binana/profile/3.3.5a-windows-386/include/external/d3d9/pixelshader.h

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C

#ifndef D3D9_PIXELSHADER_H
#define D3D9_PIXELSHADER_H
DECLARE_STRUCT(IDirect3DPixelShader9__v_table);
DECLARE_STRUCT(IDirect3DPixelShader9);
struct IDirect3DPixelShader9__v_table {
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
void* v_fn_3_GetDevice;
void* v_fn_4_GetFunction;
};
struct IDirect3DPixelShader9 {
IDirect3DPixelShader9__v_table* v_v_table;
};
#endif