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https://github.com/thunderbrewhq/thunderbrew
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37 lines
1 KiB
C++
37 lines
1 KiB
C++
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#include "gameui/GameScriptFunctions.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_GetNumTrackingTypes(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetTrackingInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetTracking(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetTrackingTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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void MinimapRegisterScriptFunctions() {
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for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_MINIMAP; ++i) {
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FrameScript_RegisterFunction(
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GameScript::s_ScriptFunctions_Minimap[i].name,
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GameScript::s_ScriptFunctions_Minimap[i].method);
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}
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}
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FrameScript_Method GameScript::s_ScriptFunctions_Minimap[NUM_SCRIPT_FUNCTIONS_MINIMAP] = {
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{ "GetNumTrackingTypes", &Script_GetNumTrackingTypes },
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{ "GetTrackingInfo", &Script_GetTrackingInfo },
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{ "SetTracking", &Script_SetTracking },
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{ "GetTrackingTexture", &Script_GetTrackingTexture },
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};
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