thunderbrew/src/gameui/scripts/GameScriptFunctionsMinimap.cpp

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#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_GetNumTrackingTypes(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetTrackingInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetTracking(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetTrackingTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void MinimapRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_MINIMAP; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_Minimap[i].name,
GameScript::s_ScriptFunctions_Minimap[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_Minimap[NUM_SCRIPT_FUNCTIONS_MINIMAP] = {
{ "GetNumTrackingTypes", &Script_GetNumTrackingTypes },
{ "GetTrackingInfo", &Script_GetTrackingInfo },
{ "SetTracking", &Script_SetTracking },
{ "GetTrackingTexture", &Script_GetTrackingTexture },
};