thunderbrew/src/gx/glsdl/GLUtil.cpp

23 lines
494 B
C++
Raw Normal View History

#include "gx/glsdl/GLUtil.hpp"
#include <bc/Debug.hpp>
uint32_t GLSDLTextureTypeToIndex(GLEnum textureType) {
uint32_t index;
if (textureType == GL_TEXTURE_2D) {
index = 0;
} else if (textureType == GL_TEXTURE_3D) {
index = 1;
} else if (textureType == GL_TEXTURE_CUBE_MAP) {
index = 2;
} else if (textureType == GL_TEXTURE_RECTANGLE) {
index = 3;
} else {
index = 5;
BLIZZARD_ASSERT(false);
}
return index;
}