rainDropPacketPtr;
|
||||
float unk_B4; // particle lifetime?
|
||||
Packet_RainPatter* rainPatterPacketPtr;
|
||||
|
||||
CTexture* rainDropTex;
|
||||
CGxShader* shaderRain;
|
||||
CTexture* rainDropSplashTex;
|
||||
CGxShader* shaderPatter;
|
||||
|
||||
float particlesPerFrame;
|
||||
float intensity;
|
||||
};
|
||||
|
||||
struct Weather {
|
||||
float intensity;
|
||||
float lastIntensity;
|
||||
float currStormItensity;
|
||||
float targetSkyDark;
|
||||
float startSkyDark;
|
||||
float currSkyDark;
|
||||
uint32_t weatherStartMs;
|
||||
uint32_t weatherStartMs2;
|
||||
uint32_t weatherType;
|
||||
uint32_t abrupt;
|
||||
|
||||
float transitionSkyBox;
|
||||
float transitionSkyBoxNotAbrupt;
|
||||
float transitionSkyBoxNoWeather;
|
||||
|
||||
CImVector color;
|
||||
|
||||
char texturePath[260];
|
||||
|
||||
Rain* rain;
|
||||
Snow* snow;
|
||||
Sand* sand;
|
||||
|
||||
void* unkObject;
|
||||
|
||||
int32_t unk_14C;
|
||||
|
||||
void* unk_ptr_150;
|
||||
void* unk_ptr_154;
|
||||
|
||||
int32_t unk_158;
|
||||
|
||||
void* unk_ptr_15C;
|
||||
void* unk_ptr_160;
|
||||
|
||||
C3Vector velocity;
|
||||
C3Vector unkVec;
|
||||
C3Vector playerPos;
|
||||
int32_t unk_188;
|
||||
float facingAngle;
|
||||
float moveSpeed;
|
||||
int32_t unk_194;
|
||||
};
|
||||
|
||||
#endif
|
||||
226
profile/3.3.5a-windows-386/include/map/wmo_chunks.h
Normal file
226
profile/3.3.5a-windows-386/include/map/wmo_chunks.h
Normal file
|
|
@ -0,0 +1,226 @@
|
|||
#ifndef MAP_WMO_CHUNKS_H
|
||||
#define MAP_WMO_CHUNKS_H
|
||||
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/plane.h"
|
||||
#include "tempest/quaternion.h"
|
||||
|
||||
DECLARE_STRUCT(SMOHeader);
|
||||
DECLARE_STRUCT(SMOGroupInfo);
|
||||
DECLARE_STRUCT(SMOPortal);
|
||||
DECLARE_STRUCT(SMOPortalRef);
|
||||
DECLARE_STRUCT(SMOVisibleBlock);
|
||||
DECLARE_STRUCT(SMOLight);
|
||||
DECLARE_STRUCT(SMODoodadSet);
|
||||
DECLARE_STRUCT(SMODoodadDef);
|
||||
DECLARE_STRUCT(SMOFog);
|
||||
DECLARE_STRUCT(SMOMaterial);
|
||||
DECLARE_STRUCT(SMOPoly);
|
||||
DECLARE_STRUCT(SMOBatch);
|
||||
DECLARE_STRUCT(SMOLiquidVert);
|
||||
DECLARE_STRUCT(SMOLTile);
|
||||
DECLARE_STRUCT(SMOWVert);
|
||||
DECLARE_STRUCT(SMOMVert);
|
||||
|
||||
struct SMOHeader {
|
||||
uint32_t nTextures;
|
||||
uint32_t nGroups;
|
||||
uint32_t nPortals;
|
||||
uint32_t nLights;
|
||||
uint32_t nDoodadNames;
|
||||
uint32_t nDoodadDefs;
|
||||
uint32_t nDoodadSets;
|
||||
uint32_t ambColor;
|
||||
uint32_t wmoID;
|
||||
CAaBox bounding_box;
|
||||
#if defined(BITFIELDS_SUPPORTED)
|
||||
uint16_t flag_do_not_attenuate_vertices_based_on_distance_to_portal : 1;
|
||||
uint16_t flag_use_unified_render_path : 1;
|
||||
uint16_t flag_use_liquid_type_dbc_id : 1;
|
||||
uint16_t flag_do_not_fix_vertex_color_alpha : 1;
|
||||
uint16_t flag_lod : 1;
|
||||
uint16_t flag_default_max_lod : 1;
|
||||
uint16_t : 10;
|
||||
#else
|
||||
uint16_t flags;
|
||||
#endif
|
||||
uint16_t numLod;
|
||||
};
|
||||
|
||||
struct SMOGroupInfo {
|
||||
uint32_t flags;
|
||||
CAaBox bbox;
|
||||
uint32_t nameOffset;
|
||||
};
|
||||
|
||||
struct SMOPortal {
|
||||
uint16_t startVertex;
|
||||
uint16_t count;
|
||||
C4Plane plane;
|
||||
};
|
||||
|
||||
struct SMOPortalRef {
|
||||
uint16_t portalIndex;
|
||||
uint16_t groupIndex;
|
||||
int16_t side;
|
||||
uint16_t filler;
|
||||
};
|
||||
|
||||
struct SMOVisibleBlock {
|
||||
uint16_t firstVertex;
|
