chore(array): eliminate sign mismatches

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fallenoak 2023-01-03 16:58:17 -06:00 committed by GitHub
parent e3b0c356ad
commit 6d1d2eefd9
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 7 deletions

View file

@ -15,7 +15,7 @@ class TSFixedArray : public TSBaseArray<T> {
template <class T>
TSFixedArray<T>::~TSFixedArray() {
for (int32_t i = 0; i < this->Count(); i++) {
for (uint32_t i = 0; i < this->Count(); i++) {
auto element = &this->operator[](i);
element->~T();
}
@ -30,7 +30,7 @@ void TSFixedArray<T>::ReallocData(uint32_t count) {
T* oldData = this->m_data;
if (count < this->m_count) {
for (int32_t i = count; i < this->m_count; i++) {
for (uint32_t i = count; i < this->m_count; i++) {
T* element = &this->m_data[i];
delete element;
}
@ -47,7 +47,7 @@ void TSFixedArray<T>::ReallocData(uint32_t count) {
if (oldData) {
uint32_t smallestCount = count >= this->m_count ? this->m_count : count;
for (int32_t i = 0; i < smallestCount; i++) {
for (uint32_t i = 0; i < smallestCount; i++) {
T* v8 = &this->m_data[i];
if (v8) {
@ -66,7 +66,7 @@ void TSFixedArray<T>::SetCount(uint32_t count) {
if (count) {
this->ReallocData(count);
for (int32_t i = this->m_count; i < count; i++) {
for (uint32_t i = this->m_count; i < count; i++) {
new (&this->m_data[i]) T();
}

View file

@ -26,7 +26,7 @@ template <class T>
uint32_t TSGrowableArray<T>::Add(uint32_t count, const T* data) {
this->Reserve(count, 1);
for (int32_t i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
T* element = &this->m_data[this->m_count + i];
*element = data[i];
}
@ -41,7 +41,7 @@ uint32_t TSGrowableArray<T>::Add(uint32_t count, uint32_t incr, const T* data) {
const char* dataptr = reinterpret_cast<const char*>(data);
for (int32_t i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
T* element = &this->m_data[this->m_count + i];
*element = *reinterpret_cast<const T*>(dataptr);
dataptr += incr;
@ -129,7 +129,7 @@ void TSGrowableArray<T>::SetCount(uint32_t count) {
T* element;
for (int32_t i = this->m_count; i < count; ++i) {
for (uint32_t i = this->m_count; i < count; ++i) {
element = &this->m_data[i];
new (element) T();
}