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chore(binana): add files
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aa605d1aef
14 changed files with 305 additions and 0 deletions
15
3.3.5a/include/main.h
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15
3.3.5a/include/main.h
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// Types
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#include "storm/array.h"
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#include "storm/list.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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#include "tempest/plane.h"
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#include "tempest/quaternion.h"
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#include "tempest/range.h"
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#include "tempest/rect.h"
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#include "tempest/sphere.h"
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#include "tempest/vector.h"
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// include files that define the use of template classes
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#include "storm/array/uint32_t.h"
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29
3.3.5a/include/storm/array.h
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3.3.5a/include/storm/array.h
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#ifndef STORM_ARRAY_H
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#define STORM_ARRAY_H
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#define STORM_TS_BASE_ARRAY(type) typedef struct TSBaseArray_##type TSBaseArray_##type; \
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struct TSBaseArray_##type { \
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void** vtable; \
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uint32_t m_alloc; \
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uint32_t m_count; \
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type* m_data; \
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};
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#define STORM_TS_FIXED_ARRAY(type) typedef struct TSFixedArray_##type TSFixedArray_##type; \
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struct TSFixedArray_##type { \
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void** vtable; \
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uint32_t m_alloc; \
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uint32_t m_count; \
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type* m_data; \
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};
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#define STORM_TS_GROWABLE_ARRAY(type) typedef struct TSGrowableArray_##type TSGrowableArray_##type; \
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struct TSGrowableArray_##type { \
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void** vtable; \
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uint32_t m_alloc; \
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uint32_t m_count; \
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type* m_data; \
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uint32_t m_chunk; \
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};
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#endif
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10
3.3.5a/include/storm/array/uint32_t.h
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3.3.5a/include/storm/array/uint32_t.h
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#ifndef STORM_ARRAY_UINT32_T_H
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#define STORM_ARRAY_UINT32_T_H
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#include <stdint.h>
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#include "storm/array.h"
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STORM_TS_GROWABLE_ARRAY(uint32_t)
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#endif
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30
3.3.5a/include/storm/list.h
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3.3.5a/include/storm/list.h
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#ifndef STORM_LIST_H
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#define STORM_LIST_H
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#include <stdint.h>
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// to make an object self referential
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// forward-declare 'struct Object_type' as 'Object_type'
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// then define 'struct Object_type'
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// TSLink<T>
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#define STORM_TS_LINK(T) typedef struct TSLink_##T TSLink_##T; \
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struct TSLink_##T { \
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TSLink_##T* m_prevlink; \
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T* m_next; \
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};
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// TSLinkedNode<T>
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#define STORM_TS_LINKED_NODE(T) typedef struct TSLinkedNode_##T TSLinkedNode_##T; \
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struct TSLinkedNode_##T { \
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TSLink_##T m_link; \
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};
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// TSList<T>
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#define STORM_TS_LIST(T) typedef struct TSList_##T TSList_##T##; \
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struct TSList_##T { \
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ptrdiff_t m_linkoffset; \
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TSLink_##T m_terminator; \
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};
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#endif
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21
3.3.5a/include/tempest/box.h
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3.3.5a/include/tempest/box.h
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#ifndef TEMPEST_BOX_H
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#define TEMPEST_BOX_H
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#include "tempest/vector.h"
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#include "tempest/range.h"
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typedef struct CAaBox CAaBox;
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typedef struct CBoundingBox CBoundingBox;
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struct CAaBox {
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C3Vector b;
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C3Vector t;
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};
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struct CBoundingBox {
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CRange x;
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CRange y;
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CRange z;
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};
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#endif
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55
3.3.5a/include/tempest/matrix.h
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3.3.5a/include/tempest/matrix.h
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#ifndef TEMPEST_MATRIX_H
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#define TEMPEST_MATRIX_H
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typedef struct C33Matrix C33Matrix;
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typedef struct C34Matrix C34Matrix;
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typedef struct C44Matrix C44Matrix;
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struct C33Matrix {
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float a0;
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float a1;
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float a2;
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float b0;
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float b1;
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float b2;
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float c0;
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float c1;
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float c2;
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};
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struct C34Matrix {
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float a0;
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float a1;
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float a2;
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float b0;
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float b1;
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float b2;
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float c0;
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float c1;
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float c2;
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float d0;
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float d1;
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float d2;
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};
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struct C44Matrix {
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float a0;
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float a1;
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float a2;
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float a3;
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float b0;
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float b1;
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float b2;
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float b3;
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float c0;
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float c1;
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float c2;
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float c3;
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float d0;
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float d1;
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float d2;
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float d3;
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};
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#endif
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13
3.3.5a/include/tempest/plane.h
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3.3.5a/include/tempest/plane.h
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#ifndef TEMPEST_PLANE_H
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#define TEMPEST_PLANE_H
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#include "tempest/vector.h"
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typedef struct C4Plane C4Plane;
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struct C4Plane {
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C3Vector n;
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float d;
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};
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#endif
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13
3.3.5a/include/tempest/quaternion.h
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3.3.5a/include/tempest/quaternion.h
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#ifndef TEMPEST_QUATERNION_H
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#define TEMPEST_QUATERNION_H
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typedef struct C4Quaternion C4Quaternion;
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struct C4Quaternion {
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float x;
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float y;
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float z;
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float w;
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};
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#endif
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19
3.3.5a/include/tempest/range.h
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3.3.5a/include/tempest/range.h
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#ifndef TEMPEST_RANGE_H
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#define TEMPEST_RANGE_H
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#include <stdint.h>
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typedef struct CRange CRange;
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typedef struct CiRange CiRange;
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struct CRange {
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float l;
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float h;
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};
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struct CiRange {
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int32_t l;
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int32_t h;
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};
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#endif
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20
3.3.5a/include/tempest/rect.h
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3.3.5a/include/tempest/rect.h
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#ifndef TEMPEST_RECT_H
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#define TEMPEST_RECT_H
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#include <stdint.h>
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struct CRect {
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float minY; // t
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float minX; // l
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float maxY; // b
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float maxX; // r
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};
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struct CiRect {
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int32_t minY;
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int32_t minX;
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int32_t maxY;
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int32_t maxX;
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};
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#endif
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11
3.3.5a/include/tempest/sphere.h
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3.3.5a/include/tempest/sphere.h
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#ifndef TEMPEST_SPHERE_H
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#define TEMPEST_SPHERE_H
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#include "tempest/vector.h"
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struct CAaSphere {
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C3Vector n;
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float d;
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};
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#endif
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42
3.3.5a/include/tempest/vector.h
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3.3.5a/include/tempest/vector.h
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#ifndef TEMPEST_VECTOR_H
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#define TEMPEST_VECTOR_H
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#include <stdint.h>
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typedef struct C2Vector C2Vector;
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typedef struct C3Vector C3Vector;
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typedef struct C4Vector C4Vector;
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typedef struct CImVector CImVector;
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struct C2Vector {
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float x;
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float y;
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};
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struct C2iVector {
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int32_t x;
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int32_t y;
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};
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struct C3Vector {
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float x;
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float y;
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float z;
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};
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struct C4Vector {
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float x;
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float y;
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float z;
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float w;
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};
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struct CImVector {
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uint8_t b;
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uint8_t g;
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uint8_t r;
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uint8_t a;
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};
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#endif
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