||||
uint16_t count;
|
||||
};
|
||||
|
||||
struct SMOLight {
|
||||
uint8_t type;
|
||||
uint8_t atten;
|
||||
uint8_t pad[2];
|
||||
|
||||
CImVector color;
|
||||
C3Vector position;
|
||||
float intensity;
|
||||
|
||||
C4Quaternion rotation;
|
||||
|
||||
float attenStart;
|
||||
float attenEnd;
|
||||
};
|
||||
|
||||
struct SMODoodadSet {
|
||||
char name[0x14];
|
||||
uint32_t startIdx;
|
||||
uint32_t count;
|
||||
uint32_t pad;
|
||||
};
|
||||
|
||||
struct SMODoodadDef {
|
||||
#if defined(BITFIELDS_SUPPORTED)
|
||||
uint32_t nameIndex : 24;
|
||||
uint32_t flag_AcceptProjTex : 1;
|
||||
uint32_t flag_0x2 : 1;
|
||||
uint32_t flag_0x4 : 1;
|
||||
uint32_t flag_0x8 : 1;
|
||||
uint32_t unk : 4;
|
||||
#else
|
||||
uint32_t flags;
|
||||
#endif
|
||||
C3Vector position;
|
||||
C4Quaternion orientation;
|
||||
float scale;
|
||||
CImVector color;
|
||||
};
|
||||
|
||||
struct SMOFog {
|
||||
#if defined(BITFIELDS_SUPPORTED)
|
||||
uint32_t flag_infinite_radius : 1;
|
||||
uint32_t : 3;
|
||||
uint32_t flag_0x10 : 1;
|
||||
uint32_t : 27;
|
||||
#else
|
||||
uint32_t flags;
|
||||
#endif
|
||||
C3Vector position;
|
||||
float smallerRadius;
|
||||
float largerRadius;
|
||||
|
||||
float fogEnd;
|
||||
float fogStartScalar;
|
||||
CImVector fogColor;
|
||||
|
||||
// under water
|
||||
float uwFogEnd;
|
||||
float uwFogStartScalar;
|
||||
CImVector uwFogColor;
|
||||
};
|
||||
|
||||
struct SMOMaterial {
|
||||
|
||||
/*uint32_t F_UNLIT : 1;
|
||||
uint32_t F_UNFOGGED : 1;
|
||||
uint32_t F_UNCULLED : 1;
|
||||
uint32_t F_EXTLIGHT : 1;
|
||||
uint32_t F_SIDN : 1;
|
||||
uint32_t F_WINDOW : 1;
|
||||
uint32_t F_CLAMP_S : 1;
|
||||
uint32_t F_CLAMP_T : 1;
|
||||
uint32_t flag_0x100 : 1;
|
||||
uint32_t : 23;*/
|
||||
uint32_t flags;
|
||||
|
||||
uint32_t shader;
|
||||
|
||||
uint32_t blendMode;
|
||||
uint32_t texture1;
|
||||
|
||||
CImVector sidnColor;
|
||||
CImVector frameSidnColor;
|
||||
|
||||
uint32_t texture2;
|
||||
CImVector diffColor;
|
||||
|
||||
uint32_t groundType;
|
||||
|
||||
uint32_t texture3;
|
||||
uint32_t color2;
|
||||
uint32_t flags2;
|
||||
uint32_t runTimeData[4];
|
||||
};
|
||||
|
||||
struct SMOPoly {
|
||||
/*uint8_t F_UNK_0x01: 1;
|
||||
uint8_t F_NOCAMCOLLIDE : 1;
|
||||
uint8_t F_DETAIL : 1;
|
||||
uint8_t F_COLLISION : 1;
|
||||
uint8_t F_HINT : 1;
|
||||
uint8_t F_RENDER : 1;
|
||||
uint8_t F_CULL_OBJECTS : 1;
|
||||
uint8_t F_COLLIDE_HIT : 1;*/
|
||||
uint8_t flags;
|
||||
|
||||
uint8_t materialId;
|
||||
};
|
||||
|
||||
struct SMOBatch {
|
||||
int8_t unused[12];
|
||||
uint32_t indexStart;
|
||||
uint16_t indexCount;
|
||||
uint16_t vertexStart;
|
||||
uint16_t vertexEnd;
|
||||
uint8_t flags;
|
||||
uint8_t texture;
|
||||
};
|
||||
|
||||
struct SMOWVert {
|
||||
uint8_t flow1;
|
||||
uint8_t flow2;
|
||||
uint8_t flow1Pct;
|
||||
uint8_t filler;
|
||||
float height;
|
||||
};
|
||||
|
||||
struct SMOMVert {
|
||||
int16_t s;
|
||||
int16_t t;
|
||||
float height;
|
||||
};
|
||||
|
||||
struct SMOLiquidVert {
|
||||
union {
|
||||
SMOWVert waterVert;
|
||||
SMOMVert magmaVert;
|
||||
};
|
||||
};
|
||||
|
||||
struct SMOLTile {
|
||||
#if defined(BITFIELDS_SUPPORTED)
|
||||
uint8_t legacyLiquidType : 4;
|
||||
uint8_t unknown1 : 1;
|
||||
uint8_t unknown2 : 1;
|
||||
uint8_t fishable : 1;
|
||||
uint8_t shared : 1;
|
||||
#else
|
||||
uint8_t flags;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue